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A "GameBind" plugin like in the old AHK version of UCR would be nice.
For those who may not know: It introduces a set delay between input and (virtual) output. It's used to bind the virtual controllers in a controller setup screen of most games, such that it doesn't accidentally capture any real controllers.
Conversely, a "pause virtual outputs" function is useful as well, in case you DO want to bind a real controller and not in combination with or instead of a virtual one.
I recently had use for both btw, so I've gone back to the older AHK version of UCR atm.
The text was updated successfully, but these errors were encountered:
A "GameBind" plugin like in the old AHK version of UCR would be nice.
For those who may not know: It introduces a set delay between input and (virtual) output. It's used to bind the virtual controllers in a controller setup screen of most games, such that it doesn't accidentally capture any real controllers.
Conversely, a "pause virtual outputs" function is useful as well, in case you DO want to bind a real controller and not in combination with or instead of a virtual one.
I recently had use for both btw, so I've gone back to the older AHK version of UCR atm.
The text was updated successfully, but these errors were encountered: