From 8315633bfb5946907e5c51b9fae9652106ba861b Mon Sep 17 00:00:00 2001 From: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed, 24 Jan 2024 16:09:28 +0000 Subject: [PATCH] Update language files --- lang/en_us.json | 15 +++++++++++++-- lang/lzh.json | 16 ++++++++-------- lang/zh_cn.json | 4 ++-- lang/zh_hk.json | 36 ++++++++++++++++++------------------ lang/zh_tw.json | 12 ++++++------ 5 files changed, 47 insertions(+), 36 deletions(-) diff --git a/lang/en_us.json b/lang/en_us.json index 2370ae3..da7c3b6 100644 --- a/lang/en_us.json +++ b/lang/en_us.json @@ -2719,6 +2719,9 @@ "commands.title.show.title.single": "Showing new title for %s", "commands.title.times.multiple": "Changed title display times for %s players", "commands.title.times.single": "Changed title display times for %s", + "commands.transfer.error.no_players": "Must specify at least one player to transfer", + "commands.transfer.success.multiple": "Transferring %s players to %s:%s", + "commands.transfer.success.single": "Transferring %s to %s:%s", "commands.trigger.add.success": "Triggered %s (added %s to value)", "commands.trigger.failed.invalid": "You can only trigger objectives that are 'trigger' type", "commands.trigger.failed.unprimed": "You cannot trigger this objective yet", @@ -4811,6 +4814,7 @@ "mco.upload.close.failure": "Could not close your realm, please try again later", "mco.upload.done": "Upload done", "mco.upload.entry.cheats": "%1$s, %2$s", + "mco.upload.entry.commands": "%1$s, %2$s", "mco.upload.entry.id": "%1$s (%2$s)", "mco.upload.failed": "Upload failed! (%s)", "mco.upload.hardcore": "Hardcore worlds can't be uploaded!", @@ -5005,8 +5009,12 @@ "optimizeWorld.progress.percentage": "%s%%", "optimizeWorld.stage.counting": "Counting chunks...", "optimizeWorld.stage.failed": "Failed! :(", - "optimizeWorld.stage.finished": "Finishing up...", - "optimizeWorld.stage.upgrading": "Upgrading all chunks...", + "optimizeWorld.stage.finished.chunks": "Finishing up upgrading chunks...", + "optimizeWorld.stage.finished.entities": "Finishing up upgrading entities...", + "optimizeWorld.stage.finished.poi": "Finishing up upgrading points of interest...", + "optimizeWorld.stage.upgrading.chunks": "Upgrading all chunks...", + "optimizeWorld.stage.upgrading.entities": "Upgrading all entities...", + "optimizeWorld.stage.upgrading.poi": "Upgrading all points of interest...", "optimizeWorld.title": "Optimizing World '%s'", "options.accessibility": "Accessibility Settings...", "options.accessibility.high_contrast": "High Contrast", @@ -5386,6 +5394,7 @@ "selectWorld.access_failure": "Failed to access world", "selectWorld.allowCommands": "Allow Cheats", "selectWorld.allowCommands.info": "Commands like /gamemode, /experience", + "selectWorld.allowCommands.new": "Allow Commands", "selectWorld.backupEraseCache": "Erase Cached Data", "selectWorld.backupJoinConfirmButton": "Create Backup and Load", "selectWorld.backupJoinSkipButton": "I know what I'm doing!", @@ -5399,6 +5408,7 @@ "selectWorld.backupWarning.snapshot": "This world was last played in version %s; you are on version %s. Please make a backup in case you experience world corruptions.", "selectWorld.bonusItems": "Bonus Chest", "selectWorld.cheats": "Cheats", + "selectWorld.commands": "Commands", "selectWorld.conversion": "Must be converted!", "selectWorld.conversion.tooltip": "This world must be opened in an older version (like 1.6.4) to be safely converted", "selectWorld.create": "Create New World", @@ -5798,6 +5808,7 @@ "subtitles.entity.armadillo.death": "Armadillo dies", "subtitles.entity.armadillo.eat": "Armadillo eats", "subtitles.entity.armadillo.hurt": "Armadillo hurts", + "subtitles.entity.armadillo.hurt_reduced": "Armadillo shields itself", "subtitles.entity.armadillo.land": "Armadillo lands", "subtitles.entity.armadillo.roll": "Armadillo rolls up", "subtitles.entity.armadillo.scute_drop": "Armadillo sheds scute", diff --git a/lang/lzh.json b/lang/lzh.json index 9e9466f..1c0605a 100644 --- a/lang/lzh.json +++ b/lang/lzh.json @@ -360,7 +360,7 @@ "argument.scoreHolder.empty": "無相應之持分者", "argument.scoreboardDisplaySlot.invalid": "未知之顯域:%s", "argument.style.invalid": "無效之式:%s", - "argument.time.invalid_tick_count": "刻數須爲非負", + "argument.time.invalid_tick_count": "刻數不可爲負", "argument.time.invalid_unit": "無效單位", "argument.time.tick_count_too_low": "刻計不可逾%s之下界,%s逾之", "argument.uuid.invalid": "無效UUID", @@ -2619,7 +2619,7 @@ "commands.setblock.failed": "不可置塊", "commands.setblock.success": "既更塊之於%s, %s, %s者", "commands.setidletimeout.success": "戲者縵限今爲%s分", - "commands.setworldspawn.failure.not_overworld": "仅可設生界生處于主界", + "commands.setworldspawn.failure.not_overworld": "僅可設界生點於主界", "commands.setworldspawn.success": "界生點既爲 %s, %s, %s [%s]", "commands.spawnpoint.success.multiple": "已設%6$s戲者%5$s之生處於%1$s, %2$s, %3$s [%4$s]", "commands.spawnpoint.success.single": "已設%6$s%5$s之生處於%1$s, %2$s, %3$s [%4$s]", @@ -2764,7 +2764,7 @@ "connect.connecting": "方連伺服器", "connect.encrypting": "方加密...", "connect.failed": "伺服器連線未果", - "connect.failed.transfer": "轉移至伺服器時連線失敗", + "connect.failed.transfer": "轉至伺服器聯線未成", "connect.joining": "方入生界...", "connect.negotiating": "方商其連...", "connect.reconfiging": "方復置...", @@ -3106,7 +3106,7 @@ "disconnect.quitting": "方去", "disconnect.spam": "因濫言而爲逐", "disconnect.timeout": "連接逾時也", - "disconnect.transfer": "已轉移至另一個伺服器", + "disconnect.transfer": "既轉至別伺服器", "disconnect.unknownHost": "未知之域", "download.pack.failed": "%s之%s囊下傳未成", "download.pack.progress.bytes": "程:%s(廣狹未明)", @@ -3489,9 +3489,9 @@ "gamerule.snowAccumulationHeight": "雪厚幾何", "gamerule.snowAccumulationHeight.description": "雪至厚之窮。", "gamerule.spawnChunkRadius": "生處區塊之徑", - "gamerule.spawnChunkRadius.description": "圍主界生界生處之恆載區塊數。", + "gamerule.spawnChunkRadius.description": "主界生處四裏恆載區塊之數。", "gamerule.spawnRadius": "復生地之徑", - "gamerule.spawnRadius.description": "控宜戲者生之生處圍域之廣。", + "gamerule.spawnRadius.description": "控戲者宜生處之廣狹。", "gamerule.spectatorsGenerateChunks": "許觀者生地", "gamerule.tntExplosionDropDecay": "炸藥爆者,塊或不遺其貨焉", "gamerule.tntExplosionDropDecay.description": "炸藥之爆也,致有遺失。", @@ -4901,7 +4901,7 @@ "multiplayer.disconnect.server_shutdown": "伺服器既閉", "multiplayer.disconnect.slow_login": "入逾時", "multiplayer.disconnect.too_many_pending_chats": "未証之論議多矣", - "multiplayer.disconnect.transfers_disabled": "伺服器不纳轉移", + "multiplayer.disconnect.transfers_disabled": "伺服器不受轉移", "multiplayer.disconnect.unexpected_query_response": "客端所送自定錄,非所期也", "multiplayer.disconnect.unsigned_chat": "受署名有闕或有舛之議囊也。", "multiplayer.disconnect.unverified_username": "君之名姓,弗能查驗!", @@ -5792,7 +5792,7 @@ "subtitles.entity.allay.item_taken": "悅靈釋然", "subtitles.entity.allay.item_thrown": "悅靈擲", "subtitles.entity.armadillo.ambient": "犰狳鳴", - "subtitles.entity.armadillo.brush": "犰狳刷毛聲", + "subtitles.entity.armadillo.brush": "拭鱗", "subtitles.entity.armadillo.death": "犰狳斃", "subtitles.entity.armadillo.eat": "犰狳食", "subtitles.entity.armadillo.hurt": "犰狳傷", diff --git a/lang/zh_cn.json b/lang/zh_cn.json index 325b86a..62e30a5 100644 --- a/lang/zh_cn.json +++ b/lang/zh_cn.json @@ -2696,14 +2696,14 @@ "commands.tick.rate.success": "已设置目标速率为每秒%s刻", "commands.tick.sprint.report": "游戏加速已完成,速率为每秒%s刻,即每刻%s毫秒", "commands.tick.sprint.stop.fail": "没有正在执行的游戏刻加速", - "commands.tick.sprint.stop.success": "游戏刻加速已中止", + "commands.tick.sprint.stop.success": "当前游戏刻加速已中止", "commands.tick.status.frozen": "游戏冻结中", "commands.tick.status.lagging": "游戏正在运行,但无法达到目标速率", "commands.tick.status.running": "游戏正在以正常速度运行", "commands.tick.status.sprinting": "游戏加速运行中", "commands.tick.step.fail": "无法步进游戏,请先冻结游戏", "commands.tick.step.stop.fail": "没有正在执行的游戏刻步进", - "commands.tick.step.stop.success": "游戏刻步进已中止", + "commands.tick.step.stop.success": "当前游戏刻步进已中止", "commands.tick.step.success": "正在步进%s刻", "commands.time.query": "当前时间为%s", "commands.time.set": "已将时间设为%s", diff --git a/lang/zh_hk.json b/lang/zh_hk.json index 980b630..1f5caf3 100644 --- a/lang/zh_hk.json +++ b/lang/zh_hk.json @@ -362,7 +362,7 @@ "argument.style.invalid": "無效樣式:%s", "argument.time.invalid_tick_count": "刻數不可為負數", "argument.time.invalid_unit": "無效單位", - "argument.time.tick_count_too_low": "刻不得少於 %s,但發現 %s", + "argument.time.tick_count_too_low": "刻數不得少於 %s,但發現 %s", "argument.uuid.invalid": "無效 UUID", "arguments.block.tag.unknown": "未知方塊標籤 '%s'", "arguments.function.tag.unknown": "未知函數標籤 '%s'", @@ -404,8 +404,8 @@ "attribute.name.generic.scale": "大小", "attribute.name.generic.step_height": "最大行走高度", "attribute.name.horse.jump_strength": "馬跳躍能力", - "attribute.name.player.block_interaction_range": "Block Interaction Range", - "attribute.name.player.entity_interaction_range": "Entity Interaction Range", + "attribute.name.player.block_interaction_range": "方塊互動距離", + "attribute.name.player.entity_interaction_range": "實體互動距離", "attribute.name.zombie.spawn_reinforcements": "喪屍增援隊", "biome.minecraft.badlands": "惡地", "biome.minecraft.bamboo_jungle": "竹林", @@ -2619,7 +2619,7 @@ "commands.setblock.failed": "無法放置方塊", "commands.setblock.success": "已變更位於 %s, %s, %s 嘅方塊", "commands.setidletimeout.success": "已將玩家閒置踢出時間設定為 %s 分鐘", - "commands.setworldspawn.failure.not_overworld": "Can only set the world spawn for overworld", + "commands.setworldspawn.failure.not_overworld": "只能於主世界設定世界重生點", "commands.setworldspawn.success": "已經將世界重生點設成 %s, %s, %s [%s]", "commands.spawnpoint.success.multiple": "已經將 %6$s 個玩家喺 %5$s 嘅重生點設成 %1$s, %2$s, %3$s [%4$s]", "commands.spawnpoint.success.single": "已經將 %6$s 喺 %5$s 嘅重生點設成 %1$s, %2$s, %3$s [%4$s]", @@ -2696,14 +2696,14 @@ "commands.tick.rate.success": "已設定目標速率為每秒 %s 刻", "commands.tick.sprint.report": "遊戲刻加速已完成,速率為每秒 %s 刻,即每刻 %s 毫秒", "commands.tick.sprint.stop.fail": "尚無正在執行嘅遊戲刻加速", - "commands.tick.sprint.stop.success": "遊戲刻加速已中止", + "commands.tick.sprint.stop.success": "目前遊戲刻加速已中止", "commands.tick.status.frozen": "遊戲凍結中", "commands.tick.status.lagging": "遊戲正在執行,但無法維持目標速率", "commands.tick.status.running": "遊戲正在以正常速度執行", "commands.tick.status.sprinting": "遊戲正在加速執行", "commands.tick.step.fail": "無法步進遊戲,請先凍結遊戲", "commands.tick.step.stop.fail": "尚無正在執行嘅遊戲刻步進", - "commands.tick.step.stop.success": "遊戲刻步進已中止", + "commands.tick.step.stop.success": "目前遊戲刻步進已中止", "commands.tick.step.success": "正在步進 %s 刻", "commands.time.query": "目前時間為 %s", "commands.time.set": "已將時間設定為 %s", @@ -2764,12 +2764,12 @@ "connect.connecting": "正在連線到伺服器⋯⋯", "connect.encrypting": "加密中⋯⋯", "connect.failed": "與伺服器連線失敗", - "connect.failed.transfer": "Connection failed while transferring to the server", + "connect.failed.transfer": "轉移至伺服器時連線失敗", "connect.joining": "正在加入世界⋯⋯", "connect.negotiating": "協議中⋯⋯", "connect.reconfiging": "正在重新設定⋯⋯", "connect.reconfiguring": "正在重新設定⋯⋯", - "connect.transferring": "Transferring to new server...", + "connect.transferring": "正在轉移至新嘅伺服器⋯⋯", "container.barrel": "木桶", "container.beacon": "烽火台", "container.blast_furnace": "高爐", @@ -3106,7 +3106,7 @@ "disconnect.quitting": "正在離開", "disconnect.spam": "因為濫發訊息而被踢出", "disconnect.timeout": "連線逾時", - "disconnect.transfer": "Transferred