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What the title says, the skull pike doesn't work if a block is directly above the skull, and resumes function as soon as I break the block. It works fine if you leave a gap between the skull and the block.
I'm using Quark 4.0-458 & Zeta 1.0-19.
The text was updated successfully, but these errors were encountered:
Good catch. Mobs only run from the skull pike if they can "see" it, but ever since they were added in c025223 the calculation is done from the mob's eye position to one full block above the bottom of the pike entity.
What the title says, the skull pike doesn't work if a block is directly above the skull, and resumes function as soon as I break the block. It works fine if you leave a gap between the skull and the block.
I'm using Quark 4.0-458 & Zeta 1.0-19.
The text was updated successfully, but these errors were encountered: