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BaseSensorBuffer.h
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#pragma once
#include <fstream>
#include <iostream>
#include "SensorData.h"
using namespace std;
template <typename T>
class BaseSensorBuffer
{
private:
virtual void store(SensorData<T>& data); // why not const data?
virtual void retreive(int sensorId);
virtual void saveBufferToFile(const char* outName);
public:
BaseSensorBuffer();
~BaseSensorBuffer();
void read (const char* fName, const char* outputFile);
};
template <typename T>
BaseSensorBuffer<T>::BaseSensorBuffer()
{
//empty
}
template <typename T>
BaseSensorBuffer<T>::~BaseSensorBuffer()
{
//empty
}
template <typename T>
void BaseSensorBuffer<T>::read(const char* fName, const char* outputFile)
{
ifstream inFile;
inFile.open(fName);
if (!inFile) {
cerr << "Unable to open file "<<fName << "; maybe it is missing ? your folder contains: "<<endl;
#if defined(_WIN32)
system("dir");
#else
system("ls");
#endif
exit(1); // call system to stop
}
T order, id, value;
while (inFile >> order >>id )
{
if (order == 0){
inFile>>value;
SensorData<T> data(id,value);
store(data);
}
else
retreive(id);
}
inFile.close();
saveBufferToFile(outputFile);
}
template <typename T>
void BaseSensorBuffer<T>::store(SensorData<T>& data)
{
cout << "stored data "<< data.get_value()<<" from sensor #" <<data.get_id()<<endl;
}
template <typename T>
void BaseSensorBuffer<T>::retreive(int sensorId)
{
cout << "retreived data from sensor #" <<sensorId <<endl;
}
template <typename T>
void BaseSensorBuffer<T>::saveBufferToFile(const char* outName)
{
ofstream outFile;
outFile.open(outName);
if (!outFile)
{
cerr << "Unable to create file named "<<outName<<"; maybe you don't have the right permissions ?"<<endl;
exit(2);
}
cout <<"I'm just a base buffer, I did not save any data actually. Sorry, human"<<endl;
outFile.close();
}