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vmath.c
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#include "vmath.h"
#include <stdio.h>
#include <math.h>
const Matrix matrixIdentity={{
{1,0,0,0},
{0,1,0,0},
{0,0,1,0},
{0,0,0,1}
}};
const Matrix matrixZero={{
{0,0,0,0},
{0,0,0,0},
{0,0,0,0},
{0,0,0,0}
}};
Vec4f matrixProject(const Matrix* m, const Vec4f v)
{
return vec4f(
v[0]*m->data[0][0]+v[1]*m->data[0][1]+v[2]*m->data[0][2]+v[3]*m->data[0][3],
v[0]*m->data[1][0]+v[1]*m->data[1][1]+v[2]*m->data[1][2]+v[3]*m->data[1][3],
v[0]*m->data[2][0]+v[1]*m->data[2][1]+v[2]*m->data[2][2]+v[3]*m->data[2][3],
v[0]*m->data[3][0]+v[1]*m->data[3][1]+v[2]*m->data[3][2]+v[3]*m->data[3][3]
);
}
Matrix matrixMultiply(const Matrix *this, const Matrix *that)
{
Matrix result=matrixZero;
for(int y=0; y<4; y++)
for(int x=0; x<4; x++)
{
for(int i=0; i<4; i++)
{
result.data[y][x]+=this->data[y][i]*that->data[i][x];
}
}
return result;
}
Matrix matrixScale(const Matrix *m, Vec4f v)
{
const Matrix scaleMatrix={{
{v[0], 0, 0, 0},
{ 0, v[1], 0, 0},
{ 0, 0, v[2], 0},
{ 0, 0, 0, 1}
}};
return matrixMultiply(m,&scaleMatrix);
}
Matrix matrixTranslate(const Matrix *m, Vec4f v)
{
const Matrix translationMatrix={{
{1, 0, 0, v[0]},
{0, 1, 0, v[1]},
{0, 0, 1, v[2]},
{0, 0, 0, 1}
}};
return matrixMultiply(m,&translationMatrix);
}
Matrix matrixRotateX(const Matrix *m, const float a)
{
const Matrix rotationMatrix={{
{1, 0, 0, 0},
{0, cosf(a), -sinf(a), 0},
{0, sinf(a), cosf(a), 0},
{0, 0, 0, 1}
}};
return matrixMultiply(m,&rotationMatrix);
}
Matrix matrixRotateY(const Matrix *m, const float a)
{
const Matrix rotationMatrix={{
{ cosf(a), 0, sinf(a), 0},
{ 0, 1, 0, 0},
{-sinf(a), 0, cosf(a), 0},
{ 0, 0, 0, 1}
}};
return matrixMultiply(m,&rotationMatrix);
}
Matrix matrixRotateZ(const Matrix *m, const float a)
{
const Matrix rotationMatrix={{
{cosf(a), -sinf(a), 0, 0},
{sinf(a), cosf(a), 0, 0},
{ 0, 0, 1, 0},
{ 0, 0, 0, 1}
}};
return matrixMultiply(m,&rotationMatrix);
}
Matrix matrixFrustum(const Matrix *m, const float near, const float far)
{
const Matrix frustumMatrix={{
{1, 0, 0, 0},
{0, 1, 0, 0},
{0, 0, (far+near)/(far-near),-1},
{0, 0, (2 * far * near)/(far - near), 0}
}};
return matrixMultiply(m,&frustumMatrix);
}
void matrixPrint(const Matrix *m)
{
for(int y=0;y<4;y++)
{
for(int x=0;x<4;x++)
{
printf("%f ",m->data[y][x]);
}
printf("\n");
}
}