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The shards dropped by Corrupted Igel, Crystallo and Big Granito tend to be rather annoying and hard to see once on the ground. They are already challenging enough during the initial burst.
So I recommend having those shards be destroyed upon impact with either the player, an object or solid ground to make them a bit less annoying.
The text was updated successfully, but these errors were encountered:
Makes shards less annoying. With this change, there is no need for them
to be a sticky object, a moving sprite is just enough and makes them
less complex.
FixesSuperTux#3134
The shards dropped by Corrupted Igel, Crystallo and Big Granito tend to be rather annoying and hard to see once on the ground. They are already challenging enough during the initial burst.
So I recommend having those shards be destroyed upon impact with either the player, an object or solid ground to make them a bit less annoying.
The text was updated successfully, but these errors were encountered: