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Tic_Tac_Toe.js
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Tic_Tac_Toe.js
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let boxes=document.querySelectorAll(".box");
let resetbtn=document.querySelector("#reset-btn");
let newGamebtn= document.querySelector("#new-game");
let msg = document.querySelector("#msg");
let msgContainer =document.querySelector(".msg-container");
let person_O=true;
const winPattern =[
[0,1,2],
[0,3,6],
[0,4,8],
[1,4,7],
[2,5,8],
[2,4,6],
[3,4,5],
[6,7,8]
];
const resetGame =()=>{
person_O=true;
count=0;
enableboxes();
msgContainer.classList.add("hide");
}
let count=0;
boxes.forEach((box)=>{
box.addEventListener("click",() => {
console.log("Button was clicked");
if(person_O){
box.innerText="O";
person_O=false;
}else{
box.innerText="X";
person_O=true;
}
box.disabled=true;
let iswinner = checkWinner();
count++ ;
if(count === 9 && ! iswinner)
{
matchDrow();
}
});
});
const matchDrow=()=>{
msg.innerText=`** MATCH DROW **`;
msgContainer.classList.remove("hide");
disabledbtn();
};
const disabledbtn = ()=>{
for(let box of boxes){
box.disabled = true;
}
};
const enableboxes=()=>{
for(let box of boxes){
box.disabled=false;
box.innerText="";
}
}
const showWinner = (winner)=>{
msg.innerText=`Congratulation, ${winner} is the Winner`;
msgContainer.classList.remove("hide");
disabledbtn();
};
const checkWinner = ()=>{
for(let pattern of winPattern){
let pos1val=boxes[pattern[0]].innerText;
let pos2val= boxes[pattern[1]].innerText;
let pos3val =boxes[pattern[2]].innerText;
if(pos1val !="" && pos2val !="" && pos3val != ""){
if(pos1val === pos2val && pos2val === pos3val){
// console.log("WINNER", pos1val);
showWinner(pos1val);
return true;
}
}
}
};
resetbtn.addEventListener("click",resetGame);
newGamebtn.addEventListener("click",resetGame);