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In GLSL it was possible to call texture_size on combined image samplers (SampledImage<T> in rust-gpu). In rust-gpu, however, there is no method for that and underlying _image field is private so it's impossible to call query_size on it.
The text was updated successfully, but these errors were encountered:
In GLSL it was possible to call
texture_size
on combined image samplers (SampledImage<T>
in rust-gpu). In rust-gpu, however, there is no method for that and underlying_image
field is private so it's impossible to callquery_size
on it.The text was updated successfully, but these errors were encountered: