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small issues #1
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At my end comment works.
I ll need some time to think on this one. Because I don't want relative path to expose files outside WoW
These libraries work differently than mods. They have official loader in-game. I don't have an idea to intercept them yet.
I ll look into it. Didn't know its existence. |
i comment # SuperWoWhook.dll |
Not sure. At my end I could comment out SuperWoWhook.dll I would release a new version soon, maybe you try it later? |
The code handles comment is in fact just a copy from VanillaFixes: hannesmann/vanillafixes#56 (comment) I feel it's working.... |
I read ogasai is a bot. I don't want to load bot. |
@allfoxwy no problem, it's just for compatibility. It has its own injector. |
Ah thanks! I don't know how to use the code yet. lol. I would look into it later. I'm new to this UI thing either. I'm considering build XML with some tool like https://www.wowinterface.com/downloads/info4222-WoWUIDesigner.html |
@allfoxwy is it possible to add to UnitXP the ability to receive BG events to play sound on PC if a battle is found? |
I think maybe we could add UPDATE_BATTLEFIELD_STATUS to the lua addon so it would flash tarkbar icon. I m not a big fan about playing a sound. But I would look into that either. Maybe give user a choice. |
Should be done with allfoxwy/UnitXP_SP3_Addon@e785fa6 |
skin upd |
Localized_Addon_v10.zip |
I don't know other way either. I thought about localization once before but gave up. I think you don't have to paste a zip file here. You could fork the Addon then create a pull request, that's how GitHub should work. And about pfui skin. As far as I understand now. I can't add skin in my addon. I need ask Shagu to update pfui code to support it. However I feel I would update my addon a lot, it would be annoying to ask Shagu follow my development. Anyway thanks for all the tips and help! |
No, I just meant that I updated the skin code, it was not a request
Yes, I know how pr works, I added it to the zip, just as an experiment with localization.
no problem, i just fun |
- commented libraries work #nampower.dll what!?fixed v7subdirectories do not work mods\nampower.dll
add-dll-to-exe I would also like to load sideload-DLL.dll from a subdirectory (the path is hardcoded)
the second method - the command line is convenient for silent mode
the third way is to parse dlls.txt and look for the path here, or use toml or yaml instead of a text file
(there are a lot of unnecessary files in the root of the game, the logs, cache from them)
(dsoal-aldrv.dll dsound.dll \ dxgi.dll d3d9.dll)
(you will need to set the priority correctly, and I’m also not sure whether to attach dxgi.dll anf dsoal-aldrv.dll maybe simlinked )
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