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asset.go
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// _ _ _ _____ _ _ _____ _ _ ___ ___ _ __
// /_\ | | |_ _| |_ (_)_ _ __ _ __|_ _|_ _| | |__ / __| \| |/ /
// / _ \| | | | | | ' \| | ' \/ _` (_-< | |/ _` | | / / \__ \ |) | ' <
// /_/ \_\_|_| |_| |_||_|_|_||_\__, /__/ |_|\__,_|_|_\_\ |___/___/|_|\_\
// |___/
//
// Copyright 2017 AllThingsTalk
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package sdk
import (
"github.com/allthingstalk/go-sdk/profile"
"time"
)
// Kind of an asset. Can be `Sensor` or `Actuator`
type Kind string
// Existing asset kinds. Can be either `sensor` or an `actuator`.
const (
Sensor Kind = "sensor"
Actuator Kind = "actuator"
)
// Asset defines a structure holding some basic information about an asset,
// like it's kind and supported data type (profile).
type Asset struct {
Kind Kind `json:"is"`
Name string `json:"name"`
Profile interface{} `json:"profile"`
}
// State message describing asset state in time.
type State struct {
Timestamp time.Time `json:"at"`
Value interface{} `json:"value"`
}
// Command message describing command intended for an asset.
type Command struct {
Name string
Timestamp time.Time `json:"at"`
Value interface{} `json:"value"`
}
// NewAsset creates an asset with a name, kind and profile.
func NewAsset(name string, kind Kind, profile profile.Profile) *Asset {
return &Asset{Kind: kind, Name: name, Profile: profile.Definition}
}
// NewSensor creates a new Sensor asset with a given profile.
func NewSensor(name string, profile profile.Profile) *Asset {
return NewAsset(name, Sensor, profile)
}
// NewActuator creates a new Actuator asset with a given profile.
func NewActuator(name string, profile profile.Profile) *Asset {
return NewAsset(name, Actuator, profile)
}