-
For a single view, I'd like to write to multiple textures that are assigned to its frame buffer via Right now there's just a single texture attached to a frame buffer and set as that view's frame buffer, which I use the typical Is there a way to set the color of a second texture? I see that multiple textures can be provided when calling Any information is super helpful! |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 5 replies
-
See MRT example: https://bkaradzic.github.io/bgfx/examples.html#deferred Writing into MRT: bgfx/examples/21-deferred/fs_deferred_geom.sc Lines 29 to 30 in c084dd2 |
Beta Was this translation helpful? Give feedback.
See MRT example: https://bkaradzic.github.io/bgfx/examples.html#deferred
Writing into MRT:
bgfx/examples/21-deferred/fs_deferred_geom.sc
Lines 29 to 30 in c084dd2