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Optionally support natively displaying normalized RGB colorspace, which can be calculated by dividing the standard RGB values by 255 respectively. This is particularly useful for game development, with things such as Unity and Shaders.
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Hey @lukasong thank you for the idea and sorry for my late response,
can you provide some examples of this feature? I don't really know what is it and I don't want to misunderstand what you want.
I should have clarified in the original suggestion that you could find more looking at sRGB examples, such as on Wikipedia or Tom's Hardware. These values are specifically helpful for GPU development, where you can see examples with Shadertoy, Unity Game Development, or in ThreeJS. It is essentially the same 255 value range that RGB provides, but normalized into a 0-1 range. This makes the calculation for it very easy (just divide), but having it automatically do this would help a lot.
Optionally support natively displaying normalized RGB colorspace, which can be calculated by dividing the standard RGB values by 255 respectively. This is particularly useful for game development, with things such as Unity and Shaders.
The text was updated successfully, but these errors were encountered: