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Map.java
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import java.awt.Color;
import java.awt.Graphics2D;
public class Map{
private int clear = 0;
private int blocked = 1;
private int npc = 2;
private int width = 15;
private int height = 15;
private int tileSize = 20;
private int[][] data = new int[width][height];
public Map(){
data[0][0] = 1;
data[1][0] = 1;
data[1][1] = 1;
data[1][2] = 0;
data[1][3] = 0;
data[1][4] = 0;
data[1][5] = 1;
data[2][5] = 0;
data[0][1] = 2;
}
public void paint(Graphics2D g) {
// loop through all the tiles in the map rendering them
// based on whether they block or not
for (int x=0;x<width;x++) {
for (int y=0;y<height;y++) {
// so if the cell is blocks, draw a light grey block
// otherwise use a dark gray
g.setColor(Color.darkGray);
if (data[x][y] == blocked) {
g.setColor(Color.gray);
}
// draw the rectangle with a dark outline
g.fillRect(x*tileSize,y*tileSize,tileSize,tileSize);
g.setColor(g.getColor().darker());
g.drawRect(x*tileSize,y*tileSize,tileSize,tileSize);
}
}
}
}