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MYCLIENT.h
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <winsock2.h>
#include <stdio.h>
#include <windows.h>
#include <string>
#include <vector>
#include <chrono>
#ifndef MYCLIENT_H
#define MYCLIENT_H
//#define HOST_IP "161.109.18.42"
class MyClient;
extern MyClient *client;
class MyClient {
public:
char recvData[1024];
std::vector<char*> recvMessages;
// char HOST_IP[15] = "161.109.32.107";
char HOST_IP[15] = "161.109.32.105";
bool isOpenConnection;
SOCKET ConnectSocket;
MyClient() {}
// SETS UP EVERYTHING
bool GetReadyToDoStuff() {
//----------------------
// Initialize Winsock.
WSADATA wsaData;
int iResult = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iResult != NO_ERROR) {
//wprintf(L"WSAStartup failed with error: %ld\n", iResult);
return false;
}
//----------------------
// Create a SOCKET for connecting to server
ConnectSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (ConnectSocket == INVALID_SOCKET) {
//printf("Error at socket(): %ld\n", WSAGetLastError());
WSACleanup();
return false;
}
//----------------------
// The sockaddr_in structure specifies the address family,
// IP address, and port for the socket that is being bound.
sockaddr_in addrServer;
addrServer.sin_family = AF_INET;
addrServer.sin_addr.s_addr = inet_addr(HOST_IP);
addrServer.sin_port = htons(20131);
//----------------------
// Connect to server.
iResult = connect(ConnectSocket, (SOCKADDR*)&addrServer, sizeof(addrServer));
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
return false;
}
// MessageBox(0, (LPCSTR)clientNum, 0, 0);
u_long iMode = 1;
ioctlsocket(ConnectSocket, FIONBIO, &iMode);
return true;
}
// recieve messages from the server and put them in a stack
void RecvMessages() {
//while (!recvMessages.empty())
//recvMessages.pop_back();
int RecvBytes;
do {
RecvBytes = recv(ConnectSocket, recvData, sizeof(recvData), 0);
recvMessages.push_back(recvData);
} while (RecvBytes != -1);
}
// shut down client/reset for next use
void Reset() {
recvMessages.clear();
memset(&recvData[0], 0, sizeof(recvData));
int iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
WSACleanup();
}
}
};
#endif