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SpeechCommands.txt
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# SWAT: Elite Force Speech Commands Help
## TABLE OF CONTENTS
1. How to read this document
2. Addressing Teams
3. Basic commands
4. INVESTIGATE commands
5. OPEN commands
6. BREACH commands
7. DEPLOY commands
8. REQUEST commands
9. Other actions which aren't commands
## HOW TO READ THIS DOCUMENT
This document is best read in a markdown viewer.
Commands that can be issued are in code blocks, for example, the TRY LOCK command can be issued using either of the following:
```
Stack up ...
Try ... door ...
Check the door.
```
There are two main keywords that you might see: elipses (...) and the question mark (?)
The elipses are used to denote a wildcard. For example, "Stack up on that door" and "Stack up alongside the door" both work. The elipses can also mean no further words are needed, so simply "Stack up" works.
A plus (+) in front of a word means that it is extra important that that word be pronounced clearly. A minus (-) in front of a word means the opposite.
The question mark is used to denote an optional word. For example, to start issuing orders to blue team, the following command is possible:
```
Blue ?team
```
The word "team" is optional, and you can simply say "Blue" to start addressing blue team. However, if you said "blue coffee," for instance, the game will not understand the command.
## ADDRESSING TEAMS
To start issuing orders to team *gold*, or *element*, try issuing one of the following commands:
```
?As ?an element
Gold ?Team
Squad
Everyone
Everybody
All ?teams ?of ?you
```
To start issuing orders to team *red*, any of the following will work:
```
Red ?Team
```
To start issuing orders to team *blue*, any of the following will work:
```
Blue ?Team
```
To start issuing a hold order (like you would with the CTRL key), the following will work:
```
On my command
On my signal
On my mark
On my signal
```
## BASIC COMMANDS
FALL IN:
```
Fall ?back ?in ?on ?me.
Follow me
Come to ?me ?my ?position.
Return to ?me ?my ?position.
This way.
On me.
Come here.
```
COVER:
```
... Provide +cover.
+Cover ?the ?that area
+Watch ...
```
MOVE TO:
```
Get ... +there.
Move ... +there.
+Go ... +there.
Take position ...
+Go ... +away
Get ... out of the way
```
INITIATE:
```
Go ?go ?go.
Initiate ?action
Let's ?move ?it ?go
Zulu
Do it ...
```
DROP LIGHTSTICK:
```
Drop ?a +light stick.
Throw ?down ?a +light stick.
```
MARK WITH LIGHTSTICK:
```
?Mark ?it ?with ?a +light stick ...
?Deploy ?a +light stick ...
```
RESTRAIN:
```
Restrain ?her ?him
?Hand +cuff ?him ?her
Zip ?tie ?him ?her ?up
Tie ?him ?her ?up ?down
Arrest ?her ?him
```
SECURE EVIDENCE:
```
Secure ?that ?those ?evidence ?drugs ?drug ?bag ?gun ?guns
Grab ?that ?those ?evidence ?drugs ?drug ?bag ?gun ?guns
Confiscate ?that ?those ?evidence ?drugs ?drug ?bag ?gun ?guns
```
DISABLE:
```
+Disable ?that ?the ...
+Disarm ?that ?the ...
+Defuse ?that ?the ...
```
REMOVE WEDGE:
```
Remove ... +wedge ...
Clear ... +wedge ...
Get ... +wedge ...
Take ... +wedge ...
```
CLOSE DOOR:
```
Close ...
```
SWEEP AND SECURE:
```
... +sweep ...
+Search ...
+Fan out ...
```
RESTRAIN ALL:
```
Restrain all ...
+Cuff all ...
```
SECURE ALL EVIDENCE:
```
Secure all ...
Grab all ...
```
DISABLE ALL:
```
Disable all ...
Disarm all ...
```
## INVESTIGATE COMMANDS
TRY LOCK:
```
Stack up ...
Try ... door ...
Check the door.
```
MIRROR FOR CONTACTS:
```
Mirror ?behind ?under ?the door ...
Check ?the ?door ?it for contacts.
Check ?the ?door ?it for suspects.
Look under ?the door ...
?Take ?a peek under ?the door ...
```
MIRROR FOR TRAPS:
```
Check ?out ?the ?door ?for traps.
Look ?out for traps ?on ?the ?door
Search ?the ?door ?it for traps.
```
MIRROR ALL:
```
Mirror all.
Look for ?both contacts and traps ...
Look for ?both suspects and traps ...
```
MIRROR CORNER:
```
Mirror ?around ?the corner ...
Look ?around ?the corner ...
?Take ?a peek ?around ?the corner ...
```
MIRROR ROOM:
```
Mirror ?into ?the room ...
```
## OPEN COMMANDS
PICK LOCK
```
Pick ... lock.
Unlock ...
Open ... quietly
Quietly ... open ...
Take care ... lock.
```
OPEN AND CLEAR / OPEN AND MAKE ENTRY:
```
Open ?it ?the ?that ?door ?over ?there ?up ?and ?go ?clear ...
