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Feature: Deadzone control for both ends of axis #46
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Great suggestion, I will look into this at a later point |
What code is used for each plugin to handle deadzones is dictated by the plugin itself. So you could write an alternative DeadzoneHelper, then make a plugin that uses it. |
Having a dual slider version and quad slider, as seen above, as input selectors would be a great addition to existing GUI configuration (int, string, enum) |
I am against anything using sliders, period. |
A thought - given that the DZ on each of the scales is identical, a linear sensitivity option of <100% would achieve the same result, so all the examples in the above image are currently supported by the AxisToAxis plugin |
I completely agree about having the text box to help hone in on the specific value. The DZ are not necessarily identical on each end. I'll give you an example. First I will point out that the GUI I referenced in the OP was from the Saitek (now under Logitech) X52 Professional and I didn't think to show one of it's other features. If you right clicked in the one of the DZ areas where you see the current DZ value, you get this: So the identical linked DZ's work great for something like my RX axis seen here But what about the case of my throttle quadrant where physically I have each of the axis set at 50% (Throttle, Pitch and Yaw are all equal in straight line right at 50%), but logically they appear like this: If I didn't have the ability to unlink the DZ's, I'd be forced to sacrifice axis positions as seen here Whereas unlinking the axes would allow: You may be wondering why exactly i care to do this when they are not logically at 50%. The thing is that it isn't important what they are at, rather that I know i can physically put each axis at the physical 50% mark, and I know that they will be residing in a DZ and not interfere etc, |
Any chance for something like this:

In both UCR and UCR-C you can only control the deadzone around the center of the axis correct?
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