diff --git a/Runtime/Localization.cs b/Runtime/Localization.cs index 3d1877f4..9b0a27b0 100644 --- a/Runtime/Localization.cs +++ b/Runtime/Localization.cs @@ -184,8 +184,6 @@ public void AddLocalizedStrings(IEnumerable stringTableEntries { if (entry.localizedAssetReference == null || entry.localizedAssetReference.RuntimeKeyIsValid() == false) { return null; } - Debug.Log($"Fetching localised asset " + entry.localizedAssetReference.editorAsset); - // Try to fetch the referenced asset return await UnityEngine.AddressableAssets.Addressables.LoadAssetAsync(entry.localizedAssetReference).Task; }