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Shards should shatter upon impact #3134

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Rusty-Box opened this issue Dec 8, 2024 · 0 comments · May be fixed by #3170
Open

Shards should shatter upon impact #3134

Rusty-Box opened this issue Dec 8, 2024 · 0 comments · May be fixed by #3170

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@Rusty-Box
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The shards dropped by Corrupted Igel, Crystallo and Big Granito tend to be rather annoying and hard to see once on the ground. They are already challenging enough during the initial burst.

So I recommend having those shards be destroyed upon impact with either the player, an object or solid ground to make them a bit less annoying.

Brockengespenst added a commit to Brockengespenst/supertux that referenced this issue Jan 10, 2025
Makes shards less annoying. With this change, there is no need for them
to be a sticky object, a moving sprite is just enough and makes them
less complex.

Fixes SuperTux#3134
@Brockengespenst Brockengespenst linked a pull request Jan 10, 2025 that will close this issue
Brockengespenst added a commit to Brockengespenst/supertux that referenced this issue Jan 11, 2025
* Decrease time the shards are active
* Fadeout shards when becoming inactive

Fixes SuperTux#3134
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