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And obviously this doesnt look very good when we try to make it look like night.
cont/base/springcontent/shaders/GLSL/ModernSkyFS.glsl
Because it uses const vec3 sunColor = vec3(0.992, 0.985, 0.827);
Could use a lua replacement as well like the infotexture shaders that are semi-customizeable by games.
The semi customizability is actually a little bit limited, because they can only access Spring.GetConfigString stuff.
The text was updated successfully, but these errors were encountered:
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And obviously this doesnt look very good when we try to make it look like night.
cont/base/springcontent/shaders/GLSL/ModernSkyFS.glsl
Because it uses
const vec3 sunColor = vec3(0.992, 0.985, 0.827);
Could use a lua replacement as well like the infotexture shaders that are semi-customizeable by games.
The semi customizability is actually a little bit limited, because they can only access Spring.GetConfigString stuff.
The text was updated successfully, but these errors were encountered: