From 3d5fd6e21bc83572d281611e0bafb2835e09aada Mon Sep 17 00:00:00 2001 From: Antoni Sobkowicz Date: Sat, 1 Jan 2022 12:19:57 +0100 Subject: [PATCH] v.0.99.0 --- D35E.css | 1 + changelogs/changelog.0.99.0.md | 22 ++++++ less/actors.less | 1 + module/actor/entity.js | 41 ++++++++--- module/actor/sheets/base.js | 18 +++-- module/apps/compendium-browser.js | 2 +- module/apps/crafting-station.js | 2 +- module/dice.js | 8 +-- module/item/entity.js | 31 +++++---- packs/bestiary.db | 1 + packs/class-abilities.db | 2 + packs/commonbuffs.db | 2 + packs/feats.db | 6 ++ packs/magic-items.db | 4 +- packs/weapons-and-ammo.db | 2 +- system.json | 2 +- template.json | 1 + templates/actors/npc-sheet.html | 8 +++ templates/actors/parts/actor-inventory.html | 75 ++++++++++++++++++++- templates/items/loot.html | 6 ++ templates/welcome-screen.html | 26 +++++++ 21 files changed, 218 insertions(+), 43 deletions(-) create mode 100755 changelogs/changelog.0.99.0.md diff --git a/D35E.css b/D35E.css index d2a9b757..72975d14 100755 --- a/D35E.css +++ b/D35E.css @@ -833,6 +833,7 @@ } .D35E.sheet.actor .level-class-image.active { background-image: url("icons/actions/upgrade.svg"); + margin-bottom: 8px; } .D35E.sheet.actor .level-class-image span.level { width: 20px; diff --git a/changelogs/changelog.0.99.0.md b/changelogs/changelog.0.99.0.md new file mode 100755 index 00000000..8ea08951 --- /dev/null +++ b/changelogs/changelog.0.99.0.md @@ -0,0 +1,22 @@ +### Fixes +- [885](https://github.com/Rughalt/D35E/issues/885) - Token Resize not working in Buff +- [879](https://github.com/Rughalt/D35E/issues/879) - Issue: Compendium Browsers are not working in core v9 and SRD v0.98.9 +- [878](https://github.com/Rughalt/D35E/issues/878) - Inspire Greatness has null Change listed +- [870](https://github.com/Rughalt/D35E/issues/870) - Issue: Special Action: Deactivate functions are not working correctly. +- [867](https://github.com/Rughalt/D35E/issues/867) - Grapple attack bonus calculation is wrong for Tiny or lower creatures +- [862](https://github.com/Rughalt/D35E/issues/862) - Animal Companion Level Issue +- [860](https://github.com/Rughalt/D35E/issues/860) - [Bug] Ranged attack penalty affecting 'Melee Attack Bonuses' +- [857](https://github.com/Rughalt/D35E/issues/857) - stock Unarmed Strike item has quantity 0 +- [856](https://github.com/Rughalt/D35E/issues/856) - standard Weapon Focus feat does not have attributes locked +- [853](https://github.com/Rughalt/D35E/issues/853) - Speak Language should be a class skill for bards. +- [852](https://github.com/Rughalt/D35E/issues/852) - Spells (all of them I believe) are subjected to Concealment +- [849](https://github.com/Rughalt/D35E/issues/849) - Feature Request: Toggle Skill Synergies +- [848](https://github.com/Rughalt/D35E/issues/848) - Add action button to items in containers +- [819](https://github.com/Rughalt/D35E/issues/819) - Bug: Missing Bonus Skill Points +- [810](https://github.com/Rughalt/D35E/issues/810) - Mage's Disjunction not marked as domain spell when added as such +- [805](https://github.com/Rughalt/D35E/issues/805) - Feature request: Add @item.level variable to combat changes modification formula +- [792](https://github.com/Rughalt/D35E/issues/792) - Level tiles overlap section below when width decreased +- [785](https://github.com/Rughalt/D35E/issues/785) - Spell Focus (or anything using featSpellDCBonus) causes DC in spell description to keep incrementing +- [681](https://github.com/Rughalt/D35E/issues/681) - Monks Flurry of Blows roll wrong amount of attacks. +- [414](https://github.com/Rughalt/D35E/issues/414) - Gnomes are missing the racial +2 Craft (alchemy) bonus +- [204](https://github.com/Rughalt/D35E/issues/204) - Monsters Missing/Wrong \ No newline at end of file diff --git a/less/actors.less b/less/actors.less index 2e9bac5e..f0ae88c5 100755 --- a/less/actors.less +++ b/less/actors.less @@ -152,6 +152,7 @@ position: relative; &.active { background-image: url("icons/actions/upgrade.svg"); + margin-bottom: 8px; } diff --git a/module/actor/entity.js b/module/actor/entity.js index fc5062dc..c5224138 100755 --- a/module/actor/entity.js +++ b/module/actor/entity.js @@ -921,14 +921,14 @@ export class ActorPF extends Actor { tokens.push(this.token); for (const o of tokens) { if (size.w !== o.data.width || size.h !== o.data.height || size.scale !== o.data.scale) - await o.update({ width: size.w, height: size.h, scale: size.scale }, { stopUpdates: true , tokenOnly: true}); + await ActorPF._updateToken(o,{width: size.w, height: size.h, scale: size.scale}, {stopUpdates: true, tokenOnly: true}); } } if (!this.isToken) { let tokens = this.getActiveTokens().filter(o => o.data.actorLink); for (const o of tokens) { if (size.w !== o.data.width || size.h !== o.data.height || size.scale !== o.data.scale) { - await o.update({width: size.w, height: size.h, scale: size.scale}, {stopUpdates: true, tokenOnly: true}); + await ActorPF._updateToken(o,{width: size.w, height: size.h, scale: size.scale}, {stopUpdates: true, tokenOnly: true}); } } data["token.width"] = size.w; @@ -3038,7 +3038,7 @@ export class ActorPF extends Actor { } // Add ability mods to CMB and CMD - const cmbMod = Object.keys(CONFIG.D35E.actorSizes).indexOf(getProperty(data, "data.traits.size") || "") <= Object.keys(CONFIG.D35E.actorSizes).indexOf("tiny") ? modDiffs["dex"] : modDiffs["str"]; + const cmbMod = Object.keys(CONFIG.D35E.actorSizes).indexOf(getProperty(data, "data.traits.size") || "") <= Object.keys(CONFIG.D35E.actorSizes).indexOf("tiny") ? modDiffs["str"] : modDiffs["str"]; linkData(data, updateData, "data.attributes.cmb.total", updateData["data.attributes.cmb.total"] + cmbMod); linkData(data, updateData, "data.attributes.cmd.total", updateData["data.attributes.cmd.total"] + modDiffs["str"]); if (!flags.loseDexToAC || modDiffs["dex"] < 0) { @@ -4496,7 +4496,7 @@ export class ActorPF extends Actor { let spellsToAdd = [] for (let p of game.packs.values()) { if (p.private && !game.user.isGM) continue; - if (p.entity !== "Item") continue; + if ((p.entity || p.documentName) !== "Item") continue; const items = await p.getDocuments(); for (let obj of items) { @@ -4787,7 +4787,7 @@ export class ActorPF extends Actor { return DicePF.d20Roll({ event: options.event, parts: ["@mod - @drain + @ablMod + @sizeMod + @changeGeneral + @changeAttack"], - data: { changeGeneral: this.data.data.attributes.attack.general, changeAttack: this.data.data.attributes.attack.ranged, mod: this.data.data.attributes.bab.total, ablMod: this.data.data.abilities.str.mod, drain: this.data.data.attributes.energyDrain || 0, sizeMod: CONFIG.D35E.sizeMods[this.data.data.traits.actualSize] || 0 }, + data: { changeGeneral: this.data.data.attributes.attack.general, changeAttack: this.data.data.attributes.attack.melee, mod: this.data.data.attributes.bab.total, ablMod: this.data.data.abilities.str.mod, drain: this.data.data.attributes.energyDrain || 0, sizeMod: CONFIG.D35E.sizeMods[this.data.data.traits.actualSize] || 0 }, title: game.i18n.localize("D35E.Melee"), speaker: ChatMessage.getSpeaker({ actor: this }), takeTwenty: false @@ -8263,13 +8263,13 @@ export class ActorPF extends Actor { // Handle different roll modes switch (chatData.rollMode) { case "gmroll": - chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u.id); + chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u._id); break; case "selfroll": chatData["whisper"] = [game.user.id]; break; case "blindroll": - chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u.id); + chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u._id); chatData["blind"] = true; } @@ -8492,6 +8492,7 @@ export class ActorPF extends Actor { let itemUpdateData = [] let itemsEnding = [] let itemsOnRound = [] + let itemsToDelete = [] let itemResourcesData = {} let deletedOrChanged = false; if (this.items !== undefined && this.items.size > 0) { @@ -8501,25 +8502,35 @@ export class ActorPF extends Actor { let _data = i.getElapsedTimeUpdateData(roundDelta) if (_data && _data["data.active"] === false) itemsEnding.push(i) - if ((i.data.data.perRoundActions || []).length) + if ((i.data.data.perRoundActions || []).length && !_data.delete) itemsOnRound.push(i) if (_data && !_data.delete && !_data.ignore) { - itemUpdateData.push(_data); + itemUpdateData.push({item: i, data: _data}); deletedOrChanged = true; } else if (_data && _data.delete === true) { - await this.deleteOwnedItem(_data._id, { stopUpdates: true }) + itemUpdateData.push({item: i, data: {'_id': _data._id, 'data.active': false}}); + itemsToDelete.push(_data._id) deletedOrChanged = true; } } } - if (itemUpdateData.length > 0) await this.updateOwnedItem(itemUpdateData, { stopUpdates: true }) + if (itemUpdateData.length > 0) { + let updatePromises = [] + for (let updateData of itemUpdateData) { + updatePromises.push(updateData.item.update(updateData.data, { stopUpdates: true })); + } + await Promise.all(updatePromises) + } if (Object.keys(itemResourcesData).length > 0 || deletedOrChanged) await this.update(itemResourcesData); if (itemsEnding.length) this.renderBuffEndChatCard(itemsEnding) if (itemsOnRound.length) this.applyOnRoundBuffActions(itemsOnRound); + if (itemsToDelete.length > 0) { + await this.deleteEmbeddedDocuments("Item", itemsToDelete, {}) + } this.renderFastHealingRegenerationChatCard(); } @@ -8532,6 +8543,14 @@ export class ActorPF extends Actor { } } + static async _updateToken(token, data) { + if (token.document) { + return token.document.update(data) + } else { + return token.update(data); + } + } + } diff --git a/module/actor/sheets/base.js b/module/actor/sheets/base.js index 00b368b8..64f7a2e2 100755 --- a/module/actor/sheets/base.js +++ b/module/actor/sheets/base.js @@ -421,7 +421,7 @@ export class ActorSheetPF extends ActorSheet { spell.epic = spell.epicLevel > 9; if (bannedSpellSpecialization.has(spell.data.school)) spell.isBanned = true; - if (availableSpellSpecialization.has(spell.data.school) || domainSpellNames.has(spell.name)) { + if (availableSpellSpecialization.has(spell.data.school) || domainSpellNames.has(createTag(spell.name))) { spell.isSpecialized = true; } else { spellbook[lvl].hasNonDomainSpells = true; @@ -1485,10 +1485,14 @@ export class ActorSheetPF extends ActorSheet { for (let item of this.actor.items) { if (item.data.data.originVersion && item.data.data.originPack && item.data.data.originId) { let compendiumItem = await game.packs.get(item.data.data.originPack).getDocument(item.data.data.originId); - if (compendiumItem.data.data.originVersion > item.data.data.originVersion) - itemUpdates.push({_id: item.id, "data.possibleUpdate": true}) - else - itemUpdates.push({_id: item.id, "data.possibleUpdate": false}) + if (!compendiumItem) { + console.log('Item missing from compendium...') + } else { + if (compendiumItem.data.data.originVersion > item.data.data.originVersion) + itemUpdates.push({_id: item.id, "data.possibleUpdate": true}) + else + itemUpdates.push({_id: item.id, "data.possibleUpdate": false}) + } } } await this.actor.updateOwnedItem(itemUpdates, {stopUpdates: true}) @@ -2029,7 +2033,7 @@ export class ActorSheetPF extends ActorSheet { if (feat.data?.spellSpecialization?.isDomain) { Object.values(feat.data?.spellSpecialization?.spells).forEach(s => { - domainSpellNames.add(s.name); + domainSpellNames.add(createTag(s.name)); }) } }) @@ -2649,7 +2653,7 @@ export class ActorSheetPF extends ActorSheet { if (!previousData) { for (let p of game.packs.values()) { if (p.private && !game.user.isGM) continue; - if (p.entity !== "Item") continue + if ((p.entity || p.documentName) !== "Item") continue const items = await p.getDocuments(); for (let i of items) { diff --git a/module/apps/compendium-browser.js b/module/apps/compendium-browser.js index 54f2b604..6e43ef68 100755 --- a/module/apps/compendium-browser.js +++ b/module/apps/compendium-browser.js @@ -87,7 +87,7 @@ export class CompendiumBrowser extends Application { for (let p of game.packs.values()) { if (p.private && !game.user.isGM) continue; - if (p.entity !== this.entityType) continue; + if ((p.entity || p.documentName) !== this.entityType) continue; const items = await p.getDocuments(); for (let i of items) { diff --git a/module/apps/crafting-station.js b/module/apps/crafting-station.js index 5ffd9bc9..ddfa6ac1 100755 --- a/module/apps/crafting-station.js +++ b/module/apps/crafting-station.js @@ -59,7 +59,7 @@ export class CompendiumBrowser extends Application { for (let p of game.packs.values()) { if (p.private && !game.user.isGM) continue; - if (p.entity !== this.entityType) continue; + if ((p.entity || p.documentName) !== this.entityType) continue; const items = await p.getDocuments(); for (let i of items) { diff --git a/module/dice.js b/module/dice.js index 998edb42..078b2ca1 100755 --- a/module/dice.js +++ b/module/dice.js @@ -88,13 +88,13 @@ export class DicePF { // Handle different roll modes switch (rollMode) { case "gmroll": - chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u.id); + chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u._id); break; case "selfroll": chatData["whisper"] = [game.user.id]; break; case "blindroll": - chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u.id); + chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u._id); chatData["blind"] = true; break; } @@ -242,13 +242,13 @@ export class DicePF { // Handle different roll modes switch (chatData.rollMode) { case "gmroll": - chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u.id); + chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u._id); break; case "selfroll": chatData["whisper"] = [game.user.id]; break; case "blindroll": - chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u.id); + chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u._id); chatData["blind"] = true; } diff --git a/module/item/entity.js b/module/item/entity.js index b158471b..5916ef33 100755 --- a/module/item/entity.js +++ b/module/item/entity.js @@ -1,6 +1,6 @@ import {DicePF} from "../dice.js"; import {createCustomChatMessage} from "../chat.js"; -import {alterRoll, createTag, linkData} from "../lib.js"; +import {alterRoll, createTag, getOriginalNameIfExists, linkData} from "../lib.js"; import {ActorPF} from "../actor/entity.js"; import AbilityTemplate from "../pixi/ability-template.js"; import {ChatAttack} from "../misc/chat-attack.js"; @@ -1028,7 +1028,7 @@ export class ItemPF extends Item { const data = duplicate(this.data.data); const labels = this.labels; if (!rollData) { - rollData = this.actor ? this.actor.getRollData() : {}; + rollData = this.actor ? this.actor.getRollData(null, true) : {}; rollData.item = data; if (this.actor) { let allCombatChanges = [] @@ -1389,10 +1389,10 @@ export class ItemPF extends Item { greaterManyshot = false, greaterManyshotCount = 0, twoWeaponFightingOffhand = false, - hasTwoWeaponFightingFeat = actor.items.filter(o => o.type === "feat" && o.name === "Two-Weapon Fighting").length > 0, - multiweaponFighting = actor.items.filter(o => o.type === "feat" && (o.name === "Multiweapon Fighting" || o.data.data.changeFlags.multiweaponAttack)).length > 0, - hasTwoImprovedWeaponFightingFeat = actor.items.filter(o => o.type === "feat" && o.name === "Improved Two-Weapon Fighting").length > 0, - hasTwoGreaterFightingFeat = actor.items.filter(o => o.type === "feat" && o.name === "Greater Two-Weapon Fighting").length > 0, + hasTwoWeaponFightingFeat = actor.items.filter(o => o.type === "feat" && getOriginalNameIfExists(o) === "Two-Weapon Fighting").length > 0, + multiweaponFighting = actor.items.filter(o => o.type === "feat" && (getOriginalNameIfExists(o) === "Multiweapon Fighting" || o.data.data.changeFlags.multiweaponAttack)).length > 0, + hasTwoImprovedWeaponFightingFeat = actor.items.filter(o => o.type === "feat" && getOriginalNameIfExists(o) === "Improved Two-Weapon Fighting").length > 0, + hasTwoGreaterFightingFeat = actor.items.filter(o => o.type === "feat" && getOriginalNameIfExists(o) === "Greater Two-Weapon Fighting").length > 0, rollMode = null, optionalFeatIds = [], optionalFeatRanges = new Map(), @@ -2107,7 +2107,7 @@ export class ItemPF extends Item { }; // Handle fast-forwarding - if (skipDialog || (ev instanceof MouseEvent && (ev.shiftKey || ev.button === 2)) || getProperty(this.data, "data.actionType") === "special") return _roll.call(this, true); + if (skipDialog || (ev instanceof MouseEvent && (ev.shiftKey || ev.button === 2)) || getProperty(this.data, "data.actionType") === "special") return {wasRolled: true, roll: _roll.call(this, true)} ; // Render modal dialog let template = "systems/D35E/templates/apps/attack-roll-dialog.html"; @@ -2379,6 +2379,7 @@ export class ItemPF extends Item { c[4] = c[4].replace(/@range2/g, combatChangesRollData.range2) c[4] = c[4].replace(/@range3/g, combatChangesRollData.range3) c[4] = c[4].replace(/@range/g, combatChangesRollData.range) + c[4] = c[4].replace(/@source.level/g, this?.data?.data?.level || 0) } if (c[3].indexOf('$') === -1 && c[3].indexOf('&') === -1) { if (c[4] !== "") @@ -2394,6 +2395,7 @@ export class ItemPF extends Item { c[5] = c[5].replace(/@range2/g, combatChangesRollData.range2) c[5] = c[5].replace(/@range3/g, combatChangesRollData.range3) c[5] = c[5].replace(/@range/g, combatChangesRollData.range) + c[5] = c[5].replace(/@source.level/g, this?.data?.data?.level || 0) } c.push(this.id) c.push(this.name) @@ -2844,13 +2846,13 @@ export class ItemPF extends Item { // Handle different roll modes switch (chatData.rollMode) { case "gmroll": - chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u.id); + chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u._id); break; case "selfroll": chatData["whisper"] = [game.user.id]; break; case "blindroll": - chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u.id); + chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u._id); chatData["blind"] = true; } @@ -2877,10 +2879,12 @@ export class ItemPF extends Item { if (this.type === "enhancement") result.enhIncrease = result.enhIncrease; if (this.type === "spell") result.name = this.name; result['custom'] = {} + result['customNames'] = {} if (result.hasOwnProperty('customAttributes')) { for (let prop in result.customAttributes || {}) { let propData = result.customAttributes[prop]; - result['custom'][(propData.name || propData.id).replace(/ /g, '').toLowerCase()] = (propData?.selectListArray || false) ? propData.selectListArray[propData.value] : propData.value; + result['custom'][(propData.name || propData.id).replace(/ /g, '').toLowerCase()] = propData.value; + result['customNames'][(propData.name || propData.id).replace(/ /g, '').toLowerCase()] = (propData?.selectListArray || false) ? propData.selectListArray[propData.value] : propData.value; } } //console.log('D35E | Roll data', result) @@ -3119,10 +3123,11 @@ export class ItemPF extends Item { updateData["_id"] = this._id; return updateData; } else - return {'_id': this._id, 'delete': true}; + return {'_id': this._id, 'delete': true, 'data.active': false}; } } else { let updateData = {} + updateData["data.active"] = true; updateData["data.timeline.elapsed"] = this.data.data.timeline.elapsed + time; updateData["_id"] = this._id; return updateData; @@ -4485,13 +4490,13 @@ export class ItemPF extends Item { // Handle different roll modes switch (chatData.rollMode) { case "gmroll": - chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u.id); + chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u._id); break; case "selfroll": chatData["whisper"] = [game.user.id]; break; case "blindroll": - chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u.id); + chatData["whisper"] = game.users.contents.filter(u => u.isGM).map(u => u._id); chatData["blind"] = true; } diff --git a/packs/bestiary.db b/packs/bestiary.db index 9ec51464..219566b1 100644 --- a/packs/bestiary.db +++ b/packs/bestiary.db @@ -643,3 +643,4 @@ {"_id":"zWXn2stBKbxKpqh5","name":"Prismatic Dragon, Young adult","type":"npc","img":"systems/D35E/icons/bestiary/token/prismatic-dragon.png","data":{"shapechangeImg":"icons/svg/mystery-man.svg","tokenImg":"systems/D35E/icons/bestiary/token/prismatic-dragon.png","companionUuid":"","companionPublicId":"","companionUsePersonalKey":false,"companionAutosync":false,"companionLockGM":false,"abilities":{"str":{"total":45,"mod":17,"value":45,"carryBonus":0,"carryMultiplier":1,"checkMod":0,"damage":null,"drain":0,"penalty":0,"userPenalty":null,"origMod":17,"origTotal":45,"isZero":false},"dex":{"total":10,"mod":0,"value":10,"checkMod":0,"damage":null,"drain":0,"penalty":0,"userPenalty":null,"origMod":0,"origTotal":10,"isZero":false},"con":{"total":37,"mod":13,"value":37,"checkMod":0,"damage":null,"drain":0,"penalty":0,"userPenalty":null,"origMod":13,"origTotal":37,"isZero":false},"int":{"total":36,"mod":13,"value":36,"checkMod":0,"damage":null,"drain":0,"penalty":0,"userPenalty":null,"origMod":13,"origTotal":36,"isZero":false},"wis":{"total":37,"mod":13,"value":37,"checkMod":0,"damage":null,"drain":0,"penalty":0,"userPenalty":null,"origMod":13,"origTotal":37,"isZero":false},"cha":{"total":36,"mod":13,"value":36,"checkMod":0,"damage":null,"drain":0,"penalty":0,"userPenalty":null,"origMod":13,"origTotal":36,"isZero":false}},"resources":{"crush":{"max":0,"_id":"dXhI66gj0ywX4E7R"},"frightfulPresence":{"max":0,"_id":"tKdSVE4wszCoTrEQ"},"tailSweep":{"max":0,"_id":"euCACRtWAXM67o4B"},"tail":{"max":0,"_id":"DtQEqxKqKExgCVh3"},"bite":{"max":0,"_id":"sv1n3Yz2AXvhmvxl","value":0},"claw":{"max":0,"_id":"wz3jzSL3PF0wehsv","value":0},"wing":{"max":0,"_id":"JBq5CcG2gpr7Acoc","value":0}},"attributes":{"encumbrance":{"level":0,"levels":{"light":34133,"medium":68266,"heavy":102400,"carry":204800,"drag":512000},"carriedWeight":0},"senses":{"darkvision":0,"blindsight":0,"tremorsense":0,"truesight":0,"lowLight":false,"special":""},"hd":{"base":{"_deprecated":true,"value":0},"total":43,"max":{"_deprecated":true,"value":0},"racialClass":43},"naturalAC":"","naturalACTotal":42,"fortification":{"value":null,"total":0},"ac":{"normal":{"value":0,"total":61},"touch":{"value":0,"total":19},"flatFooted":{"value":0,"total":61}},"concealment":{"value":0,"total":0},"bab":{"value":0,"total":43,"base":43},"cmd":{"value":0,"total":95,"flatFootedTotal":95},"cmb":{"value":0,"total":72},"sr":{"formula":"","total":48},"pr":{"formula":"","total":0},"cmbNotes":"","saveNotes":"","acNotes":"","cmdNotes":"","srNotes":"","attack":{"general":0,"melee":0,"ranged":0,"sunder":0,"bullrush":0},"damage":{"general":0,"weapon":0,"spell":0},"maxDexBonus":null,"maxDex":{"gear":null,"encumbrance":null,"total":0},"acp":{"gear":0,"encumbrance":0,"total":0},"energyDrain":null,"quadruped":false,"savingThrows":{"fort":{"total":36,"base":23},"ref":{"total":23,"base":23},"will":{"total":36,"base":23}},"hp":{"value":838,"min":-100,"base":0,"max":838,"temp":null,"nonlethal":null},"turnUndeadHdTotal":0,"turnUndeadUsesBonusFormula":"","turnUndeadUses":0,"prestigeCl":{"psionic":{"max":0,"value":0,"total":0},"arcane":{"max":0,"value":0,"total":0},"divine":{"max":0,"value":0,"total":0},"cards":{"max":0,"value":0}},"turnUndeadUsesTotal":0,"sneakAttackDiceTotal":0,"minionClassLevels":{"none":0},"minionDistance":{},"spellPointsTotal":[],"powerPointsTotal":0,"arcaneSpellFailure":0,"psionicFocus":false,"wounds":{"min":0,"value":74,"max":74},"vigor":{"min":0,"value":279,"temp":0,"max":279},"init":{"value":0,"bonus":0,"total":4},"prof":2,"speed":{"land":{"base":60,"total":60,"run":240},"climb":{"base":null,"total":0,"run":0},"swim":{"base":null,"total":0,"run":0},"burrow":{"base":null,"total":0,"run":0},"fly":{"base":300,"total":300,"run":1200,"maneuverability":"average"}},"conditions":{"blind":false,"dazzled":false,"deaf":false,"entangled":false,"fatigued":false,"exhausted":false,"grappled":false,"helpless":false,"paralyzed":false,"pinned":false,"fear":false,"sickened":false,"stunned":false,"shaken":false,"polymorphed":false,"wildshaped":false},"spells":{"concentration":{"bonus":0,"context":""},"spellbooks":{"primary":{"name":"Primary","class":"","cl":{"base":0,"value":0,"total":0,"formula":""},"concentration":0,"bonusPrestigeCl":0,"concentrationFormula":"","concentrationNotes":"","clNotes":"","ability":"int","spellslotAbility":"","autoSpellLevels":true,"usePowerPoints":false,"autoSetup":true,"spellcastingType":null,"powerPointsFormula":"","dailyPowerPointsFormula":"","powerPoints":0,"powerPointsTotal":0,"arcaneSpellFailure":true,"baseDCFormula":"10 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Prismatic Dragon

Dragon (Light)

Environment: Any land and underground

Organization: Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Rating: Wyrmling 14; very young 16; young 22; juvenile 30; young adult 34; adult 39; mature adult 43; old 48; very old 52; ancient 57; wyrm 61; great wyrm 66

Treasure: Double standard

Alignment: Usually neutral

Advancement: Wyrmling 24-27 HD (Huge); very young 29-32 HD (Huge); young 34-37 HD (Gargantuan); juvenile 39-42 HD (Gargantuan); young adult 44-47 HD (Gargantuan); adult 49-52 HD (Gargantuan); mature adult 54-57 HD (Colossal); old 59-62 HD (Colossal); very old 64-67 HD (Colossal); ancient 69-72 HD (Colossal+); wyrm 74-77 HD (Colossal+); great wyrm 79+ HD (Colossal+)

Prismatic Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon DC
Frightful Presence DC
Wyrmling
H
23d12+138 (287)
29
10
23
20
21
20
+23/+40
+30
+19
+13
+18
27
26
Very young
H
28d12+196 (378)
33
10
25
24
25
24
+28/+47
+37
+23
+16
+23
31
31
Young
G
33d12+297 (511)
37
10
29
28
29
28
+33/+58
+42
+27
+18
+27
35
35
Juvenile
G
38d12+418 (665)
41
10
33
32
33
32
+38/+65
+49
+32
+21
+32
40
40
Young adult
G
43d12+559 (838)
45
10
37
36
37
36
+43/+72
+56
+36
+23
+36
44
44
Adult
C
48d12+720 (1,032)
49
10
41
40
41
40
+48/+83
+59
+41
+26
+41
49
49
Mature adult
C
53d12+901 (1,245)
53
10
45
44
45
44
+53/+90
+66
+45
+28
+45
53
53
Old
C
58d12+1,102 (1,479)
57
10
49
48
49
48
+58/+97
+73
+50
+31
+50
58
58
Very old
C
63d12+1,323 (1,732)
61
10
53
52
53
52
+63/+104
+80
+54
+33
+54
62
62
Ancient
C+
68d12+1,564 (2,006)
65
10
57
56
57
56
+68/+111
+87
+59
+36
+59
67
67
Wyrm
C+
73d12+1,825 (2,299)
69
10
61
60
61
60
+73/+118
+94
+63
+38
+63
71
71
Great wyrm
C+
78d12+2,106 (2,613)
73
10
65
64
65
64
+78/+125
+101
+68
+41
+68
76
76

Prismatic Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
60 ft., fly 250 ft. (poor)
+0
35 (-2 size, +5 deflection, +22 natural), touch 13, flat-footed 35
Damage reduction 10/magic, deflecting force, hypnotic pattern, immune to light and blindness
5th
24
Very young
60 ft., fly 250 ft. (poor)
+0
42 (-2 size, +7 deflection, +27 natural), touch 15, flat-footed 42
8th
30
Young
60 ft., fly 300 ft. (clumsy)
+0
47 (-4 size, +9 deflection, +32 natural), touch 15, flat-footed 47
Damage reduction 15/magic
11th
36
Juvenile
60 ft., fly 300 ft. (clumsy)
+0
54 (-4 size, +11 deflection, +37 natural), touch 17, flat-footed 54
Rainbow pattern
13th
42
Young adult
60 ft., fly 300 ft. (clumsy)
+0
61 (-4 size, +13 deflection, +42 natural), touch 19, flat-footed 61
Damage reduction 15/epic
17th
48
Adult
60 ft., fly 300 ft. (clumsy)
+0
64 (-8 size, +15 deflection, +47 natural), touch 17, flat-footed 64
Sunbeam
20th
54
Mature adult
60 ft., fly 300 ft. (clumsy)
+0
71 (-8 size, +17 deflection, +52 natural), touch 19, flat-footed 71
Damage reduction 20/epic
23rd
60
Old
60 ft., fly 300 ft. (clumsy)
+0
78 (-8 size, +19 deflection, +57 natural), touch 21, flat-footed 78
Sunburst
26th
66
Very old
60 ft., fly 300 ft. (clumsy)
+0
85 (-8 size, +21 deflection, +62 natural), touch 23, flat-footed 85
Damage reduction 25/epic
29th
68
Ancient
60 ft., fly 350 ft. (clumsy)
+0
92 (-8 size, +23 deflection, +67 natural), touch 25, flat-footed 92
Prismatic wall
32nd
74
Wyrm
60 ft., fly 350 ft. (clumsy)
+0
99 (-8 size, +25 deflection, +72 natural), touch 27, flat-footed 99
35th
80
Great wyrm
60 ft., fly 350 ft. (clumsy)
+0
106 (-8 size, +27 deflection, +77 natural), touch 29, flat-footed 106
Prismatic sphere
38th
86

A prismatic dragon's natural weapons are treated as magic (wyrmling - juvenile) or epic (young adult - great wyrm) for the purpose of overcoming damage reduction.

Combat

Breath Weapon (Su): A prismatic dragon has one type of breath weapon, a prismatic spray effect. The breath weapon's cone is of the size indicated by the dragon's size, not the normal cone for the spell.

Deflecting Force (Su): A prismatic dragon is protected by a shield of shimmering light similar to a cloak of chaos that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon's Charisma bonus.

Immune to Light and Blindness (Ex): Prismatic dragons cannot be harmed by any light, including Evocation [Light] spells, searing light, and the various prismatic (sphere, spray, wall) spells. In addition, they are immune to any spell or effect that causes blindness.

Spell-Like Abilities: At will-hypnotic pattern, rainbow pattern; 3/day-prismatic sphere, prismatic wall, sunbeam, sunburst. The DC is Charisma-based.

Sample Prismatic Dragon, Old

Colossal Dragon

Hit Dice: 58d12+1,102 (1,479 hp)

Initiative: +4 (Improved Initiative)

Speed: 60 ft., fly 300 ft. (clumsy)

AC: 78 (-8 size, +19 deflection, +57 natural)

Base Attack/Grapple: +58/+97

Attack: Bite +74 (4d8+23/19-20) melee

Full Attack: Bite +74 melee, 2 claws +69 (4d6+11) melee, 2 wings +68 (2d8+11) melee, tail slap +69 (4d6+34) melee

Space/Reach: 30 ft./20 ft

Special Attacks: Crush 4d8+34 (DC 58), tail sweep 2d8+34 (DC 58), breath weapon, frightful presence (DC 58), spells (caster level 26th), spell-like abilities

Special Qualities: Immunities, damage reduction 20/epic, spell resistance 66, blindsight, keen senses, deflecting force

Saves: Fort +50, Ref +31, Will +50

Abilities: Str 57, Dex 10, Con 49, Int 48, Wis 49, Cha 48

Skills: Balance +67, Bluff +80, Climb +84, Concentration +80, Diplomacy +92, Disable Device +80, Escape Artist +61, Gather Information +86, Heal +80, Intimidate +86, Jump +102, Knowledge (all) +80, Listen +80, Move Silently +61, Open Lock +61, Perform (any two) +80, Search +80, Sense Motive +80, Spellcraft +86, Spot +80, Survival +80, Tumble +67, Use Magic Device +80

Feats: Blinding Speed (x2), Cleave, Flyby Attack, Great Cleave, Improved Critical (bite), Improved Initiative, Improved Sunder, Improved Spell Capacity (9th), Improved Spell Capacity (9th), Power Attack, Quicken Spell-Like Ability, Snatch, Spell Knowledge (x4), Weapon Focus (bite), Weapon Focus (claw), Weapon Focus (tail slap)

Environment: Any land and underground

Organization: Solitary, pair, or family (1-2 and 2-5 off-spring)

Challenge Rating: 48

Treasure: Double standard

Alignment: Usually neutral

Advancement: 59-62 HD (Colossal)

A prismatic dragon's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Breath Weapon (Su): Cone of prismatic spray, 70 ft., effect as spell, Ref half (DC 58).

Spell-Like Abilities: At will-hypnotic pattern, rainbow pattern; 3/day-sunbeam, sunburst. Caster level 26th; save DC 29 + spell level. The DC is Charisma-based.

Immunities (Ex): Immune to sleep and paralysis effects, immune to light and blindness effects.

Sorcerer Spells Known (6/11/11/11/10/10/10/10/9/11; base DC 29 + spell level): 0-dancing lights, daze, detect magic, ghost sound, light, prestidigitation, ray of frost, read magic, resistance; 1st-enlarge person, mage armor, magic missile, shield, true strike, unseen servant; 2nd-alter self, blur, darkness, detect thoughts, levitate; 3rd-blink, fireball, greater magic weapon, haste, tongues, wind wall; 4th-confusion, polymorph, scrying, stoneskin; 5th- baleful polymorph, dismissal, fabricate, passwall, wall of force; 6th-antimagic field, greater dispel magic, true seeing; 7th-forcecage, sequester, spell turning, greater teleport; 8th-greater planar binding, mass charm monster, symbol of death, temporal stasis; 9th-dominate monster, gate, imprisonment, time stop, wish

Possessions: Staff of the cosmos, ring of regeneration, 15,563 gp.

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A dragon is a reptilelike creature, usually winged, with magical or unusual abilities.

\n

Features

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A dragon has the following features.

\n\n

Traits

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A dragon possesses the following traits (unless otherwise noted in the description of a particular kind).

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Blindsense is a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight, using nonvisual senses, such as acute smell or hearing. The creature usually does not need to make Spot or Listen checks to pinpoint the location of a creature within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see still has total concealment (50% miss chance) against the creature with blindsense, and the creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.

\n

 

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A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.

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A creature attacking with a breath weapon is actually expelling something from its mouth (rather than conjuring it by means of a spell or some other magical effect). A breath weapon attack usually deals damage and is often based on some type of energy.

