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Button.pde
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//currently not in use. Will use for title screen later.
class Button{
float x;
float y;
float widt;
float heigh;
boolean tap;
color filler;
Button(float x, float y, float widt, float heigh, color filler, boolean tap){
this.x=x;
this.y=y;
this.widt=widt;
this.heigh=heigh;
this.tap=tap;
this.filler=filler;
}
//Please show me the magik o:
void display(){
fill(filler);
rectMode(CENTER);
ellipse(x,y,widt,heigh);
stroke(2);
}
//Checks if the mouse is on the thing
void check(){
if(mouseX >= x-widt/2 && mouseX <= x+widt/2 && mouseY >= y-heigh/2 && mouseY <= y+heigh/2 && mousePressed){
tap=true;
}
else{
tap=false;
}
}
//those two have no real use apart from self amusement.
void walking(){
x=x += random(-5,5);
y=y += random(-5,5);
if(x >= 400){
x=0;
}
else if(x <= 0){
x=400;
}
else if(y >= 400){
y = 0;
}
else if(y <= 0){
y = 400;
}
}
void epilleptia(){
filler = color(random(0,255),random(0,255),random(0,255));
}
}