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Make SGMenu's onClose consume an InventoryCloseEvent #41

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Ghosty920 opened this issue Oct 7, 2024 · 0 comments
Open

Make SGMenu's onClose consume an InventoryCloseEvent #41

Ghosty920 opened this issue Oct 7, 2024 · 0 comments

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@Ghosty920
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private Consumer<SGMenu> onClose;

onClose should be a Consumer<InventoryCloseEvent>
Giving the menu when we are literally calling the method with that same menu isn't helpful, using the event would be more, like for accessing the player and the inventory

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