Open ?it ?the ?that ?door ?over ?there ?and ?prepare ?to make entry.
Get through ?there ?the ?that ?door, ?and ?go ?clear ...
Make entry ?and ?clear ?that ?it ?the ?room ?door ?area ?sector
```
OPEN BANG AND CLEAR / OPEN BANG AND MAKE ENTRY:
```
Open ?it ?the ?that ?door ?over ?there ?throw ?a ?flash bang ?and clear ...
Open ?it ?that ?the ?door ?over ?there ?throw ?a ?flash bang ?and ?prepare ?to make entry ...
Make Entry ?with ?a ?flash bang ?and ?clear ...
```
OPEN GAS AND CLEAR / OPEN GAS AND MAKE ENTRY:
```
Open ?it ?the ?that ?door ?room ?over ?there ?and ?toss ?throw ?a ?see ?yes ?CS +gas ?grenade and clear ...
Open ?it ?the ?that ?door ?room ?over ?there ?and ?throw ?toss ?a ?see ?yes ?CS +gas ?grenade and ?prepare ?to make entry.
```
OPEN STING AND CLEAR / OPEN STING AND MAKE ENTRY:
```
Open ?it ?that ?the ?room ?door ?over ?there ?and ?throw ?toss ?a sting ?grenade and clear ...
Open ?it ?that ?the ?room ?door ?over ?there ?and ?throw ?toss ?a sting ?grenade and ?prepare ?to make entry.
```
OPEN LEADER AND CLEAR / OPEN LEADER AND MAKE ENTRY:
```
Open ... +leader ?throw and ... +clear ...
```
MOVE AND CLEAR:
```
Move ?and +clear ...
Move in ?and +clear
Keep clearing ...
```
BANG AND CLEAR:
```
?Flash +Bang ?it ?that ?the ?room ?door ?over ?there and clear ...
Clear ?it ?that ?the ?room ?over ?there with ?a ?flash +bang ...
```
GAS AND CLEAR:
```
Gas ?it ?that ?the ?room ?door ?over ?there and clear ...
Clear ?it ?that ?the ?room ?over ?there with ?a ?see ?yes ?CS +gas ?grenade ...
Clear ?it ?that ?the ?room ?over ?there with ?a see yes ?gas ?grenade ...
```
STING AND CLEAR:
```
Sting ?it ?that ?the ?room ?door ?over ?there and clear ...
```
LEADER THROW AND CLEAR:
```
+Leader Throw ?and Clear
```
## BREACH COMMANDS
Note that BREACH AND ... commands aren't accessible in the Classic Command or Graphic Command Interface. These commands specify no preference in whether a shotgun or C2 is used, just like the original game.
BREACH AND CLEAR / BREACH AND MAKE ENTRY:
```
Breach ?it ?the ?that ?door ?over ?there ?and clear ...
Breach ?it ?the ?that ?door ?over ?there ?and ?prepare ?to make entry.
```
BREACH, BANG AND CLEAR / BREACH, BANG AND MAKE ENTRY:
```
+Breach ?it ?the ?that ?door ?room ?over ?there ?and ?flash +bang ?it ?the ?room ?and clear ...
+Breach ?it ?the ?that ?door ?over ?there ?and ?flash +bang ?it ?the ?room ?and ?prepare ?to make entry.
```
BREACH, GAS AND CLEAR / BREACH, GAS AND MAKE ENTRY:
```
Breach ?it ?the ?that ?door +gas ?in ?it ?the ?room ?over ?there and clear ...
Breach ?it ?the ?that ?door ?room ?over ?there ?and ?toss ?throw ?a ?CS ?See ?yes +gas ?grenade ?in ?it ?the ?room and ?prepare ?to make entry.
```
BREACH, STING AND CLEAR / BREACH, STING AND MAKE ENTRY:
```
Breach ?it ?that ?the ?room ?door ?over ?there ?and ?throw ?toss ?a +sting ?grenade ?and clear ...
Breach ?it ?that ?the ?room ?door ?over ?there ?and ?toss ?throw ?a +sting ?grenade and ?prepare ?to make entry.
```
BREACH, LEADER AND CLEAR / BREACH, LEADER AND MAKE ENTRY:
```
+Breach ... +leader ?throw and ... +clear ...
+Breach ... let me ?throw and ... +clear ...
```
---
C2 & CLEAR
```
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two and ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two and ?prepare ?to make entry.
```
C2, BANG & CLEAR
```
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a ?flash +bang ?grenade ?and ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a ?flash +bang ?grenade ?and ?prepare ?to make entry.
```
C2, GAS & CLEAR
```
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a ?CS ?see ?yes +gas ?grenade ?and ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a see yes ?gas ?grenade ?and ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a CS ?gas ?grenade ?and ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a ?see ?yes ?CS +gas ?grenade ?and ?prepare ?to make entry.
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a see yes ?gas ?grenade ?and ?prepare ?to make entry.
