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UnitaleFontMaker.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" DefaultTargets="Build">
<PropertyGroup>
<ProjectGuid>{CEFA3C75-85A1-4AE4-9E54-0C9B6948E80A}</ProjectGuid>
<ProjectTypeGuids>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<OutputType>WinExe</OutputType>
<RootNamespace>UnitaleFontMaker</RootNamespace>
<AssemblyName>UnitaleFontMaker</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<AppDesignerFolder>Properties</AppDesignerFolder>
</PropertyGroup>
<PropertyGroup Condition=" '$(Platform)' == 'AnyCPU' ">
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<OutputPath>bin\Debug\</OutputPath>
<DebugSymbols>True</DebugSymbols>
<DebugType>Full</DebugType>
<Optimize>False</Optimize>
<CheckForOverflowUnderflow>True</CheckForOverflowUnderflow>
<DefineConstants>DEBUG;TRACE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<OutputPath>bin\Release\</OutputPath>
<DebugSymbols>False</DebugSymbols>
<DebugType>None</DebugType>
<Optimize>True</Optimize>
<CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
<DefineConstants>TRACE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Character.cs" />
<Compile Include="Characters.cs" />
<Compile Include="FormChar.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormChar.Designer.cs">
<DependentUpon>FormChar.cs</DependentUpon>
</Compile>
<Compile Include="FontPainter.cs" />
<Compile Include="FormInput.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormInput.Designer.cs">
<DependentUpon>FormInput.cs</DependentUpon>
</Compile>
<Compile Include="FormMain.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormMain.Designer.cs">
<DependentUpon>FormMain.cs</DependentUpon>
</Compile>
<Compile Include="FormPreview.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="FormPreview.Designer.cs">
<DependentUpon>FormPreview.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="FontXml.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="TranslateHelper.cs" />
<Compile Include="Utils.cs" />
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="FormChar.resx">
<DependentUpon>FormChar.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormInput.resx">
<DependentUpon>FormInput.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormMain.resx">
<DependentUpon>FormMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormMain.zh-CN.resx">
<DependentUpon>FormMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormMain.zh-Hans.resx">
<DependentUpon>FormMain.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormPreview.resx">
<DependentUpon>FormPreview.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="FormPreview.zh-Hans.resx">
<DependentUpon>FormPreview.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>