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script.js
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let rockCheckBox = document.getElementById("Rock");
let paperCheckBox = document.getElementById("Paper");
let scissorsCheckBox = document.getElementById("Scissors");
rockCheckBox.addEventListener('change', (event) => {
if (event.currentTarget.checked) {
paperCheckBox.checked = false;
scissorsCheckBox.checked = false;
}
});
paperCheckBox.addEventListener('change', (event) => {
if (event.currentTarget.checked) {
rockCheckBox.checked = false;
scissorsCheckBox.checked = false;
}
});
scissorsCheckBox.addEventListener('change', (event) => {
if (event.currentTarget.checked) {
paperCheckBox.checked = false;
rockCheckBox.checked = false;
}
});
let playButton = document.getElementById("playButton");
let resultText = document.getElementById("ResultText")
playButton.addEventListener("click", (event) =>{
let computerMove = getRandomMove();
let playerMove = "";
if (rockCheckBox.checked)
playerMove = "rock";
else if (paperCheckBox.checked)
playerMove = "paper";
else if (scissorsCheckBox.checked)
playerMove = "scissors";
else{
alert("You have to choose a move!");
return;
}
// alert("The computer is choosing!!! Exciting...");
let resultMessage = ""
if (playerMove == computerMove)
resultMessage = `It's a Tie! Both you and the computer chose ${playerMove}.`
else{
switch(computerMove){
case "rock":
if (playerMove == "paper")
resultMessage = `You won! The computer chose ${computerMove} and you chose ${playerMove}`
else
resultMessage = `You Lost! The computer chose ${computerMove} and you chose ${playerMove}`
break;
case "paper":
if (playerMove == "scissors")
resultMessage = `You won! The computer chose ${computerMove} and you chose ${playerMove}`
else
resultMessage = `You Lost! The computer chose ${computerMove} and you chose ${playerMove}`
break;
case "scissors":
if (playerMove == "rock")
resultMessage = `You won! The computer chose ${computerMove} and you chose ${playerMove}`
else
resultMessage = `You Lost! The computer chose ${computerMove} and you chose ${playerMove}`
break;
}
}
resultText.textContent = resultMessage;
});
function getRandomMove(){
switch(Math.floor(Math.random() * 3) + 1){
case 1:
return "rock";
case 2:
return "paper";
case 3:
return "scissors";
}
}