```
C2, STING & CLEAR
```
?Break ?Open Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a +sting ?grenade ?and ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?throw ?toss ?a +sting ?grenade ?and ?prepare ?to make entry.
```
C2, LEADER THROW & CLEAR
```
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?wait ?hold ?back ?for +leader ?throw ?and ?prepare ?to make entry.
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with +see +two ?and ?let ?me ?the ?leader +throw ...
```
SHOTGUN & CLEAR
```
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun and ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?prepare ?to make entry.
```
SHOTGUN, BANG & CLEAR
```
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a ?flash +bang ?grenade ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a ?flash +bang ?grenade ?and ?prepare ?to make entry.
```
SHOTGUN, GAS & CLEAR
```
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a ?see ?yes ?CS +gas ?grenade ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a see yes ?gas ?grenade ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a ?see ?yes ?CS +gas ?grenade ?and ?prepare ?to make entry.
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a see yes ?gas ?grenade ?and ?prepare ?to make entry.
```
SHOTGUN, STING & CLEAR
```
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a +sting ?grenade ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and ?throw ?toss ?a +sting ?grenade ?and ?prepare ?to make entry.
```
SHOTGUN, LEADER & CLEAR
```
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and wait for me ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and let me ... clear ...
?Break ?Open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and +leader ... clear ...
?Break ?open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and wait for me ... make entry.
?Break ?open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and let me throw ... make entry.
?Break ?open ?Breach ?it ?the ?that ?room ?door ?over ?there ?with ?a ?the ?breaching shot gun ?and leader throw ... make entry.
```
## DEPLOY COMMANDS
DEPLOY LESS LETHAL SHOTGUN:
```
Deploy less lethal ...
Deploy bean bag ...
Use less lethal ...
Use bean bag ...
```
DEPLOY TASER:
```
Deploy ... +taser ...
Use ... +taser ...
```
DEPLOY PEPPER SPRAY:
```
Deploy ... pepper +spray ...
Use ... pepper +spray ...
```
DEPLOY PEPPER GUN:
```
Deploy ... pepper ?gun ...
Use ... pepper ?gun ...
```
DEPLOY GRENADE LAUNCHER:
```
Deploy ... launcher.
Use ... launcher.
```
DEPLOY FLASHBANG:
```
+Deploy ... +bang ...
```
DEPLOY CS GAS:
```
+Deploy see ?yes ?gas ...
+Deploy ?CS gas ...
```
DEPLOY STING GRENADE:
```
+Deploy sting ?grenade ...
+Deploy +stinger ?grenade ...
```
DEPLOY WEDGE:
```
Deploy ... +wedge
Use ... +wedge
Place ... +wedge
```
DEPLOY BREACHING SHOTGUN:
```
Deploy ... ?breaching +shotgun.
Use ... ?breaching +shotgun.
```
DEPLOY C2:
```
Deploy see two.
Use see two.
```
## REQUEST COMMANDS
REQUEST FLASHBANG:
```
I need ... ?flash bang ...
Requesting ... ?flash bang ...
Request ... ?flash bang ...
```
REQUEST CS GAS:
```
I need ... ?see ?yes ?tear gas ...
Requesting ... ?see ?yes ?tear gas ...
Request ... ?see ?yes ?tear gas ...
```
REQUEST STINGER:
```
I need ... stinger ...
Requesting ... stinger ...
Request ... stinger ...
I need ... sting ...
Requesting ... sting ...
Request ... sting ...
```
REQUEST PEPPER SPRAY:
```
I need ... pepper ...
Requesting ... pepper ...
Request ... pepper ...
```
REQUEST OPTIWAND:
```
I need ... ?opti wand ...
Requesting ... ?opti wand ...
Request ... ?opti wand ...
```
REQUEST WEDGE:
```
I need ... ?door wedge ...
Requesting ... ?door wedge ...
Request ... ?door wedge ...
```
REQEUST LIGHTSTICK:
```
I need ... ?light ?glow stick ...
Requesting ... ?light ?glow stick ...
Request ... ?light ?glow stick ...
```
REQUEST C2:
```
I need ... see two ...
Requesting ... see two ...
Request ... see two ...
```
## OTHER ACTIONS WHICH AREN'T COMMANDS
The speech command interface can also be used to interact with objects in the world.
### SHOUT FOR COMPLIANCE
Any of the following commands can be used to shout for compliance, the same as you would with pressing the Interact button.
```
... Police ...
... Arms up ...
... Arms where ...
... Hands up ...
... Hands in the ...
... Hands to the ...
... Hands where ...
... Get down ...
Comply ...
... SWAT ...
... search warrant ...
... Drop ?your ?the weapon ...
... see your hands ...
Show ?me ?us your hands.
```
### REPORT TO TOC
You can report things to TOC using your voice as well as the interact button.
```
TOC, this is entry team ...
Entry team to TOC ...
TOC, we ...
TOC, there's ...
TOC, there appears ...
```