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campaign-ascension-of-duran-reimagined.json
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{
"id": "campaign-ascension-of-duran-reimagined",
"name": "Ascension of Duran Reimagined",
"shortName": "Ascension of Duran Reimagined",
"installed": false,
"summmary": "",
"thumbnail": "https://media.forgecdn.net/avatars/thumbnails/150/773/62/62/636599029431632504.png",
"description": "\n\nFor eons the Protoss homeworld of Aiur had prevailed. This time has ended. The Protoss have ordered all of their forces back to Shakuras, while the Zerg Swarms succumb to infights between the rivaling Cerebrates, leaving the once pristine Aiur a smoldering ruin.\n\nWhat may seem like nothing but chaos to some is what others see as an opportunity to prove themselves - an opportunity to ascend.\n\n**This campaign is a reimagined version of the [original AoD](https://www.moddb.com/mods/ascension-of-duran) by Mantidz (aka Whiplash). It features SCII versions of all of the classic missions, as well as some new ones created by me.**\n\n## Story\n\nYour brood has been slaughtered. The wretched Dark Templar killed your Cerebrate. You cannot hear the Hive Mind anymore; the calming voices of your thousands of brothers and sisters. All you can still hear are the agonized screams of your children. Faint - yet full of pain.\n\nYou are filled with rage. You thirst for revenge. But what could possibly still this thirst? **Who** could still this thirst?\n\n# Features\n\n- Campaign launcher\n- A variety of difficulty and help settings\n- A storyline taking place during the Brood War\n- High-quality terraining\n- SCI-style briefings\n- Additional unit upgrades\n- Unlockable achievements\n\nIf you'd like to keep up with the development of AoD, take a look at the [workplace thread](<https://www.sc2mapster.com/forums/resources/project-workplace/234419-campaign-ascension-of-duran-reimagined>) every now and then.\n\nThis is my first attempt at creating a custom campaign. If any aspect of storyline or gameplay seems clunky or inappropriate to you, feel free to send a message to *[email protected]*; or visit the official [feedback thread](<https://www.sc2mapster.com/forums/player-zone/map-feedback/233545-map-feedback-ascension-of-duran-reimagined#c1>).\n\n# Credits\n\nBig credit goes to the SC Mass Recall-team for their incredible mod, to Cacho56, Alleyvipersc2, Hammer107, DaveTheSpectre, GnaReffotsirk, herdal8, Gumba_54, GhostNova91, miazmatic and Kazor132 for their custom assets, to Eiviyn, Matic, and MoDTassadar for their libraries, to CybrosX for his awesome campaigns (I learned mapmaking basics by looking at the triggers of his WotT campaign) and to Whiplash (aka Mantidz) for the original AoD. Don't stop being an inspiration!\n\nLastly, I'd like to thank those individuals who've had the patience to put up with me and my shenanigans, my testers Alarak, DeltronLive, KillWithFire, kuuls, LordDz, PolarChibi, speedo32 and TChosenOne.",
"author": "BummKnallPeng",
"lastUpdated": "2020-04-21",
"screenshots": [
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],
"patchNotes": [
{
"version": "v0.7.1",
"date": "2020-04-27",
"notes": "- All maps now use renamed MR mod files in order to not conflict with newer versions of vanilla MR\n- Briefing and victory screens will now fade in instead of just appearing\n- Fixed a nasty bug that caused Duran to do 0 damage to certain armor types on some maps\n- EMP will now properly completely destroy the shields of all unit types \n- The help popups in mission 1 will now reference the fact that Duran can use EMP"
},
{
"version": "v0.7",
"date": "2020-04-21",
"notes": "- The secret mission has been completed and added to the launcher - can you unlock it?\n- Duran is now able to use the EMP ability in all missions he appears in\n- Reavers will now do 50% less damage versus heroic units\n- The Ensnare ability no longer slows allied units\n- The Neural Parasite ability will no longer disable the caster while being channelled\n- The Neural Parasite ability will no longer kill the target unit once the effect wears off\n- The Neural Parasite effect will no longer cancel if the afflicted unit leaves the cast range\n- The AI will now use Stasis on hard difficulty\n- The AI will now rebuild more aggressively but stop rebuilding once an area has been cleared out\n (Mission 3's broods are the only exception to this rule)\n \n- The mousovers in mission launch- and victory screens will actually say what each achievement is called now\n- All dark Protoss units now use the respective dark Protoss portraits\n- The Unclean One uses a new portrait by Gumba_54\n- Carriers now use the correct icon and wireframe\n- Starting the mission before the briefing has initialized will now prevent it from still doing so afterwards\n- Fixed several issues with help popups\n- Fixed a bug that would cause Queens to have collision with ground units\n- Fixed a bug that would cause Duran to do insane damage versus the shields of certain units\n- Fixed an issue that would cause certain voice lines to be replaced with attack sounds\n\n- Revised terrain in missions 1 and 2\n- Minor terrain changes in missions 3 and 4\n- The units in the feral Zerg base in mission 1 will now be invulnerable instead of just taking reduced damage\n- The feral Zerg base now contains an extra Overlord and a Creep Colony\n- The western Protoss base in mission 2 now belongs to a seperate faction\n- Attack waves and unit placement have been tweaked accordingly\n- The Lindwurm brood in mission 3 now only uses Devourers on hard difficulty\n- Drop pods in mission 3 will no longer kill units within their landing zones\n- Tweaked dialog accordingly\n- Sentries in mission 5 now have their own little description\n- The blue Ascendant now shows up in the mission 5 victory cutscene\n- Kukulza Mutalisk attack speed is now on par with that of ordinary Mutalisks\n- Morphing Kukulza Devourers and Guardians in mission 6 now costs less resources\n- Crulor now uses Kukulza Mutalisks to defend his base in mission 6\n- Increased the amount of Corsairs defending the Protoss bases in mission 6"
},
{
"version": "v0.6.2",
"date": "2019-05-04",
"notes": "* Having Duran selected will now show you the vision range of nearby detectors\n* Added a tiny secret to mission 2\n* Removed Greater Spire in M6\n* Devouring Ones have an attack animation now\n* Fixed a bug that caused certain icons to appear blank when transmutating Guardians\n* Deleted a Battlecruiser doodad that appeared in mission 4 due to a bug\n* The Aldaris Portrait will now properly show up on all non-Tal'darim Protoss buildings\n* Music will now properly play during M3's intro cutscene\n* Tinkered with the M5 intro music\n* Corrected the Unclean One description\n* Fixed what feels like a million skin related bugs that surfaced after the last patch\n"
},
{
"version": "v0.6.1",
"date": "2019-04-23",
"notes": "* Tweaked the measurements and positioning of certain achievement descriptions in the launcher\n* Heroic units owned by the player will now be red regardless of the team color chosen\n* Fixed a spelling inconsistency in mission 1\n* Overlords in mission 1 will now properly start with their movement speed upgrade\n* Fixed a bug that would cause Hydralisks to disappear when burrowing on certain maps\n* Units and structures owned by the player will now display the proper team color during cutscenes\n* The player is now warned of the drop pods in mission 3\n* Ultralisks with Monarch Blades reasearched now properly benefit from attack upgrades in missions 3, 5 and 6\n* Player 3 in mission 3 now starts with Rapid Regeneration\n* Player 5 in mission 3 now utilizes Monarch Blades\n* The player is now given the Monarch Blades upgrade in mission 4 if he is playing on easy or normal\n* The Torrasque now uses a new portrait\n* The Continue button is no longer interactable in mission 6\n* The Zealots in the mission 6 outro cutscene will now use dark appearances"
},
{
"version": "v0.6",
"date": "2019-04-22",
"notes": "* Mission 6 has been completed and added to the launcher\n* Players are now able to change their teamcolor- and popup preferences through the mission launcher\n* The transition upon launching a mission has been smoothened\n* Slight changes to the mission launcher menus\n* Minor changes to mission 1 to 3 (e.g. the Executor now has a hero glow effect + nerfs to waves)\n* Defilers are no longer able to use their \"Venom\"-attack on air units\n* Increased Duran movement speed (from 2.199 to 2.25)\n* Increased Nydus Worm health pool (from 200 up to 300)\n* Added a subtitle to the Sharktooth UI\n* Ensnare no longer needs to be researched and will not be applied to friendly units\n* The queue sizes of both the Spawning Pool and the Spire have been increased\n* The Ultralisk upgrades now use custom tooltips\n* The Monarch Blades upgrade which enables Ultralisk splash damage has been added\n* Missions 4 and 5 will now have slightly tighter defenses on hard\n* The Recall graphic will now show up in the end cutscene of mission 5\n* The mouseover events for all achievements now work correctly\n* The Unclean One in M4 will now do the proper amount of damage\n* The score screens will no longer display incorrect stats if elapsed time exceeds an hour\n* Fixed a visual glitch in the corners of the briefing room window\n* Fixed a visual glitch causing the Hydralisk model not to disappear when morphing in Lurkers\n* Fixed a bug that caused the Arbiter and Carrier models to change on certain occasions\n* The score screen in mission 5 will now show the proper amount of times cloak was used\n* Fixed an issue caused by the latest patch that resulted in decals displaying in front of town halls\n* Using Neural Parasite on a unit will now give the player access to all of its abilities\n* Fixed a typo in the Rapid Regeneration description\n* The Dialogues in previous missions have been corrected\n* The achievement popups will now play a custom animation by MoDTassadar\n* Queens will now use a custom portrait by DaveSpectre122\n* Queens now use a new icon and wireframe\n* The Devourer's attack now uses a different projectile\n* The visual indicators for the Ensnare, Lockdown, Acid Spores and Maelstrom effects have been revised"
},
{
"version": "v0.5",
"date": "2018-10-31",
"notes": "* Mousing over not awarded achievements will now cause them to be less transparent\n* All ground spellcasters now have an attack (except for medics)\n* The Unclean One will now deal twice as much damage as it used to\n* Added a Changelog document to the download\n* Launcher and Maps are no longer downloaded seperately\n* Added a line of dialog at the start of mission 4\n* The player will now have access to additional zerglings on normal and easy difficulties in mission 4\n* The player will now control an additional devouring one instead of one zergling on easy difficulty in mission 4\n* Added a tip to the start of section 3 of mission 4\n* The siege tanks at the beginning of the last section (mission 4) will now start unsieged\n* The enemies entrenched around the Sharktooth (mission 4) will now be revealed if the player gets close\n* Changed the trigger that would previously cause the score screen's \"mission recap\" to be offset\n* Fixed an issue that caused wrong portraits to show up in the mission 3 briefing\n* Fixed message that did not display the sender name in bold letters in mission 3\n* Loading screen tip in mission 4 will actually show up now (finally!)\n* Fixed a few typos\n* The Observatory, Arbiter Tribunal and Citadel of Adun now use custom models by GnaReffotsirk\n* Unclean Ones now have a custom tooltip and their own unit icon + wireframe\n* Slightly decreased the size of the Unclean One model\n* Crulor now uses a new portrait icon during briefings"
},
{
"version": "v0.4.1",
"date": "2018-09-19",
"notes": "* Tweaked ultralisk dialog in mission 1 (This will serve us well. -> He will serve us well.)\n* Changed tooltips in mission 1 and 3\n* Added loading screen tip to mission 4\n* Fixed a bug that would occasionally cause score screens to go crazy\n* The installation instructions now finally list the correct dependencies\n* Duran model will now be properly scaled in mission 4\n* Duran will now use the correct wireframe in mission 4\n* Duran's hero glow will now show up in mission 4\n* Changed the time certain achievements pop up in mission 3\n* All message sender names (e.g. \"KERRIGAN\") will now properly be displayed in bold letters\n* When leaving mission 3, mission 4 will now properly load"
},
{
"version": "v0.4",
"date": "2018-08-21",
"notes": "* Mission 4 has been completed and added to the launcher\n* Achievement requirements have been standardised\n* Briefings past mission 1 will now start automatically\n* Duran now benefits from weapon upgrades\n* Duran now benefits from the Carapace lvl 2 upgrade\n* Duran will now do more damage vs medium enemies (20 as opposed to 12.5)\n* Duran will now do more damage vs large enemies (15 as opposed to 6.3)\n* Minor changes to mission 1\n* Duran uses a new model by GhostNova91\n* Dragoons now use the LotV model\n* Rapid regeneration will now use a different icon\n* The Executor portrait has been changed to the Aldaris portrait by Kazor132\n* Dark Swarm will no longer protect from aoe damage, like in SC1\n* Duran's custom tooltip will now properly show up in all missions\n* The Hardened Carapace icon will no longer show up on burrowed Zerglings\n* Hardened Carapace will now accept Hives as its tech requirement as well\n* The Research Burrow icon will no longer show up on Ultralisks"
},
{
"version": "v0.3.2",
"date": "2018-07-26",
"notes": "* New briefing screens implemented\n* Achievements added to all maps\n* New score screens implemented\n* Tweaked Launcher\n* Player team color is now yellow like in the original AoD\n* Fixed Hydralisk Den tooltip\n* Replaced Nydus Canal with Nydus Network\n \n* Terrain in mission 1 has been redone\n* Available tech tree in mission 2 and onwards expanded\n* Changed bonus objective text in mission 3\n* Added small undefended areas to spawn Nydus Worms on in mission 3\n* Fixed a bug that caused the AI to run out of money in mission 3\n* Attack waves in mission 3 have been tweaked\n* Terrain in mission 3 has been tweaked\n* Changed the depth of field values of the intro cutscene cameras in mission 3\n* Added critters in mission 3"
},
{
"version": "v0.3.1",
"date": "2018-05-25",
"notes": "* Added bonus objective in mission 1\n* Fixed grammar in mission 2\n* Destroying the Hives in mission 3 is now optional\n* Layout of enemy hive clusters in mission 3 changed\n* Attack waves in mission 3 have been tweaked\n* Fixed an issue with certain objectives not being marked as completed\n* Launcher is available to be downloaded seperatly from missions"
},
{
"version": "v0.3",
"date": "2018-05-23",
"notes": "* Mission 3 has been completed and added to the launcher\n* Replaced Protoss text crawl with a Zerg one\n* Minor terrain changes\n* Mission 2 briefing tweaked\n* Evolve Hardened Carapace now has a hotkey\n* Added Observers to attack waves in mission 2\n* Changed Duran's description\n* Added glow effect to Duran (to make him stand out more)\n* Increased the size of Duran"
},
{
"version": "v0.2.1",
"date": "2018-04-23",
"notes": "* Added Changelog section to README\n* Improved installation instructions\n* The briefing text scroll speed is now three times faster\n* Hardened Carapace now properly costs 200|200 in mission 1\n* Fixed a bug that caused deleted doodads to reappear\n* The Protoss Executor is now properly invulnerable upon death\n* Decreased the amount of resources available at high ground expansion"
},
{
"version": " v0.2",
"date": "2018-02-24",
"notes": "* Added experimental Zergling health upgrade\n* Fixed an issue with blast crater doodads\n* Fixed an issue with the Dark Swarm hotkey\n* Changed intro cinematic (mission 2)\n* Tweaked attack waves (mission 2)"
}
],
"mods": [
{
"name": "Cinematics Mod",
"description": "",
"destination": "mods/SCMRcinematics for AoDR.SC2Mod",
"source": "https://media.forgecdn.net/files/2942/28/Dependencies.zip",
"sourceFormat": "zip",
"fileEntry": "Dependencies/SCMRcinematics for AoDR.SC2Mod"
},
{
"name": "Locale Mod",
"description": "",
"destination": "mods/SCMRlocal for AoDR.SC2Mod",
"source": "https://media.forgecdn.net/files/2942/28/Dependencies.zip",
"sourceFormat": "zip",
"fileEntry": "Dependencies/SCMRlocal for AoDR.SC2Mod"
},
{
"name": "Base Mod",
"description": "",
"destination": "mods/SCMRmod for AoDR.SC2Mod",
"source": "https://media.forgecdn.net/files/2942/28/Dependencies.zip",
"sourceFormat": "zip",
"fileEntry": "Dependencies/SCMRmod for AoDR.SC2Mod"
}
],
"maps": [
{
"name": "Mission Launcher",
"description": "Mission Launcher for Ascension of Duran",
"destination": "maps/AoD Campaign/AoD Launcher.SC2Map",
"source": "https://media.forgecdn.net/files/2942/29/AoD+Campaign.zip",
"sourceFormat": "zip",
"fileEntry": "AoD Campaign/AoD Launcher.SC2Map"
},
{
"name": "Vengeance",
"description": "Your brood has been slaughtered. The wretched Dark Templar killed your Cerebrate. You cannot hear the Hive Mind anymore; the calming voices of your thousands of brothers and sisters. All you can still hear are the agonized screams of your children. Faint - yet full of pain. \n\nYou are filled with rage. You thirst for revenge. But what could possibly still this thirst? Who could still this thirst?",
"destination": "maps/AoD Campaign/AoD 01.SC2Map",
"source": "https://media.forgecdn.net/files/2942/29/AoD+Campaign.zip",
"sourceFormat": "zip",
"fileEntry": "AoD Campaign/AoD 01.SC2Map"
},
{
"name": "The Test",
"description": "While some of your children still feed on the battered corpses of your enemies, Duran has led you through the Warp Gate. He intends to serve a new master and thinks that he will find him on Aiur. Your hatred for the Protoss still burns like a star and you hunger for more of them to kill, so Aiur is a welcome destination for you. \n\nBut what about the waring Cerebrates? You fear that there might be more enemies waiting for you than just the firstborn.",
"destination": "maps/AoD Campaign/AoD 02.SC2Map",
"source": "https://media.forgecdn.net/files/2942/29/AoD+Campaign.zip",
"sourceFormat": "zip",
"fileEntry": "AoD Campaign/AoD 02.SC2Map"
},
{
"name": "Swarms of Aiur",
"description": "The Queen of Blades has welcomed you among her minions, but the survival of your children is not yet assured. As you look upon the followers of your new master, you begin to realize that the Queen has been absent for far too long. \n\nTurmoil is spreading through the local broods, their thoughts lack determination and their minds are full of doubt. \n\nWhen it is their turn to gaze upon their new allies, they see a weak, exhausted band of refugees. Prey. You can feel it. And they know you can.",
"destination": "maps/AoD Campaign/AoD 03.SC2Map",
"source": "https://media.forgecdn.net/files/2942/29/AoD+Campaign.zip",
"sourceFormat": "zip",
"fileEntry": "AoD Campaign/AoD 03.SC2Map"
},
{
"name": "Sharktooth",
"description": "When you stand amidst the hives that once threatened to destroy you, you feel no hatred for them. You thought that they were your enemies, but when you fought at their side, your mind reached out to the ones who rebelled and you felt that there was something clouding their thoughts, something that had driven them into this frenzy in the first place.\n\nWhen you pierced the shroud to see what it was all you found was darkness.",
"destination": "maps/AoD Campaign/AoD 04.SC2Map",
"source": "https://media.forgecdn.net/files/2942/29/AoD+Campaign.zip",
"sourceFormat": "zip",
"fileEntry": "AoD Campaign/AoD 04.SC2Map"
},
{
"name": "The Keystone",
"description": "You never infested terrans before, but you did what you had to. It was when you began hearing their screams that you felt the darkness again. \n\nThe voices whispered of deceit. A tortured soul that wants to break free. The more obedient your new brethren got, the fewer voices remained and when you finished your work, the Hive Mind had long since drowned out what was left of them.",
"destination": "maps/AoD Campaign/AoD 05.SC2Map",
"source": "https://media.forgecdn.net/files/2942/29/AoD+Campaign.zip",
"sourceFormat": "zip",
"fileEntry": "AoD Campaign/AoD 05.SC2Map"
},
{
"name": "Tarsonis City",
"description": "Command has confirmed that the rebels are still holding on to New Gettysburg. I don't know what makes them think that they can pull this off, but I know I don't like it. Those fringe-worlders managed to take over our orbital defenses, so they're not stupid. They have some sort of plan.\nWe are leaving for the capitol within the hour. Prepare for war, marines.",
"destination": "maps/AoD Campaign/AoD 05 Secret.SC2Map",
"source": "https://media.forgecdn.net/files/2942/29/AoD+Campaign.zip",
"sourceFormat": "zip",
"fileEntry": "AoD Campaign/AoD 05 Secret.SC2Map"
},
{
"name": "Betrayal",
"description": "You are aware of what I have done and I am not asking you to like it.\n\tKnow that I have only allied with the Protoss in order to get the artifact - but now that I have it, I am able to share. Kerrigan. Duran. I can help you break free from their control! We will carry the legacy of the Overmind across the stars and we will never have to harm our kind again!\n\nHelp me and we will kill the false rulers. Help me and we will be Zerg again.\n\nI don't want to have to kill you too.",
"destination": "maps/AoD Campaign/AoD 06.SC2Map",
"source": "https://media.forgecdn.net/files/2942/29/AoD+Campaign.zip",
"sourceFormat": "zip",
"fileEntry": "AoD Campaign/AoD 06.SC2Map"
}
],
"state": "ready"
}