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META: Missing Official Mech Equipment #24

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21 of 61 tasks
WEKarnesky opened this issue Jul 12, 2019 · 30 comments
Open
21 of 61 tasks

META: Missing Official Mech Equipment #24

WEKarnesky opened this issue Jul 12, 2019 · 30 comments

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@WEKarnesky
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WEKarnesky commented Jul 12, 2019

The following official equipment needs to be implemented in SSW:

RISC Weapons:

  • RISC Hyper Laser (IS, Pg93 IO)
  • RISC Repeating TSEMP (IS, Pg94 IO)

RISC Equipment:

  • RISC APDS (IS, Pg91 IO)
  • RISC Emergency Cooland System (IS, Pg92 IO)
  • RISC Heat Sink Override Kit (IS, Pg92 IO)
  • RISC Laser Pulse Module (IS, Pg93 IO)
  • RISC Super-Cooled Myomer (IS, Pg94 IO)
  • RISC Viral Jammers (IS, Pg94 IO)

Ballistic

  • Gauss Rifle (Prototype) (IS, Pg72 IO)
  • Imp.AC/2 (Clan, Pg96 IO)
  • Imp.AC/5 (Clan, Pg96 IO)
  • Imp.AC/10 (Clan, Pg96 IO)
  • Imp.AC/20 (Clan, Pg96 IO)
  • Imp.Gauss Rifle (Clan, Pg96 IO)
  • LB-02-X AC (Prototype) (Clan, Pg97 IO)
  • LB-05-X AC (Prototype) (IS, Pg 72 IO)
  • LB-10-X AC (Prototype) (Clan, Pg97 IO)
  • LB-20-X AC (Prototype) (Clan, Pg97 IO)
  • Light AC/2 (IS, Pg207 TechManual)
  • Light AC/5
  • Ultra AC/2 (Prototype) (Clan, Pg98 IO)
  • Ultra AC/5 (Prototype) (IS, Pg 104 IO)
  • Ultra AC/10 (Prototype) (Clan, Pg98 IO)
  • Ultra AC/20 (Prototype) (Clan, Pg98 IO)

Energy

  • Centurion Weapon System (IS, Pg85 IO)
  • Enhanced PPC (Clan, Pg95 IO)
  • Improved PPC (Clan, Pg95 IO)
  • ER Large Laser (Prototype) (IS, Pg103 IO)
  • Medium Pulse Laser (Prototype) (IS, Pg103 IO)

Missile

  • Rocket Launcher 10 (Prototype) (IS, Pg217 IO)
  • Rocket Launcher 15 (Prototype) (IS, Pg217 IO)
  • Rocket Launcher 20 (Prototype) (IS, Pg217 IO)

Missile Ammo

  • Anti-TSM
  • Dead-Fire
  • Listen-Kill

Cockpits

IS Recovered Prototypes

  • Freezers (Prototype Double Heat Sinks)
  • Prototype Endo Steel,
  • Prototype Ferro Fibrous
  • Prototype Gauss Rifle
  • Prototype LB10-X
  • Prototype TSM
  • Prototype UAC5

Advanced ProtoTypes

  • Prototype Arrow IV
  • Prototype Artemis IV FCS
  • Prototype BAP
  • Prototype CASE
  • Prototype ES
  • Prototype XL engine
  • Prototype FF
  • Prototype GR
  • Prototype GECM
  • Prototype LB 10-X
  • Prototype NARC
  • Prototype Pulse Lasers
  • Prototype Remote Sensors
  • Prototype RLs (this needs to be checked to make sure all the details fit with the RL-PPs from KLONDIKE)
  • Prototype TAG

Equipment

  • Vehicular Mine Dispenser
  • Dumper
  • Ladder
@WEKarnesky WEKarnesky changed the title META: Missing Official Equipment META: Missing Official Mech Equipment Jul 13, 2019
@WEKarnesky
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Updated to add Missiles and Missile ammo. Also added Light ACs.

Renamed to make it clear we are focusing on missing Mech equipment for this ticket.

@WEKarnesky WEKarnesky transferred this issue from Solaris-Skunk-Werks/sswlib Jul 18, 2019
@WEKarnesky WEKarnesky added this to the 0.7 milestone Jul 18, 2019
@WEKarnesky WEKarnesky modified the milestones: 0.7, 0.8 Sep 25, 2019
@Maelwys
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Maelwys commented Oct 5, 2019

Wait, since when has this been missing LACs? They've been in it forever.

@WEKarnesky
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Probably snuck in due to how we crowdsourced the missing equipment. I marked them as done.

@Maelwys
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Maelwys commented Oct 5, 2019

IO says that for Prototype equipment they have "Standard Production" dates, which is when the non-Prototype version goes into production, and "After this standard production date, the prototype versions featured here will gradually phased out of service, mostly retired after a decade."

So should we set the extinction date on the Prototypes to "Standard" or "Standard +10" ?

Also, do we want to reuse the same Prototype weapon for the Age of War Era and the Succession Wars Era? Or keep them separate (Such as the Gauss Rifle Prototype. Same rules, just named differently in IO. Not sure if its the same for all weapons).

And do we want to stick to CGL's record sheet display?

"PPCp" and "AC/5p" is how they're displaying things on record sheets.

@WEKarnesky
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In order:

1: I think Standard + 10 will be more useful to people, so we should go with that

2: I would say it depends on availability. I think the system can only do one extinction date, so to work around that we would have to have it as two entries, even if they are the same.

3: We should stick to the CGL's standard, even if I would prefer a more user-friendly notation.

@Maelwys
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Maelwys commented Oct 5, 2019

  1. Alright.

  2. Yeah, didn't think about the second extinction date.

  3. Ug. Alright. What's funny is alot of them have better notations in the book (like GR-P and Gauss-X for the), but I'll stick to standard notation. HOpefully I'll have the two GRs and their ammo done by tomorrow.

@WEKarnesky
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If the Book says GR-P and Gauss-X we can use that. Books are the first and primary source of all our references for anything we do.

@Maelwys
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Maelwys commented Oct 6, 2019

The Centurion Weapon System is a bit tricky because its Type is "DE, E" which makes it both a Direct Energy Weapon and a piece of Equipment, and I'm honestly not sure how SSW would handle trying to have an DE,E for the Type in the Type section for the item.

@VhenRa
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VhenRa commented Oct 7, 2019

Isn't Centurion already in SSW?

The rocket launchers are a fairly trivial change, they are identical stats wise to the pentagon rocket launchers from Operation Klondike or the ones from Reunification War, so they just need a couple of internal values changed from existing files. Edit: And are basically just a rename for those, being the previous earlier name.

The Enhanced PPC is already in SSW, it is just a new name for the Enhanced ERPPC from Jihad Secrets, so that's just a case of changing a couple of lines in the equipment file. Though doing so will break any designs which used the old name.

The people behind this already have a good starting point file for the early clan improved weapons, so those should be in progress. The early clan UACs and LBXs are easily doable, just gotta figure out [how] to implement them. [Naming is gonna be the fun part]

The IS prototype weapons, now those are mainly just a copy, paste and edit job for existing versions of them. I could probably rig up the Gauss-X and prototype pulse lasers in an afternoon.

@Maelwys
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Maelwys commented Oct 7, 2019

I thought it was under Equipment. The problem is I have a build copy of SSW from when Skyhigh and I were occasionally working on it, so I'm not always sure what made it to public and what didn't (I suppose I could download an older version to check).

I was taking most of this on faith. I know the Prototype stuff isn't in (or atleast not all of it). And we've got the oddly named CI and CP Autocannons, so some of them might just need tweaking...

I've got the Enhanced and improved PPCs done in an excel file (I think done right) and most of the GR-P (realized later that I'd have to make an ammo for it since its ammo doesn't cost the same as a the basic version).

Can I just say IO sort of sucks layout wise?

@VhenRa
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VhenRa commented Oct 7, 2019

Yeah, I have the clan improved weapons mostly done and provided as such to the devteam. [Improved ACs, Improved GR, Improved PPC, Improved LRM and SRM, that sorta stuff].
My versions are probably a little clunkier then I would prefer and were basically just for my own use, so I didn't even try to get MM compatibility.

Their prototype LBX/Ultras need redoing somewhat. The CI stuff probably just needs deleting entirely.

@Maelwys
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Maelwys commented Oct 7, 2019

Or atleast renamed/fact checked against IO.

If we do rename it all, on the plus side, if we keep the Lookup name the same, it shouldn't break things...

The ERLL-P and MPL-P might require some coding. Both of them have variable heat and heat efficiencies.

@VhenRa
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VhenRa commented Oct 7, 2019

I mean, the CI stuff doesn't exist. With stuff like Era Digest Golden Century and Interstellar Operations, the full clantech versions of the LBX and Ultras were developed shortly after the prototype versions so the IS-version analogs that the CI-versions represent don't exist.

@Maelwys
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Maelwys commented Oct 7, 2019

Hmm. Well. That could be problematic for people if we just pull that out. Maybe release an Equipment file with them still in for people that use them.

@WEKarnesky WEKarnesky pinned this issue Oct 7, 2019
@WEKarnesky
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With Regards to adding Freezers.

I think I see how to add the style that MM has, where by you get Single Heat Sink (SHS) in the engine, and Double Heat Sink (DHS) outside.

It's not clean. but the HS factory can add a few lines detect if the type isFreezer, and if so, modify the cooling provided. This would be done in HeatSinkFactory.TotalDissipation() which is currently at line 218.

This could be added in about the same time that the VRPP took, a couple hours or so.

However, This will not support External SHS and DHS at the same time.

That.... I'm not sure how to support with the current design of code.

@Maelwys
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Maelwys commented Oct 13, 2019

Freezers and the ER-LL-P an MPL- have already been mentioned, but there is additional equipment missing from the Inner Sphere Recovered Prototypes (Late Succession War) starting on page 102 of IO

Prototype Endo Steel,
Prototype Ferro Fibrous
Prototype Gauss Rifle
Prototype LB10-X
Prototype TSM
Prototype UAC5

There's also additional equipment from the Advanced Prototypes Systems (Age of War) on page 70

Prototype Arrow IV
Prototype Artemis IV FCS
Prototype BAP
Prototype CASE
Prototype DHS have already been mentioned
Prototype ES
Prototype XL engine
Prototype FF
Prototype GR
Prototype GECM
Prototype LB 10-X
Prototype NARC
Prototype Pulse Lasers
Prototype Remote Sensors
Prototype RLs (this needs to be checked to make sure all the details fit with the RL-PPs from KLONDIKE)
Prototype TAG

@Maelwys
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Maelwys commented Oct 13, 2019

I will make one suggestion.

We use the naming convention of -P for the AoW Prototypes and the -X for the Succession Wars equipment to distinguish between the two. And we can copy and paste some of this, just give the copy different dates and factions and availabilities.

@WEKarnesky
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CEWS and Imp PPC are both in SSW. CWS's availability code is E/FFFE but, according to IntOps, it should be E/FFFX. I have not changed that yet.

@WEKarnesky
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From @Maelwys
Improved_PPC.xlsx

@WEKarnesky
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@WEKarnesky
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The following are now in the Dev Branch:

  • RISC Hyper Laser
  • RISC Repeating TSEMP
  • Improved PPC
  • Improved Autocannon/2
  • Improved Autocannon/5
  • Improved Autocannon/10
  • Improved Autocannon/20
  • Improved Gauss Rifle
  • Improved Large Laser
  • Improved Large Pulse Laser
  • Improved Long Range Missile-5
  • Improved Long Range Missile-10
  • Improved Long Range Missile-15
  • Improved Long Range Missile-20
  • Improved Short Range Missile-2
  • Improved Short Range Missile-4
  • Improved Short Range Missile-6

@VhenRa
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VhenRa commented Oct 15, 2019

Latest dev release does have a slight style issue with the Improved PPC. It's listed as (Clan) Improved PPC, where the consistent style for SSW has been (CL) Improved PPC.

I noticed an error with the iGR lacking ammo, but I have found where I made a mistake and provided a fixed version of the files. There was also a misnamed ammo for the iAC10 and iAC20, I have fixed that. My fault, quick work on my part a long time ago proliferated.

@WEKarnesky
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Updates to the ammo and weapons from @VincentDegrassa
Custom_Equipment.zip

@Xeno426
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Xeno426 commented Oct 19, 2019

Any chance we could see some unofficial stuff, like some of the MFUK equipment?

@WEKarnesky
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Any chance we could see some unofficial stuff, like some of the MFUK equipment?

I'm not familiar with the MFUK equipment. We don't have plans for unofficial equipment at this time, but simple weapons and equipment can be inserted with the included spreadsheet and BinConvert utility

@Maelwys
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Maelwys commented Oct 20, 2019

The Dumper (page 243 Tech Manual) is missing from SSW and SAW.

The Ladder (245 TM) is missing as well.

@Xeno426
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Xeno426 commented Oct 20, 2019

Any chance we could see some unofficial stuff, like some of the MFUK equipment?

I'm not familiar with the MFUK equipment. We don't have plans for unofficial equipment at this time, but simple weapons and equipment can be inserted with the included spreadsheet and BinConvert utility

Some of the interesting ones include:
RAC/10 and RAC/20 for Clans
Rail Gun
Kinslaughter H ERPPC

@WEKarnesky
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I pushed branch feature/Dumper. Most of the functionality is there, but there is a UI glitch that I have not been able to resolve and haven't had time to focus on it. If someone can finish it that would be awesome.

@WEKarnesky
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Added Vehicular Mine Dispenser

@JstnB
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JstnB commented Nov 13, 2020

I don't see the Drone Control Console (from Interstellar Operations).

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