Runtime Export: maintain instances ? #436
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Looks like the runtime export does not respect instances of the same source prefab In other words, how would i be able to fix that, assuming it could somehow be fixed on my side ? |
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Hi @FrogsInSpace , If a mesh that is referenced multiple times is serialized more than once (instead of referenced multiple times in the glTF as well), than that's a bug. Could you file an issue and provide a scene that reproduces the error? |
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Hi @FrogsInSpace ,
If a mesh that is referenced multiple times is serialized more than once (instead of referenced multiple times in the glTF as well), than that's a bug. Could you file an issue and provide a scene that reproduces the error?