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I'd say it's fine to just panic if your plugin fails to init. Do you have a concrete example? |
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First time here, please tell me if I do anything wrong. Here's the question in more detail:
At what execution point should it fail? When we try to add the plugin? During the startup stages? Using some sort of bootstrap state?
How does the plugin notify the failure to the rest of the application? Is it OK to abort overall initialization? How can we do that without relying on
AppExit
, since it seems to only be checked at the end of the game loop?Thanks in advance!
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