to another server", + "disconnect.transfer": "已轉移至另一個伺服器", "disconnect.unknownHost": "未知主機", "download.pack.failed": "%s 個包下載失敗,共 %s 個包", "download.pack.progress.bytes": "進度:%s(總大小未知)", @@ -3194,7 +3194,7 @@ "enchantment.minecraft.smite": "不死剋星", "enchantment.minecraft.soul_speed": "靈魂疾走", "enchantment.minecraft.sweeping": "橫掃之刃", - "enchantment.minecraft.sweeping_edge": "Sweeping Edge", + "enchantment.minecraft.sweeping_edge": "橫掃之刃", "enchantment.minecraft.swift_sneak": "迅捷潛行", "enchantment.minecraft.thorns": "荊棘", "enchantment.minecraft.unbreaking": "耐久", @@ -3488,10 +3488,10 @@ "gamerule.showDeathMessages": "顯示死亡訊息", "gamerule.snowAccumulationHeight": "積雪厚度", "gamerule.snowAccumulationHeight.description": "落雪時,地面上嘅雪最多可以堆積到此處指定嘅層數。", - "gamerule.spawnChunkRadius": "Spawn chunk radius", - "gamerule.spawnChunkRadius.description": "Amount of chunks that stay loaded around the overworld spawn position.", + "gamerule.spawnChunkRadius": "重生區塊半徑", + "gamerule.spawnChunkRadius.description": "主世界重生點周圍保持載入嘅區塊數量。", "gamerule.spawnRadius": "重生點半徑", - "gamerule.spawnRadius.description": "Controls the size of the area around the spawn point that players can spawn in.", + "gamerule.spawnRadius.description": "控制玩家可以生成嘅重生點周圍區域大小。", "gamerule.spectatorsGenerateChunks": "容許旁觀者生成地形", "gamerule.tntExplosionDropDecay": "TNT 爆炸中,部分方塊唔會跌落戰利品", "gamerule.tntExplosionDropDecay.description": "TNT 引起嘅爆炸中,被破壞方塊嘅部分跌落物會消失。", @@ -4901,7 +4901,7 @@ "multiplayer.disconnect.server_shutdown": "伺服器已關閉", "multiplayer.disconnect.slow_login": "登入逾時", "multiplayer.disconnect.too_many_pending_chats": "未確認嘅聊天訊息過多", - "multiplayer.disconnect.transfers_disabled": "Server does not accept transfers", + "multiplayer.disconnect.transfers_disabled": "伺服器不接受轉移", "multiplayer.disconnect.unexpected_query_response": "喺用户端接收到預期外嘅自訂數據", "multiplayer.disconnect.unsigned_chat": "收到缺少或含有無效簽章嘅聊天封包。", "multiplayer.disconnect.unverified_username": "無法驗證用户名稱!", @@ -5792,13 +5792,13 @@ "subtitles.entity.allay.item_taken": "悦靈愉悦", "subtitles.entity.allay.item_thrown": "悦靈掟嘢", "subtitles.entity.armadillo.ambient": "犰狳呼嚕聲", - "subtitles.entity.armadillo.brush": "犰狳刷毛聲", + "subtitles.entity.armadillo.brush": "鱗甲被刷落", "subtitles.entity.armadillo.death": "犰狳死亡", "subtitles.entity.armadillo.eat": "犰狳食嘢", "subtitles.entity.armadillo.hurt": "犰狳受傷", "subtitles.entity.armadillo.land": "犰狳落地", "subtitles.entity.armadillo.roll": "犰狳蜷縮", - "subtitles.entity.armadillo.scute_drop": "犰狳掉落鱗甲", + "subtitles.entity.armadillo.scute_drop": "犰狳脱落鱗甲", "subtitles.entity.armadillo.unroll": "犰狳伸展", "subtitles.entity.armor_stand.fall": "實體跌落", "subtitles.entity.arrow.hit": "箭擊中物體", @@ -6382,8 +6382,8 @@ "subtitles.item.armor.equip_leather": "裝備皮革盔甲", "subtitles.item.armor.equip_netherite": "裝備地獄合金盔甲", "subtitles.item.armor.equip_turtle": "戴上海龜殼", - "subtitles.item.armor.equip_wolf": "狼甲被裝上", - "subtitles.item.armor.unequip_wolf": "狼甲脱落", + "subtitles.item.armor.equip_wolf": "狼甲配戴聲", + "subtitles.item.armor.unequip_wolf": "狼甲滑落", "subtitles.item.axe.scrape": "斧頭剝皮", "subtitles.item.axe.strip": "斧頭剝皮", "subtitles.item.axe.wax_off": "除蠟", diff --git a/lang/zh_tw.json b/lang/zh_tw.json index 97509f8..002b5fb 100644 --- a/lang/zh_tw.json +++ b/lang/zh_tw.json @@ -2696,14 +2696,14 @@ "commands.tick.rate.success": "已將目標速率設為每秒 %s 刻", "commands.tick.sprint.report": "遊戲刻加速已完成,速率為每秒 %s 刻,即每刻 %s 毫秒", "commands.tick.sprint.stop.fail": "沒有正在執行的遊戲刻加速", - "commands.tick.sprint.stop.success": "遊戲刻加速已中止", + "commands.tick.sprint.stop.success": "目前遊戲刻加速已中止", "commands.tick.status.frozen": "遊戲已定格", "commands.tick.status.lagging": "遊戲正在執行,但無法維持目標速率", "commands.tick.status.running": "遊戲正在以正常速率執行", "commands.tick.status.sprinting": "遊戲加速執行中", "commands.tick.step.fail": "無法步進遊戲,請先定格遊戲", "commands.tick.step.stop.fail": "沒有正在執行的遊戲刻步進", - "commands.tick.step.stop.success": "遊戲刻步進已中止", + "commands.tick.step.stop.success": "目前遊戲刻步進已中止", "commands.tick.step.success": "正在步進 %s 刻", "commands.time.query": "目前時間為 %s", "commands.time.set": "設定時間為 %s", @@ -3488,10 +3488,10 @@ "gamerule.showDeathMessages": "顯示死亡訊息", "gamerule.snowAccumulationHeight": "積雪厚度", "gamerule.snowAccumulationHeight.description": "降雪時,地面上的積雪最多累積至此處指定的層數。", - "gamerule.spawnChunkRadius": "重生點半徑", + "gamerule.spawnChunkRadius": "重生點區塊半徑", "gamerule.spawnChunkRadius.description": "主世界重生點周圍保持載入的區塊數量。", "gamerule.spawnRadius": "重生點半徑", - "gamerule.spawnRadius.description": "控制玩家可以重生的重生點周圍區域大小。", + "gamerule.spawnRadius.description": "控制玩家可以生成的重生點周圍區域大小。", "gamerule.spectatorsGenerateChunks": "允許旁觀者生成地形", "gamerule.tntExplosionDropDecay": "在 TNT 的爆炸中,部分方塊不會掉落成戰利品", "gamerule.tntExplosionDropDecay.description": "在 TNT 引發的爆炸中,會遺失部分被摧毀方塊的掉落物。", @@ -4920,7 +4920,7 @@ "multiplayer.socialInteractions.not_available": "社群交流僅適用於多人遊戲世界", "multiplayer.status.and_more": "... 以及另外 %s 人 ...", "multiplayer.status.cancelled": "已取消", - "multiplayer.status.cannot_connect": "無法連接到伺服器", + "multiplayer.status.cannot_connect": "無法連線到伺服器", "multiplayer.status.cannot_resolve": "無法解析主機名稱", "multiplayer.status.finished": "完成", "multiplayer.status.incompatible": "遊戲版本不相容!", @@ -5798,7 +5798,7 @@ "subtitles.entity.armadillo.hurt": "犰狳受傷", "subtitles.entity.armadillo.land": "犰狳落地", "subtitles.entity.armadillo.roll": "犰狳蜷縮", - "subtitles.entity.armadillo.scute_drop": "犰狳鱗甲掉落", + "subtitles.entity.armadillo.scute_drop": "犰狳掉落鱗甲", "subtitles.entity.armadillo.unroll": "犰狳伸展", "subtitles.entity.armor_stand.fall": "物體掉落", "subtitles.entity.arrow.hit": "箭矢擊中聲",