-
Notifications
You must be signed in to change notification settings - Fork 37
/
faq.html
46 lines (39 loc) · 1.62 KB
/
faq.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
<html>
<head>
<title>FAQ</title>
<link rel="stylesheet" type="text/css" href="stylesheet.css">
</head>
<body>
<h2>FAQ</h2>
<p>
<b>Q: It seems the watch window doesn't evaluate variables properly... is this a bug?</b></p>
<p>
A: Yes it is a bug. In particular it was a bug in the TelnetDebugger that seems to be fixed for TGE and TGB, but not for TGEA. There is a <a href="http://www.garagegames.com/mg/forums/result.thread.php?qt=48310">bug fix posted here</a>.
</p>
<br>
<p>
<b>Q: Why can i not step thru code or set breakpoints on code outside of functions?</b></p>
<p>
A: By default the Torque engines disable this feature for performance. Although it is arguable if it is much of a win at all, the extra breaklines is not enabled in release builds by default. Open <i>engine\console\astNodes.cc/cpp</i> and enable the <b>TORQUE_EXTRA_BREAKLINES</b> define and rebuild your executable.
</p>
<br>
<p><b>Q: When i launch my game using Torsion nothing happens... what is wrong?</b></p>
<p>
A: Most likely you've tried to run your game from inside a mod folder. Your project working directory should contain the subdirectory where you game scripts are and be the same folder where the Torque executable and entry script exist.
</p>
<br>
<br>
<p>
If you have a question not covered here please post it to the <a target="_blank" href="http://www.garagegames.com/mg/forums/result.area.php?qa=55">Torsion forums</a>.
</p>
<br>
<br>
<br>
<br>
<center>
<font size="-2">
Copyright © <a target="_blank" href="http://www.sickheadgames.com">Sickhead Games, LLC</a>. All rights reserved.
</font>
</center>
</body>
</html>