diff --git a/source/MaterialXGenShader/HwShaderGenerator.h b/source/MaterialXGenShader/HwShaderGenerator.h index c553866e1e..fb5b28f11b 100644 --- a/source/MaterialXGenShader/HwShaderGenerator.h +++ b/source/MaterialXGenShader/HwShaderGenerator.h @@ -71,9 +71,9 @@ Uniform variables : $envMatrix u_envMatrix mat4 Rotation matrix for the environment. $envIrradiance u_envIrradiance sampler2D Sampler for the texture used for diffuse environment lighting. $envRadiance u_envRadiance sampler2D Sampler for the texture used for specular environment lighting. + $envLightIntensity u_envLightIntensity float Linear multiplier for environment lighting $envRadianceMips u_envRadianceMips int Number of mipmaps used on the specular environment texture. $envRadianceSamples u_envRadianceSamples int Samples to use if Filtered Importance Sampling is used for specular environment lighting. - $envLightIntensity u_envLightIntensity float Linear multiplier for environment lighting ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------