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Player motion restricted to half of the screen. Same with the enemy.
One enemy, move to pick up dodge ball if it has 0 balls, pick up dodgeball if over it.
There should be a set amount of dodge balls
Player should be able to pick up dodge balls
Dodgeballs should have 2 states: thrown and notthrown. Player or Enemy will get out when hit with ball in thrown state, player/enemy will pick up ball when in not thrown state.
need to put in physics for dodgeball?
insert a counter for the dodgeballs held in the upper right corner
need to put a bound on the screen so the dodgeballs (and player/enemy) don't go to far
Optional:
add a pause state to the game, maybe with text "pause"
add a win state to game with a congratulatory message
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The text was updated successfully, but these errors were encountered: