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I'm using glwgpu backend (via angle, with angle feature enabled for wgpu).
wgpu = { version = "0.12.0", features = ["angle"] }
WGPU_BACKEND=gl
When I'm using this backend, sprite colors appear darker than they look in graphics editors and other programs. When compiling the same code for web, colors appear correct. I'm using 2d camera and png sprites via SpriteSheetBundle.
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I'm using
gl
wgpu
backend (via angle, withangle
feature enabled forwgpu
).When I'm using this backend, sprite colors appear darker than they look in graphics editors and other programs. When compiling the same code for web, colors appear correct. I'm using 2d camera and png sprites via
SpriteSheetBundle
.Is this gamma issue? Can gamma be changed?
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