\n

Such breath weapons allow a Reflex save for half damage (DC 10 + 1/2 breathing creature’s racial HD + breathing creature’s Con modifier; the exact DC is given in the creature’s descriptive text). Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Most creatures with breath weapons are limited to a number of uses per day or by a minimum length of time that must pass between uses. Such creatures are usually smart enough to save their breath weapon until they really need it.

\n","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","activation":{"cost":1,"type":"standard"},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":"60","units":"ft"},"recharge":{"enabled":false,"formula":"","current":0},"uses":{"value":0,"max":0,"per":"","autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"ray","size":60,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"save","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["",null,"energy-force"]]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":"44","description":"","ability":"","type":"reflexhalf"},"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":true,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"material":{"data":null},"associations":{"classes":[]},"attackType":"misc","autoScaleOption":"default","weaponSubtype":"light","masterwork":false,"threatRangeExtended":false,"finesseable":false,"enh":null,"incorporeal":false,"proficient":true,"primaryAttack":true,"showInQuickbar":true,"melded":false,"baseWeaponType":"","nonLethal":false,"originalWeaponCreated":false,"originalWeaponId":null,"originalWeaponName":"","originalWeaponImg":"","originalWeaponProperties":{},"conditionals":[],"thrown":false,"returning":false,"magic":false,"epic":false,"alignment":{"good":false,"evil":false,"lawful":false,"chaotic":false},"customReferenceId":"","attack":{"parts":[]}},"sort":400000,"flags":{},"img":"systems/D35E/icons/attack/monster/breath-ray.png","effects":[],"folder":null,"permission":{"default":0}},{"_id":"dXhI66gj0ywX4E7R","name":"Crush","type":"attack","data":{"description":{"value":"

This special attack allows a flying or jumping dragon of at least Huge size to land on opponents as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon (though it can attempt normal overrun or grapple attacks against larger opponents).

\n

A crush attack affects as many creatures as can fit under the dragon’s body. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape.

\n

A crush attack deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down).

","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","activation":{"cost":1,"type":"standard"},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","long":null},"recharge":{"enabled":false,"formula":"","current":0},"uses":{"value":0,"max":0,"per":"","autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"save","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["${this.size > 3 ? '4d8' : (this.size > 2 ? '4d6' : '2d8')}",null,"damage-bludg"]]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":"str","damageMult":1.5,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":"44","description":"","ability":"","type":"reflexhalf"},"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":true,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"material":{"data":null},"associations":{"classes":[]},"attackType":"natural","autoScaleOption":"default","weaponSubtype":"light","masterwork":false,"threatRangeExtended":false,"finesseable":false,"enh":null,"incorporeal":false,"proficient":true,"primaryAttack":true,"showInQuickbar":true,"melded":false,"baseWeaponType":"","nonLethal":false,"originalWeaponCreated":false,"originalWeaponId":null,"originalWeaponName":"","originalWeaponImg":"","originalWeaponProperties":{},"conditionals":[],"thrown":false,"returning":false,"magic":false,"epic":false,"alignment":{"good":false,"evil":false,"lawful":false,"chaotic":false},"customReferenceId":"","attack":{"parts":[]}},"sort":500000,"flags":{},"img":"systems/D35E/icons/special-abilities/crush.png","effects":[],"folder":null,"permission":{"default":0}},{"_id":"tKdSVE4wszCoTrEQ","name":"Frightful Presence","type":"attack","data":{"description":{"value":"

A young adult or older dragon can unsettle foes with its mere presence. The ability takes effect automatically whenever the dragon attacks, charges, or flies overhead. Creatures within a radius of 30 feet × the dragon’s age category are subject to the effect if they have fewer HD than the dragon. A potentially affected creature that succeeds on a Will save (DC 10 + ½ dragon’s HD + dragon’s Cha modifier) remains immune to that dragon’s frightful presence for 24 hours. On a failure, creatures with 4 or less HD become panicked for 4d6 rounds and those with 5 or more HD become shaken for 4d6 rounds. Dragons ignore the frightful presence of other dragons.

","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","activation":{"cost":1,"type":"passive"},"duration":{"value":"24","units":"hour"},"target":{"value":""},"range":{"value":null,"units":"seeText","long":null},"recharge":{"enabled":false,"formula":"","current":0},"uses":{"value":0,"max":0,"per":"","autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"save","attackBonus":"","critConfirmBonus":"","damage":{"parts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":"44","description":"","ability":"","type":"willnegates"},"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"Creatures with 4 or less HD become panicked for [[/r 4d6]] rounds and those with 5 or more HD become shaken for [[/r 4d6]] rounds","attackNotes":"","specialActions":[],"favorite":true,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"material":{"data":null},"associations":{"classes":[]},"attackType":"misc","autoScaleOption":"default","weaponSubtype":"light","masterwork":false,"threatRangeExtended":false,"finesseable":false,"enh":null,"incorporeal":false,"proficient":true,"primaryAttack":true,"showInQuickbar":true,"melded":false,"baseWeaponType":"","nonLethal":false,"originalWeaponCreated":false,"originalWeaponId":null,"originalWeaponName":"","originalWeaponImg":"","originalWeaponProperties":{},"conditionals":[],"thrown":false,"returning":false,"magic":false,"epic":false,"alignment":{"good":false,"evil":false,"lawful":false,"chaotic":false},"customReferenceId":"","attack":{"parts":[]}},"sort":600000,"flags":{},"img":"systems/D35E/icons/special-abilities/frightful-presence.png","effects":[],"folder":null,"permission":{"default":0}},{"_id":"euCACRtWAXM67o4B","name":"Tail Sweep","type":"attack","data":{"description":{"value":"

This special attack allows a dragon of at least Gargantuan size to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1½ times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).

","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","activation":{"cost":1,"type":"standard"},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"seeText","long":null},"recharge":{"enabled":false,"formula":"","current":0},"uses":{"value":0,"max":0,"per":"","autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"circle","size":30,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"save","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["${this.size > 3 ? '2d8' : '2d6'}",null,"damage-bludg"]]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":"str","damageMult":1.5,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":"0","description":"","ability":"","type":"reflexhalf"},"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":true,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"material":{"data":null},"associations":{"classes":[]},"attackType":"natural","autoScaleOption":"default","weaponSubtype":"light","masterwork":false,"threatRangeExtended":false,"finesseable":false,"enh":null,"incorporeal":false,"proficient":true,"primaryAttack":true,"showInQuickbar":true,"melded":false,"baseWeaponType":"","nonLethal":false,"originalWeaponCreated":false,"originalWeaponId":null,"originalWeaponName":"","originalWeaponImg":"","originalWeaponProperties":{},"conditionals":[],"thrown":false,"returning":false,"magic":false,"epic":false,"alignment":{"good":false,"evil":false,"lawful":false,"chaotic":false},"customReferenceId":"","attack":{"parts":[]}},"sort":700000,"flags":{},"img":"systems/D35E/icons/special-abilities/tail-sweep.png","effects":[],"folder":null,"permission":{"default":0}},{"_id":"zhtpmSF9ljn3673X","name":"Alertness","type":"feat","data":{"description":{"value":"\n\n\n

Benefit

\n

You get a +2 bonus on all Listen checks and Spot checks.\n

\n

Special

\n

The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach.\n


\n

\n
\n\n\n","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","activation":{"cost":1,"type":""},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","long":null},"recharge":{"enabled":false,"formula":"","current":0,"value":null,"charged":false,"_deprecated":true},"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":0,"description":"","ability":"","type":""},"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":false,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"changes":[["2","skill","skill.lis","untyped"],["2","skill","skill.spt","untyped"]],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"noInt":false,"noCon":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"multiAttack":false,"multiweaponAttack":false,"uncannyDodge":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"combatChanges":[],"combatChangesRange":{"maxFormula":"","max":0},"combatChangesAdditionalRanges":{"hasAdditionalRanges":false,"slider1":{"maxFormula":"","max":0,"name":""},"slider2":{"maxFormula":"","max":0,"name":""},"slider3":{"maxFormula":"","max":0,"name":""}},"combatChangesUsesCost":"chargesPerUse","combatChangesApplySpecialActionsOnce":true,"combatChangeCustomDisplayName":"","combatChangeCustomReferenceName":"","sizeOverride":"","counterName":"","resistances":[],"damageReduction":[],"requirements":[],"creationChanges":[],"contextNotes":[],"featType":"feat","abilityType":"","associations":{"classes":[]},"crOffset":"","spellSpecializationName":"","spellSpecializationForbiddenNames":"","linkedItems":[],"metamagic":{"enabled":false,"shortDesc":"","code":""},"spellSpecialization":{"isDomain":false,"spells":{"level1":{"level":1,"name":"","img":"","pack":null,"id":null},"level2":{"level":2,"name":"","img":"","pack":null,"id":null},"level3":{"level":3,"name":"","img":"","pack":null,"id":null},"level4":{"level":4,"name":"","img":"","pack":null,"id":null},"level5":{"level":5,"name":"","img":"","pack":null,"id":null},"level6":{"level":6,"name":"","img":"","pack":null,"id":null},"level7":{"level":7,"name":"","img":"","pack":null,"id":null},"level8":{"level":8,"name":"","img":"","pack":null,"id":null},"level9":{"level":9,"name":"","img":"","pack":null,"id":null}}},"showInQuickbar":false,"links":{"charges":[]},"customReferenceId":"","time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attack":{"parts":[]}},"sort":800000,"flags":{},"img":"systems/D35E/icons/feats/alertness.png","effects":[],"folder":null,"permission":{"default":0}},{"_id":"VhUFWQYT6Nzrg6JW","name":"Blind-Fight","type":"feat","data":{"description":{"value":"\n\n\n

Benefit

\n

In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.\n

An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.\n

You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.\n

\n

Normal

\n

Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.\n

\n

Special

\n

The Blind-Fight feat is of no use against a character who is the subject of a blink spell.\n

A fighter may select Blind-Fight as one of his fighter bonus feats.\n


\n

\n
\n\n\n","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[["Dromite"]],"uniqueId":"","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","activation":{"cost":1,"type":""},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","long":null},"recharge":{"enabled":false,"formula":"","current":0,"value":null,"charged":false,"_deprecated":true},"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":0,"description":"","ability":"","type":""},"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":false,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"noInt":false,"noCon":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"multiAttack":false,"multiweaponAttack":false,"uncannyDodge":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"combatChanges":[],"combatChangesRange":{"maxFormula":"","max":0},"combatChangesAdditionalRanges":{"hasAdditionalRanges":false,"slider1":{"maxFormula":"","max":0,"name":""},"slider2":{"maxFormula":"","max":0,"name":""},"slider3":{"maxFormula":"","max":0,"name":""}},"combatChangesUsesCost":"chargesPerUse","combatChangesApplySpecialActionsOnce":true,"combatChangeCustomDisplayName":"","combatChangeCustomReferenceName":"","sizeOverride":"","counterName":"","resistances":[],"damageReduction":[],"requirements":[],"creationChanges":[],"contextNotes":[],"featType":"feat","abilityType":"","associations":{"classes":[["Warrior",-1]]},"crOffset":"","spellSpecializationName":"","spellSpecializationForbiddenNames":"","linkedItems":[],"metamagic":{"enabled":false,"shortDesc":"","code":""},"spellSpecialization":{"isDomain":false,"spells":{"level1":{"level":1,"name":"","img":"","pack":null,"id":null},"level2":{"level":2,"name":"","img":"","pack":null,"id":null},"level3":{"level":3,"name":"","img":"","pack":null,"id":null},"level4":{"level":4,"name":"","img":"","pack":null,"id":null},"level5":{"level":5,"name":"","img":"","pack":null,"id":null},"level6":{"level":6,"name":"","img":"","pack":null,"id":null},"level7":{"level":7,"name":"","img":"","pack":null,"id":null},"level8":{"level":8,"name":"","img":"","pack":null,"id":null},"level9":{"level":9,"name":"","img":"","pack":null,"id":null}}},"showInQuickbar":false,"links":{"charges":[]},"customReferenceId":"","time":{"value":"","_deprecated":true},"damageType":{"value":"","_deprecated":true},"attack":{"parts":[]}},"sort":900000,"flags":{},"img":"systems/D35E/icons/feats/blind-fight.png","effects":[],"folder":null,"permission":{"default":0}},{"_id":"gYPwI2y2uha0J6Xb","name":"Cleave","type":"feat","data":{"description":{"value":"

Prerequisites

\n

Str 13, Power Attack.

\n

Benefit

\n

If you deal a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), you get an immediate, extra melee attack against another creature within reach. You cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.

\n

Special

\n

A fighter may select Cleave as one of his fighter bonus feats.

\n

 

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Benefit

\n

You may make a number of additional attacks of opportunity equal to your Dexterity bonus.

\n

With this feat, you may also make attacks of opportunity while flat-footed.

\n

Normal

\n

A character without this feat can make only one attack of opportunity per round and can’t make attacks of opportunity while flat-footed.

\n

Special

\n

The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.

\n

A fighter may select Combat Reflexes as one of his fighter bonus feats.

\n

A monk may select Combat Reflexes as a bonus feat at 2nd level.

\n
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Benefit

\n

All variable, numeric effects of an empowered spell are increased by one-half.\n

Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered spell uses up a spell slot two levels higher than the spell’s actual level.\n


\n

\n
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Prerequisite

\n

fly speed.\n

\n

Benefit

\n

When flying, the creature can take a move action (including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.\n

\n

Normal

\n

Without this feat, the creature takes a standard action either before or after its move.\n


\n

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Prerequisite

\n

Fly speed.\n

\n

Benefit

\n

When flying, the creature can halt its forward motion and hover in place as a move action. It can then fly in any direction, including straight down or straight up, at half speed, regardless of its maneuverability.\n

If a creature begins its turn hovering, it can hover in place for the turn and take a full-round action. A hovering creature cannot make wing attacks, but it can attack with all other limbs and appendages it could use in a full attack. The creature can instead use a breath weapon or cast a spell instead of making physical attacks, if it could normally do so.\n

If a creature of Large size or larger hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds so generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).\n

Those caught in the cloud must succeed on a Concentration check (DC 10 + 1/2 creature’s HD) to cast a spell.\n

\n

Normal

\n

Without this feat, a creature must keep moving while flying unless it has perfect maneuverability.\n


\n

\n
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Benefit

\n

You get a +4 bonus on initiative checks.\n

\n

Special

\n

A Fighter may select Improved Initiative as one of his fighter bonus feats.\n


\n

\n
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Prerequisites

\n

Str 13, Power Attack.\n

\n

Benefit

\n

When you strike at an object held or carried by an opponent (such as a weapon or shield), you do not provoke an attack of opportunity.\n

You also gain a +4 bonus on any attack roll made to attack an object held or carried by another character.\n

\n

Normal

\n

Without this feat, you provoke an attack of opportunity when you strike at an object held or carried by another character.\n

\n

Special

\n

A fighter may select Improved Sunder as one of his fighter bonus feats.\n


\n

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Benefit

\n

All variable, numeric effects of a spell modified by this feat are maximized. Saving throws and opposed rolls are not affected, nor are spells without random variables. A maximized spell uses up a spell slot three levels higher than the spell’s actual level.\n

An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus one-half the normally rolled result.\n


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Prerequisite

\n

Str 13.

\n

Benefit

\n

On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus. The penalty on attacks and bonus on damage apply until your next turn.

\n

Special

\n

If you attack with a two-handed weapon, or with a one-handed weapon wielded in two hands, instead add twice the number subtracted from your attack rolls. You can’t add the bonus from Power Attack to the damage dealt with a light weapon (except with unarmed strikes or natural weapon attacks), even though the penalty on attack rolls still applies. (Normally, you treat a double weapon as a one-handed weapon and a light weapon. If you choose to use a double weapon like a two-handed weapon, attacking with only one end of it in a round, you treat it as a two-handed weapon.)

\n

A fighter may select Power Attack as one of his fighter bonus feats.

\n

 

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Prerequisite

\n

Size Huge or larger.\n

\n

Benefits

\n

The creature can choose to start a grapple when it hits with a claw or bite attack, as though it had the improved grab special attack. If the creature gets a hold on a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage. A snatched opponent held in the creature’s mouth is not allowed a Reflex save against the creature’s breath weapon, if it has one.\n

The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.\n


\n

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Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.\n

\n

Prerequisites

\n

Proficiency with selected weapon, base attack bonus +1.\n

\n

Benefit

\n

You gain a +1 bonus on all attack rolls you make using the selected weapon.\n

\n

Special

\n

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.\n

A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon.\n


\n

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Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat.\n

\n

Prerequisites

\n

Proficiency with selected weapon, base attack bonus +1.\n

\n

Benefit

\n

You gain a +1 bonus on all attack rolls you make using the selected weapon.\n

\n

Special

\n

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.\n

A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon.\n


\n

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Prerequisite

\n

Fly speed.\n

\n

Benefits

\n

A flying creature with this feat can change direction quickly once each round as a free action. This feat allows it to turn up to 180 degrees regardless of its maneuverability, in addition to any other turns it is normally allowed. A creature cannot gain altitude during a round when it executes a wingover, but it can dive.\n

The change of direction consumes 10 feet of flying movement.\n


\n

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Cheetahs are swift feline predators of the plains. A cheetah is 3 to 5 feet long and weighs 110 to 130 pounds.

Combat

Cheetahs make sudden sprints to bring down prey.

Trip (Ex): A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.

Sprint (Ex): Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.

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An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.

\n

Features

\n

An animal has the following features (unless otherwise noted in a creature’s entry).

\n\n

Traits

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An animal possesses the following traits (unless otherwise noted in a creature’s entry).

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This extraordinary special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

\n

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

\n

When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent.

\n

Whenever the creature comes within 5 feet of the source, the creature pinpoints the source’s location.

\n

A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

\n

Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

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False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.

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This ability was imported automatically does not have actions or changes.

A cheetah that hits with a claw or bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the cheetah.

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This ability was imported automatically does not have actions or changes.

Once per hour, a cheetah can move ten times its normal speed (500 feet) when it makes a charge.

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Benefit

\n

You get a +2 bonus on all Listen checks and Spot checks.\n

\n

Special

\n

The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach.\n


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Prerequisite

\n

Base attack bonus +1.\n

\n

Benefit

\n

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.\n

\n

Special

\n

A fighter may select Weapon Finesse as one of his fighter bonus feats.\n

Natural weapons are always considered light weapons.\n


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The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.

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The creature rips with a sharp appendage, dealing piercing and slashing damage.

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Combat

A favorite tactic is to send a few individuals against the foe's front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex): A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.

Skills: *Hyenas have a +4 racial bonus on Hide checks in areas of tall grass or heavy undergrowth.

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An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture.

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Features

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An animal has the following features (unless otherwise noted in a creature’s entry).

\n\n

Traits

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An animal possesses the following traits (unless otherwise noted in a creature’s entry).

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This extraordinary special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.

\n

The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.

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When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a move action to note the direction of the scent.

\n

Whenever the creature comes within 5 feet of the source, the creature pinpoints the source’s location.

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A creature with the Track feat and the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Track feat. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.

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Water, particularly running water, ruins a trail for air-breathing creatures. Water-breathing creatures that have the scent ability, however, can use it in the water easily.

\n

False, powerful odors can easily mask other scents. The presence of such an odor completely spoils the ability to properly detect or identify creatures, and the base Survival DC to track becomes 20 rather than 10.

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This ability was imported automatically does not have actions or changes.

A hyena that hits with its bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the hyena.

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Benefit

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You get a +2 bonus on all Listen checks and Spot checks.\n

\n

Special

\n

The master of a familiar gains the benefit of the Alertness feat whenever the familiar is within arm’s reach.\n


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The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.

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Wraiths are incorporeal creatures born of evil and darkness. In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature's AC or combat abilities but only reflects the shape it had in life.

A wraith is about as tall as a human, while a dread wraith is roughly the size of an ogre. Since both are incorporeal, they are weightless.

Wraiths speak Common and Infernal.

Combat

Both the wraith and the dread wraith share the following abilities.

Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

Daylight Powerlessness (Ex): Wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.

Wraith

Constitution Drain (Su): Living creatures hit by a wraith's incorporeal touch attack must succeed on a DC 14 Fortitude save or take 1d6 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the wraith gains 5 temporary hit points.

Create Spawn (Su): Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Dread Wraith

The oldest and most malevolent wraiths lurk in the depths of forgotten temples and other forsaken places. They can sense the approach of living creatures, and hunger for them. Despite its size, the dread wraith possesses unearthly quickness, and makes use of its Spring Attack feat and natural reach to strike with deadly effect and melt back into the shadows-or the walls.

Lifesense (Su): A dread wraith notices and locates living creatures within 60 feet, just as if it possessed the blindsight ability. It also senses the strength of their life force automatically, as if it had cast deathwatch.

Constitution Drain (Su): Living creatures hit by a dread wraith's incorporeal touch attack must succeed on a DC 25 Fortitude save or take 1d8 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the dread wraith gains 5 temporary hit points.

Create Spawn (Su): Any humanoid slain by a dread wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

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Undead are once-living creatures animated by spiritual or supernatural forces.

\n

Features

\n

An undead creature has the following features.

\n\n

Traits

\n

An undead creature possesses the following traits (unless otherwise noted in a creature’s entry).

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This ability was imported automatically does not have actions or changes.

Animals, whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

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This ability was imported automatically does not have actions or changes.

Wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.

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This ability was imported automatically does not have actions or changes.

Living creatures hit by a wraith's incorporeal touch attack must succeed on a DC 14 Fortitude save or take 1d6 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the wraith gains 5 temporary hit points.

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This ability was imported automatically does not have actions or changes.

Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

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This ability was imported automatically does not have actions or changes.

Living creatures hit by a dread wraith's incorporeal touch attack must succeed on a DC 25 Fortitude save or take 1d8 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the dread wraith gains 5 temporary hit points.

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This ability was imported automatically does not have actions or changes.

Any humanoid slain by a dread wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

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Benefit

\n

In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.\n

An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.\n

You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.\n

\n

Normal

\n

Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.\n

\n

Special

\n

The Blind-Fight feat is of no use against a character who is the subject of a blink spell.\n

A fighter may select Blind-Fight as one of his fighter bonus feats.\n


\n

\n
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Benefit

\n

You may make a number of additional attacks of opportunity equal to your Dexterity bonus.

\n

With this feat, you may also make attacks of opportunity while flat-footed.

\n

Normal

\n

A character without this feat can make only one attack of opportunity per round and can’t make attacks of opportunity while flat-footed.

\n

Special

\n

The Combat Reflexes feat does not allow a rogue to use her opportunist ability more than once per round.

\n

A fighter may select Combat Reflexes as one of his fighter bonus feats.

\n

A monk may select Combat Reflexes as a bonus feat at 2nd level.

\n
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This is one of the creatures full attacks.

","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","attacks":{"attack1":{"_id":1,"name":"Incorporeal Touch","img":"systems/D35E/icons/attack/monster/touch.png","primary":true,"isWeapon":false,"attackMode":"primary","id":"E3t2rQHFhJ4q1tMS","count":1},"attack2":{"_id":2,"name":"","img":"","primary":false,"isWeapon":false,"attackMode":"primary","id":"","count":0},"attack3":{"_id":3,"name":"","img":"","primary":false,"isWeapon":false,"attackMode":"primary","id":"","count":0},"attack4":{"_id":4,"name":"","img":"","primary":false,"isWeapon":false,"attackMode":"primary","id":"","count":0},"attack5":{"_id":5,"name":"","img":"","primary":false,"isWeapon":false,"attackMode":"primary","id":"","count":0}},"attackType":"full","customReferenceId":"","damage":{"parts":[]}},"sort":1100000,"flags":{},"img":"systems/D35E/icons/attack/full-attack.png","effects":[],"folder":null,"permission":{"default":0}}],"effects":[],"folder":null,"sort":0,"permission":{"default":0,"gvVvJrAyZKOZnAuP":3},"flags":{"core":{"sourceId":"Compendium.D35E.bestiary.TxkjZJXZUJmtonrP"}}} diff --git a/packs/class-abilities.db b/packs/class-abilities.db index f5cab54b..46a7dc08 100644 --- a/packs/class-abilities.db +++ b/packs/class-abilities.db @@ -127,3 +127,5 @@ {"_id":"zPwYa8tltKCSN0L4","name":"Bonus Feat (Wizard)","type":"feat","img":"systems/D35E/icons/classfeatures/bonus-feat-mage.png","data":{"originVersion":97,"description":{"value":"

At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums.

\n

These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing these feats.

","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"bnf-wiz-*","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","activation":{"cost":1,"type":""},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","long":null},"recharge":{"enabled":false,"formula":"","current":0,"value":null,"charged":false,"_deprecated":true},"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":0,"originVersion":97,"description":"","ability":"","type":""},"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":false,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"noInt":false,"noCon":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"multiAttack":false,"multiweaponAttack":false,"uncannyDodge":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"combatChanges":[],"combatChangesRange":{"maxFormula":"","max":0},"combatChangesAdditionalRanges":{"hasAdditionalRanges":false,"slider1":{"maxFormula":"","max":0,"name":""},"slider2":{"maxFormula":"","max":0,"name":""},"slider3":{"maxFormula":"","max":0,"name":""}},"combatChangesUsesCost":"chargesPerUse","combatChangesApplySpecialActionsOnce":true,"combatChangeCustomDisplayName":"","combatChangeCustomReferenceName":"","sizeOverride":"","counterName":"feat.wizard","resistances":[],"damageReduction":[],"requirements":[],"creationChanges":[],"contextNotes":[],"featType":"classFeat","abilityType":"","associations":{"classes":[["Wizard",5],["Wizard",10],["Wizard",15],["Wizard",20]]},"crOffset":"","spellSpecializationName":"","spellSpecializationForbiddenNames":"","linkedItems":[],"metamagic":{"enabled":false,"shortDesc":"","code":""},"spellSpecialization":{"isDomain":false,"spells":{"level1":{"level":1,"name":"","img":"","pack":null,"id":null},"level2":{"level":2,"name":"","img":"","pack":null,"id":null},"level3":{"level":3,"name":"","img":"","pack":null,"id":null},"level4":{"level":4,"name":"","img":"","pack":null,"id":null},"level5":{"level":5,"name":"","img":"","pack":null,"id":null},"level6":{"level":6,"name":"","img":"","pack":null,"id":null},"level7":{"level":7,"name":"","img":"","pack":null,"id":null},"level8":{"level":8,"name":"","img":"","pack":null,"id":null},"level9":{"level":9,"name":"","img":"","pack":null,"id":null}}},"showInQuickbar":false,"links":{"charges":[]},"attack":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"z68FsxziQNbZVumc":3},"flags":{"core":{"sourceId":"Compendium.D35E.class-abilities.zPwYa8tltKCSN0L4"}}} {"_id":"zUJHj5dAyLHX43ME","name":"Animal Companion","type":"feat","img":"systems/D35E/icons/classfeatures/animal-companion.png","data":{"originVersion":97,"description":{"value":"

A druid’s or ranger's animal companion is different from a normal animal of its kind in many ways. A druid’s animal companion is superior to a normal animal of its kind and has special powers, as described below.

\n

Druid or ranger gains an animal companion selected from the following list: badger, camel, dire rat, dog, riding dog, eagle, hawk, horse (light or heavy), owl, pony, snake (Small or Medium viper), or wolf.

\n

Ranger’s effective druid level is one-half his ranger level and a ranger may select from the alternative lists of animal companions just as a druid can, though again his effective druid level is half his ranger level. Like a druid, a ranger cannot select an alternative animal if the choice would reduce his effective druid level below 1st.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
Class LevelBonus HDNatural Armor Adj.Str/Dex Adj.Bonus Tricks
1st-2nd+0+0+01
3rd-5th+2+2+12
6th-8th+4+4+23
9th-11th+6+6+34
12th-14th+8+8+45
15th-17th+10+10+56
18th-20th+12+12+67
","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"anim-cmp","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":true,"customTag":"","createdBy":"","activation":{"cost":1,"type":""},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","long":null},"recharge":{"enabled":false,"formula":"","current":0,"value":null,"charged":false,"_deprecated":true},"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":0,"originVersion":97,"description":"","ability":"","type":""},"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":false,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"noInt":false,"noCon":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"multiAttack":false,"multiweaponAttack":false,"uncannyDodge":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"combatChanges":[],"combatChangesRange":{"maxFormula":"","max":0},"combatChangesAdditionalRanges":{"hasAdditionalRanges":false,"slider1":{"maxFormula":"","max":0,"name":""},"slider2":{"maxFormula":"","max":0,"name":""},"slider3":{"maxFormula":"","max":0,"name":""}},"combatChangesUsesCost":"chargesPerUse","combatChangesApplySpecialActionsOnce":true,"combatChangeCustomDisplayName":"","combatChangeCustomReferenceName":"","sizeOverride":"","counterName":"","resistances":[],"damageReduction":[],"requirements":[],"creationChanges":[],"contextNotes":[],"featType":"classFeat","abilityType":"","associations":{"classes":[["Druid",1],["Ranger",4]]},"crOffset":"","spellSpecializationName":"","spellSpecializationForbiddenNames":"","linkedItems":[],"metamagic":{"enabled":false,"shortDesc":"","code":""},"spellSpecialization":{"isDomain":false,"spells":{"level1":{"level":1,"name":"","img":"","pack":null,"id":null},"level2":{"level":2,"name":"","img":"","pack":null,"id":null},"level3":{"level":3,"name":"","img":"","pack":null,"id":null},"level4":{"level":4,"name":"","img":"","pack":null,"id":null},"level5":{"level":5,"name":"","img":"","pack":null,"id":null},"level6":{"level":6,"name":"","img":"","pack":null,"id":null},"level7":{"level":7,"name":"","img":"","pack":null,"id":null},"level8":{"level":8,"name":"","img":"","pack":null,"id":null},"level9":{"level":9,"name":"","img":"","pack":null,"id":null}}},"showInQuickbar":false,"links":{"charges":[]},"attack":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VIfT2pClvTXfstmc":3},"flags":{"core":{"sourceId":"Item.0MSj87JgcmcwnYs8"}}} {"_id":"zqfV9fiSm54bFpx0","name":"Improved Uncanny Dodge","type":"feat","img":"systems/D35E/icons/classfeatures/uncanny-dodge-improved.png","data":{"originVersion":97,"description":{"value":"

A rogue of 8th level or higher can no longer be flanked.

\n

This defense denies another rogue the ability to sneak attack the character by flanking her, unless the attacker has at least four more rogue levels than the target does.

\n

If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"rg-uid","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","activation":{"cost":1,"type":""},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","long":null},"recharge":{"enabled":false,"formula":"","current":0,"value":null,"charged":false,"_deprecated":true},"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":0,"originVersion":97,"description":"","ability":"","type":""},"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":false,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"noInt":false,"noCon":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"multiAttack":false,"multiweaponAttack":false,"uncannyDodge":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"combatChanges":[],"combatChangesRange":{"maxFormula":"","max":0},"combatChangesAdditionalRanges":{"hasAdditionalRanges":false,"slider1":{"maxFormula":"","max":0,"name":""},"slider2":{"maxFormula":"","max":0,"name":""},"slider3":{"maxFormula":"","max":0,"name":""}},"combatChangesUsesCost":"chargesPerUse","combatChangesApplySpecialActionsOnce":true,"combatChangeCustomDisplayName":"","combatChangeCustomReferenceName":"","sizeOverride":"","counterName":"","resistances":[],"damageReduction":[],"requirements":[],"creationChanges":[],"contextNotes":[],"featType":"classFeat","abilityType":"","associations":{"classes":[["Rogue",8],["Assassin",5],["Dwarven Defender",6]]},"crOffset":"","spellSpecializationName":"","spellSpecializationForbiddenNames":"","linkedItems":[],"metamagic":{"enabled":false,"shortDesc":"","code":""},"spellSpecialization":{"isDomain":false,"spells":{"level1":{"level":1,"name":"","img":"","pack":null,"id":null},"level2":{"level":2,"name":"","img":"","pack":null,"id":null},"level3":{"level":3,"name":"","img":"","pack":null,"id":null},"level4":{"level":4,"name":"","img":"","pack":null,"id":null},"level5":{"level":5,"name":"","img":"","pack":null,"id":null},"level6":{"level":6,"name":"","img":"","pack":null,"id":null},"level7":{"level":7,"name":"","img":"","pack":null,"id":null},"level8":{"level":8,"name":"","img":"","pack":null,"id":null},"level9":{"level":9,"name":"","img":"","pack":null,"id":null}}},"showInQuickbar":false,"links":{"charges":[]},"attack":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"wbFPpmVfPG23MbMC":3},"flags":{"pick-up-stix":{"pick-up-stix":{"owner":"CKmhskYWdZyih2S3"}},"core":{"sourceId":"Compendium.D35E.class-abilities.zqfV9fiSm54bFpx0"}}} +{"_id":"4jHkdqExkZElo9xf","name":"Unarmed Strike (Monk)","type":"attack","img":"systems/D35E/icons/classfeatures/unarmed-strike.png","data":{"originVersion":98,"originPack":"","originId":"","possibleUpdate":false,"description":{"value":"

At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

\n

Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

\n

A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

\n

A monk also deals more damage with her unarmed strikes than a normal person would, as shown on table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Table: Monk Unarmed Damage

\n
\n

Level

\n
\n

Damage (Small Monk)

\n
\n

Damage (Medium Monk)

\n
\n

Damage (Large Monk)

\n
\n

1st–3rd 

\n
\n

1d4

\n
\n

1d6

\n
\n

1d8

\n
\n

4th–7th 

\n
\n

1d6

\n
\n

1d8

\n
\n

2d6

\n
\n

8th–11th 

\n
\n

1d8

\n
\n

1d10

\n
\n

2d8

\n
\n

12th–15th 

\n
\n

1d10

\n
\n

2d6

\n
\n

3d6

\n
\n

16th–19th 

\n
\n

2d6

\n
\n

2d8

\n
\n

3d8

\n
\n

20th 

\n
\n

2d8

\n
\n

2d10

\n
\n

4d8

\n
","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"mkn-unarmed-strike","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","activation":{"cost":1,"type":"attack"},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"","long":null},"recharge":{"enabled":false,"formula":"","current":0},"uses":{"value":0,"max":0,"per":"","autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["sizeMonkDamageRoll(@classes.monk.level,@size,@critMult)",null,"damage-bludg"]],"alternativeParts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":"20","critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":"0","description":"","ability":"","type":"","dcAutoType":"","dcAutoAbility":"","originVersion":97},"baseCl":"0","sr":false,"pr":false,"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":true,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"associations":{"classes":[["Monk",0]]},"attackType":"natural","autoScaleOption":"always","weaponSubtype":"light","masterwork":false,"threatRangeExtended":false,"finesseable":false,"enh":null,"incorporeal":false,"proficient":true,"primaryAttack":true,"showInQuickbar":true,"melded":false,"baseWeaponType":"Unarmed Strike","nonLethal":false,"originalWeaponCreated":true,"originalWeaponId":null,"originalWeaponName":"","originalWeaponImg":"","originalWeaponProperties":{},"conditionals":[],"thrown":false,"returning":false,"magic":false,"epic":false,"alignment":{"good":false,"evil":false,"lawful":false,"chaotic":false},"hp":{"max":10,"value":10},"unidentified":{"price":0,"name":""},"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"uncannyDodge":false,"noCon":false,"noInt":false,"multiAttack":false,"multiweaponAttack":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"enhancements":{"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"commonPool":false,"rechargeFormula":null},"automation":{"updateName":false,"updatePrice":false},"items":[]},"light":{"color":"#000000","radius":0,"opacity":0,"emitLight":false,"alpha":0.5,"type":"","animationSpeed":"","animationIntensity":"","dimRadius":"","lightAngle":360},"properties":{"blc":false,"brc":false,"dbl":false,"dis":false,"fin":false,"frg":false,"grp":false,"imp":false,"mnk":true,"nnl":false,"prf":false,"rch":false,"snd":false,"thr":false,"trp":false},"weaponData":{"damageRoll":"sizeMonkDamageRoll(@classes.monk.level,@size,@critMult)","damageType":"B","critRange":"20","critMult":"2","range":null,"attackFormula":"","damageFormula":"","size":"med","damageTypeId":"damage-bludg","alignment":{"good":false,"evil":false,"chaotic":false,"lawful":false}},"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"combatChangesRange":{"maxFormula":"","max":0},"combatChangesAdditionalRanges":{"hasAdditionalRanges":false,"slider1":{"maxFormula":"","max":0,"name":""},"slider2":{"maxFormula":"","max":0,"name":""},"slider3":{"maxFormula":"","max":0,"name":""}},"attack":{"parts":[]},"custom":{},"selectedMaterial":"none","changes":[],"combatChanges":[],"requirements":[],"creationChanges":[],"resistances":[],"damageReduction":[],"contextNotes":[],"activateActions":[],"deactivateActions":[],"perRoundActions":[],"container":"None","containerWeightless":false,"identifiedName":"Unarmed Strike (Monk)"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"z68FsxziQNbZVumc":3},"flags":{"exportSource":{"world":"monster-importer","system":"D35E","coreVersion":"0.7.9","systemVersion":"0.92"},"core":{"sourceId":"Compendium.D35E.class-abilities.4jHkdqExkZElo9xf"}}} +{"_id":"4jHkdqExkZElo9xf","name":"Unarmed Strike (Monk)","type":"attack","img":"systems/D35E/icons/classfeatures/unarmed-strike.png","data":{"originVersion":99,"originPack":"","originId":"","possibleUpdate":false,"description":{"value":"

At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

\n

Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

\n

A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

\n

A monk also deals more damage with her unarmed strikes than a normal person would, as shown on table below.

\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n

Table: Monk Unarmed Damage

\n
\n

Level

\n
\n

Damage (Small Monk)

\n
\n

Damage (Medium Monk)

\n
\n

Damage (Large Monk)

\n
\n

1st–3rd 

\n
\n

1d4

\n
\n

1d6

\n
\n

1d8

\n
\n

4th–7th 

\n
\n

1d6

\n
\n

1d8

\n
\n

2d6

\n
\n

8th–11th 

\n
\n

1d8

\n
\n

1d10

\n
\n

2d8

\n
\n

12th–15th 

\n
\n

1d10

\n
\n

2d6

\n
\n

3d6

\n
\n

16th–19th 

\n
\n

2d6

\n
\n

2d8

\n
\n

3d8

\n
\n

20th 

\n
\n

2d8

\n
\n

2d10

\n
\n

4d8

\n
","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"mkn-unarmed-strike-2","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","activation":{"cost":1,"type":"attack"},"duration":{"value":null,"units":"inst"},"target":{"value":""},"range":{"value":null,"units":"","long":null},"recharge":{"enabled":false,"formula":"","current":0},"uses":{"value":0,"max":0,"per":"","autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"mwak","attackBonus":"","critConfirmBonus":"","damage":{"parts":[["sizeMonkDamageRoll(@classes.monk.level,@size,@critMult)",null,"damage-bludg"]],"alternativeParts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":"str","damage":"str","damageMult":1,"critRange":"20","critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":"0","description":"","ability":"","type":"","dcAutoType":"","dcAutoAbility":"","originVersion":97},"baseCl":"0","sr":false,"pr":false,"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":true,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"associations":{"classes":[["Monk",0]]},"attackType":"natural","autoScaleOption":"always","weaponSubtype":"light","masterwork":false,"threatRangeExtended":false,"finesseable":false,"enh":null,"incorporeal":false,"proficient":true,"primaryAttack":true,"showInQuickbar":true,"melded":false,"baseWeaponType":"Unarmed Strike","nonLethal":false,"originalWeaponCreated":true,"originalWeaponId":null,"originalWeaponName":"","originalWeaponImg":"","originalWeaponProperties":{},"conditionals":[],"thrown":false,"returning":false,"magic":false,"epic":false,"alignment":{"good":false,"evil":false,"lawful":false,"chaotic":false},"hp":{"max":10,"value":10},"unidentified":{"price":0,"name":""},"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"uncannyDodge":false,"noCon":false,"noInt":false,"multiAttack":false,"multiweaponAttack":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"enhancements":{"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"commonPool":false,"rechargeFormula":null},"automation":{"updateName":false,"updatePrice":false},"items":[]},"light":{"color":"#000000","radius":0,"opacity":0,"emitLight":false,"alpha":0.5,"type":"","animationSpeed":"","animationIntensity":"","dimRadius":"","lightAngle":360},"properties":{"blc":false,"brc":false,"dbl":false,"dis":false,"fin":false,"frg":false,"grp":false,"imp":false,"mnk":true,"nnl":false,"prf":false,"rch":false,"snd":false,"thr":false,"trp":false},"weaponData":{"damageRoll":"sizeMonkDamageRoll(@classes.monk.level,@size,@critMult)","damageType":"B","critRange":"20","critMult":"2","range":null,"attackFormula":"","damageFormula":"","size":"med","damageTypeId":"damage-bludg","alignment":{"good":false,"evil":false,"chaotic":false,"lawful":false}},"bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"combatChangesRange":{"maxFormula":"","max":0},"combatChangesAdditionalRanges":{"hasAdditionalRanges":false,"slider1":{"maxFormula":"","max":0,"name":""},"slider2":{"maxFormula":"","max":0,"name":""},"slider3":{"maxFormula":"","max":0,"name":""}},"attack":{"parts":[]},"custom":{},"selectedMaterial":"none","changes":[],"combatChanges":[],"requirements":[],"creationChanges":[],"resistances":[],"damageReduction":[],"contextNotes":[],"activateActions":[],"deactivateActions":[],"perRoundActions":[],"container":"None","containerWeightless":false,"identifiedName":"Unarmed Strike (Monk)"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"z68FsxziQNbZVumc":3},"flags":{"exportSource":{"world":"monster-importer","system":"D35E","coreVersion":"0.7.9","systemVersion":"0.92"},"core":{"sourceId":"Compendium.D35E.class-abilities.4jHkdqExkZElo9xf"}}} diff --git a/packs/commonbuffs.db b/packs/commonbuffs.db index a413f3a5..4cb72df7 100644 --- a/packs/commonbuffs.db +++ b/packs/commonbuffs.db @@ -35,3 +35,5 @@ {"_id":"rqkvyXOuDHxVVltC","name":"Burst","permission":{"default":0,"MxZnThH5hu8xEaNd":3},"type":"buff","data":{"originVersion":97,"description":{"value":"

Increase your speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the your base speed. A burst of speed lasts 3 rounds.

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You gain a +2 morale bonus on attack rolls, saves, and skill checks.

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A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

\n

 

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A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

\n

 

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A bard of 9th level or higher with 12 or more ranks in a Perform skill can use music or poetics to inspire greatness in himself or a single willing ally within 30 feet, granting him or her extra fighting capability. For every three levels a bard attains beyond 9th, he can target one additional ally with a single use of this ability (two at 12th level, three at 15th, four at 18th). To inspire greatness, a bard must sing and an ally must hear him sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. A creature inspired with greatness gains 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice), a +2 competence bonus on attack rolls, and a +1 competence bonus on Fortitude saves. The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependant. Inspire greatness is a mind-affecting ability.

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Choose one type of weapon for which you have already selected Weapon Specialization. You can also choose unarmed strike or grapple as your weapon for purposes of this feat.\n

\n

Prerequisites

\n

Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, fighter level 12th.\n

\n

Benefit

\n

You gain a +2 bonus on all damage rolls you make using the selected weapon. This bonus stacks with other bonuses on damage rolls, including the one from Weapon Specialization.\n

\n

Special

\n

You can gain Greater Weapon Specialization multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.\n

A fighter may select Greater Weapon Specialization as one of his fighter bonus feats.\n


\n

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Prerequisites

\n

Plant Defiance, ability to cast speak with plants.\n

\n

Benefit

\n

You can rebuke or command plant creatures as an evil cleric rebukes undead. To command a plant, you must be able to speak with it via a speak with plants effect, though it may do so mentally if desired. This ability is usable a total number of times per day equal to 3 + your Charisma modifier. You use your highest caster level to determine the level at which you rebuke plants.\n


\n

\n
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You can manifest a power simultaneously with another power just like it.\n

\n

Benefit

\n

To use this feat, you must expend your psionic focus. You can twin a power. Manifesting a power altered by this feat causes the power to take effect twice on the area or target, as if you were simultaneously manifesting the same power two times on the same location or target. Any variables in the power (such as duration, number of targets, and so on) are the same for both of the resulting powers. The target experiences all the effects of both powers individually and receives a saving throw (if applicable) for each. In some cases, such as a twinned psionic charm, failing both saving throws results in redundant effects (although, in this example, any ally of the target would have to succeed on two dispel attempts to free the target from the charm effect).\n

Using this feat increases the power point cost of the power by 6. The power’s total cost cannot exceed your manifester level.\n


\n

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Choose a school of magic.

\n

Benefit

\n

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

\n

Special

\n

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.

\n

 

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Choose a school of magic.

\n

Benefit

\n

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.

\n

Special

\n

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic.

\n

 

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Choose a school of magic to which you already have applied the Spell Focus feat.

\n

Benefit

\n

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus.

\n

Special

\n

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic to which you already have applied the Spell Focus feat.

\n

 

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Choose a school of magic to which you already have applied the Spell Focus feat.

\n

Benefit

\n

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. This bonus stacks with the bonus from Spell Focus.

\n

Special

\n

You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new school of magic to which you already have applied the Spell Focus feat.

\n

 

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Prerequisites

\n

Greater Spell Focus and Spell Focus in the school selected, ability to cast at least one 9th-level spell of the school to be chosen.

\n

Benefit

\n

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic the character selects to focus on. This stacks with the bonuses from Spell Focus and Greater Spell Focus.

\n

Special

\n

A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a different school of magic.

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Prerequisites

\n

Greater Spell Focus and Spell Focus in the school selected, ability to cast at least one 9th-level spell of the school to be chosen.

\n

Benefit

\n

Add +1 to the Difficulty Class for all saving throws against spells from the school of magic the character selects to focus on. This stacks with the bonuses from Spell Focus and Greater Spell Focus.

\n

Special

\n

A character can gain this feat multiple times. Its effects do not stack. Each time the character takes the feat, it applies to a different school of magic.

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Spell Focus (No Spell School Selected)","resalePrice":null,"brokenResalePrice":null,"fullResalePrice":false},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"VIfT2pClvTXfstmc":3},"flags":{"core":{"sourceId":"Compendium.D35E.feats.6QOJWCHi79k6R1YZ"}}} diff --git a/packs/magic-items.db b/packs/magic-items.db index 1f3bda7f..c0f4c9e4 100644 --- a/packs/magic-items.db +++ b/packs/magic-items.db @@ -97,7 +97,7 @@ {"_id":"9LMiuV6mMvgKd6Kr","name":"Rod of Withering","type":"equipment","img":"systems/D35E/icons/items/magic/staff/Wand_v2_26.png","data":{"originVersion":97,"description":{"value":"\n

Withering: A rod of withering acts as a +1 light mace that deals no hit point damage. Instead, the wielder deals 1d4 points of Strength damage and 1d4 points of Constitution damage to any creature she touches with the rod (by making a melee touch attack). If she scores a critical hit, the damage from that hit is permanent ability drain. In either case, the defender negates the effect with a DC 17 Fortitude save.

Strong necromancy; CL 13th; Craft Rod, Craft Magic Arms and Armor, contagion; Price 25,000 gp.

\n
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Amulet of Health: This amulet is a golden disk on a chain. It usually bears the image of a lion or other powerful animal. The amulet grants the wearer an enhancement bonus to Constitution of +2, +4, or +6.

Moderate transmutation; CL 8th; Craft Wondrous Item, bear's endurance; Price 4,000 gp (+2), 16,000 gp (+4), 36,000 gp (+6).

\n
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Greatbow","type":"weapon","img":"systems/D35E/icons/items/magic/weapons/named/elven-greatbow.png","data":{"originVersion":97,"description":{"value":"

Elven Greatbow: In the hands of any nonelf, this bow performs only as a +2 composite longbow. In the hands of an elf, this weapon functions as a +5 composite longbow of unerring accuracy with a Strength bonus that matches its elven wielder's current Strength at all times. Furthermore, any arrows loosed from the bow are considered keen, regardless of the enhancement bonus of the arrow fired.

\n

Caster Level: 23rd; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, bull's strengthkeen edgetrue seeing; Market Price: 2,900,400 gp; Cost to Create: 1,450,400 gp + 39,400 XP.

","chat":"","unidentified":"

You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. Composite bows are made from laminated horn, wood, or bone and built with a recurve, meaning that the bow remains bowshaped even when unstrung. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can’t effectively use it, so you take a –2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating (representing an especially heavy pull) to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. For instance, a composite longbow (+1 Str bonus) costs 200 gp, while a composite longbow (+4 Str bonus) costs 500 gp. For example, Tordek has a +2 Strength bonus. With a regular composite longbow, he gets no modifier on damage rolls. For 200 gp, he can buy a composite longbow (+1 Str bonus), which lets him add +1 to his damage rolls. For 300 gp, he can buy one that lets him add his entire +2 Strength bonus. Even if he paid 400 gp for a composite longbow (+3 Str bonus), he would still get only a +2 bonus on damage rolls and takes a –2 penalty on attacks with it because his Strength is insufficient to use the weapon to best advantage. The bow can’t grant him a higher bonus than he already has.

\n

For purposes of weapon proficiency and similar feats, a composite longbow is treated as if it were a longbow. Thus, if you have Weapon Focus (longbow), that feat applies both to longbows and composite longbows.

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Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls.

","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"sizeOverride":"","contextNotes":[],"activation":{"cost":1,"type":""},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","long":null},"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[]},"attackParts":[],"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"originVersion":97,"description":""},"effectNotes":"","attackNotes":"","specialActions":[],"enhancementType":"weapon","properties":{},"nameExtension":{"prefix":"","suffix":""},"enh":2,"enhIncreaseFormula":"@enhancement","priceFormula":"","price":0,"enhIncrease":2,"requirements":"","weaponData":{"damageRoll":"","damageType":""},"weaponAttackNotes":[],"allowedTypes":[],"attack":{"parts":[]},"activateActions":[],"deactivateActions":[],"container":"None","containerWeightless":false,"identifiedName":"+1 Weapon Enhancement"},"flags":{},"img":"systems/D35E/icons/crafting-station/enhancements/enhancement-weapon.png","hasAction":false,"incorrect":false,"hasUses":false,"calcPrice":"+1","isCharged":false}]},"light":{"color":"#000000","radius":null,"opacity":0,"alpha":0.5,"lightAngle":360,"type":"","animationSpeed":"","animationIntensity":"","dimRadius":"","emitLight":false},"material":{"data":null},"equipped":true,"masterwork":false,"weaponType":"martial","weaponSubtype":"ranged","properties":{"blc":false,"brc":false,"dbl":false,"dis":false,"fin":false,"frg":false,"imp":false,"mnk":false,"nnl":false,"prf":false,"rch":false,"thr":false,"trp":false,"grp":false,"snd":false},"enh":2,"melded":false,"weaponData":{"damageRoll":"1d8","damageType":"P","damageTypeId":"","critRange":"20","critMult":"3","range":110,"attackFormula":"","damageFormula":"","size":"med","alignment":{"good":false,"evil":false,"lawful":false,"chaotic":false}},"attackNotes":"","bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MxZnThH5hu8xEaNd":3},"flags":{"core":{"sourceId":"Compendium.D35E.magicitems.9WJ9Q4l5J97Kt9C0"}}} -{"_id":"9X957qdDMOClkCzz","name":"Winged Shield","type":"equipment","img":"systems/D35E/icons/items/magic/shield/named/winged-shield.png","data":{"originVersion":97,"description":{"value":"

Winged Shield: This round heavy wooden shield has a +3 enhancement bonus. Small, feathered wings encircle the shield.

\n

Once per day it can be commanded to @Compendium[D35E.spells.7V1PIzImnnFj5ApS]{Fly} (as the spell), carrying the wielder. The shield can carry up to 133 pounds and move at 60 feet per round, or up to 266 pounds and move at 40 feet per round.

\n

Faint transmutation; CL 5th; Craft Magic Arms and Armor, fly; Price 17,257 gp; Cost 8,628 gp and 5 sp + 690 XP.

\n

 

","chat":"","unidentified":"

You strap a shield to your forearm and grip it with your hand. A heavy shield is so heavy that you can’t use your shield hand for anything else.

\n

Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks (such as warp wood and heat metal).

\n

Shield Bash Attacks: You can bash an opponent with a heavy shield, using it as an off-hand weapon. See Table 7–5: Weapons for the damage dealt by a shield bash. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

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Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls.

","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"sizeOverride":"","contextNotes":[],"activation":{"cost":1,"type":""},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","long":null},"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[]},"attackParts":[],"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"originVersion":97,"description":""},"effectNotes":"","attackNotes":"","specialActions":[],"enhancementType":"armor","properties":{},"nameExtension":{"prefix":"","suffix":""},"enh":3,"price":0,"enhIncrease":3,"requirements":"","weaponData":{"damageRoll":"","damageType":""},"weaponAttackNotes":[],"allowedTypes":[["armor"]],"attack":{"parts":[]},"enhIncreaseFormula":"@enhancement","priceFormula":"","activateActions":[],"deactivateActions":[],"container":"None","containerWeightless":false,"identifiedName":"+1 Armor Enhancement"},"flags":{},"img":"systems/D35E/icons/crafting-station/enhancements/enhancement-armor.png","hasAction":false,"incorrect":false,"hasUses":false,"calcPrice":"+2","isCharged":false}]},"light":{"color":"#000000","radius":null,"opacity":0,"alpha":0.5,"lightAngle":360,"type":"","animationSpeed":"","animationIntensity":"","dimRadius":"","emitLight":false},"material":{"data":null},"equipped":true,"equipmentType":"shield","equipmentSubtype":"heavyShield","armor":{"value":2,"dex":null,"acp":2,"enh":3},"masterwork":false,"melded":false,"armorType":{"value":"","_deprecated":true},"spellFailure":15,"slot":"shield","activation":{"cost":1,"type":"move"},"attack":{"parts":[]},"target":{"value":"Self"},"range":{"units":"personal","value":null,"long":null},"duration":{"units":"minute","value":"1 min./level"},"uses":{"per":"day","autoDeductCharges":false,"allowMultipleUses":false,"chargesPerUse":null,"value":1,"maxFormula":"1","max":1}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MxZnThH5hu8xEaNd":3},"flags":{"core":{"sourceId":"Compendium.D35E.magicitems.9X957qdDMOClkCzz"}}} +{"_id":"9X957qdDMOClkCzz","name":"Winged Shield","type":"equipment","img":"systems/D35E/icons/items/magic/shield/named/winged-shield.png","data":{"originVersion":100,"originPack":"","originId":"","possibleUpdate":false,"description":{"value":"

Winged Shield: This round heavy wooden shield has a +3 enhancement bonus. Small, feathered wings encircle the shield.

\n

Once per day it can be commanded to @Compendium[D35E.spells.7V1PIzImnnFj5ApS]{Fly} (as the spell), carrying the wielder. The shield can carry up to 133 pounds and move at 60 feet per round, or up to 266 pounds and move at 40 feet per round.

\n

Faint transmutation; CL 5th; Craft Magic Arms and Armor, fly; Price 17,257 gp; Cost 8,628 gp and 5 sp + 690 XP.

\n

 

","chat":"","unidentified":"

You strap a shield to your forearm and grip it with your hand. A heavy shield is so heavy that you can’t use your shield hand for anything else.

\n

Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks (such as warp wood and heat metal).

\n

Shield Bash Attacks: You can bash an opponent with a heavy shield, using it as an off-hand weapon. See Table 7–5: Weapons for the damage dealt by a shield bash. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.

"},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","quantity":1,"weight":10,"constantWeight":true,"price":17257,"resalePrice":null,"brokenResalePrice":null,"fullResalePrice":false,"identified":true,"hp":{"max":15,"value":15},"hardness":5,"carried":true,"unidentified":{"price":7,"name":"Heavy Wooden Shield"},"identifiedName":"Winged Shield","container":"None","containerId":"none","containerWeightless":false,"equippedWeightless":false,"changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"noInt":false,"noCon":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"multiAttack":false,"multiweaponAttack":false,"uncannyDodge":false,"hasted":false,"firstChangeTargetSelectableOnDescription":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"combatChanges":[],"combatChangesRange":{"maxFormula":"","max":0},"combatChangesAdditionalRanges":{"hasAdditionalRanges":false,"slider1":{"maxFormula":"","max":0,"name":""},"slider2":{"maxFormula":"","max":0,"name":""},"slider3":{"maxFormula":"","max":0,"name":""}},"combatChangesUsesCost":"chargesPerUse","combatChangesApplySpecialActionsOnce":true,"combatChangeCustomDisplayName":"","combatChangeCustomReferenceName":"","sizeOverride":"","counterName":"","resistances":[],"damageReduction":[],"requirements":[],"creationChanges":[],"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"other","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"alternativeParts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":"","damageMult":1,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":"","description":"","ability":"","type":"","dcAutoType":"","dcAutoAbility":"","originVersion":97},"baseCl":"0","sr":false,"pr":false,"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":false,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"contextNotes":[],"enhancements":{"uses":{"value":0,"max":0,"per":null,"rechargeFormula":null,"autoDeductCharges":true,"allowMultipleUses":false,"commonPool":false},"automation":{"updateName":false,"updatePrice":false},"clFormula":"","spellcastingAbility":"","items":[{"_id":null,"name":"+1 Armor Enhancement","permission":{"default":0,"wbFPpmVfPG23MbMC":3},"type":"enhancement","data":{"originVersion":97,"originPack":"","originId":"","possibleUpdate":false,"description":{"value":"

Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls.

","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"noInt":false,"noCon":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"multiAttack":false,"multiweaponAttack":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"combatChanges":[],"combatChangesRange":{"maxFormula":"","max":0},"combatChangesAdditionalRanges":{"hasAdditionalRanges":false,"slider1":{"maxFormula":"","max":0,"name":""},"slider2":{"maxFormula":"","max":0,"name":""},"slider3":{"maxFormula":"","max":0,"name":""}},"combatChangesUsesCost":"chargesPerUse","combatChangesApplySpecialActionsOnce":true,"combatChangeCustomDisplayName":"","combatChangeCustomReferenceName":"","sizeOverride":"","counterName":"","resistances":[],"damageReduction":[],"requirements":"","creationChanges":[],"contextNotes":[],"activation":{"cost":1,"type":""},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","long":null},"recharge":{"enabled":false,"formula":"","current":0},"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"alternativeParts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":0,"description":"","ability":"","type":"","dcAutoType":"","dcAutoAbility":"","originVersion":97},"baseCl":"0","sr":false,"pr":false,"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":false,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"enhancementType":"armor","properties":{},"nameExtension":{"prefix":"","suffix":""},"enh":3,"enhIsLevel":false,"enhIncreaseFormula":"@enhancement","priceFormula":"","price":0,"enhIncrease":3,"isFromSpell":false,"isFromBuff":false,"weaponData":{"damageRoll":"","damageType":"","damageTypeId":"","attackRoll":"","optionalDamage":false,"alignment":{"good":false,"evil":false,"lawful":false,"chaotic":false}},"weaponAttackNotes":[],"allowedTypes":[["armor"]],"attack":{"parts":[]},"activateActions":[],"deactivateActions":[],"container":"None","containerWeightless":false,"identifiedName":"+1 Armor Enhancement"},"flags":{},"img":"systems/D35E/icons/crafting-station/enhancements/enhancement-armor.png","hasAction":false,"incorrect":false,"hasUses":false,"calcPrice":"+3","isCharged":false,"effects":[],"folder":null,"sort":0,"tag":"1ArmorEnhancement"},{"type":"enhancement","name":"Fly","data":{"enhancementType":"misc","properties":{},"nameExtension":{"prefix":"","suffix":""},"enh":0,"enhIsLevel":false,"enhIncreaseFormula":"","priceFormula":"","price":0,"enhIncrease":0,"requirements":[],"isFromSpell":true,"isFromBuff":false,"weaponData":{"damageRoll":"","damageType":"","damageTypeId":"","attackRoll":"","optionalDamage":false,"alignment":{"good":false,"evil":false,"lawful":false,"chaotic":false}},"weaponAttackNotes":[],"allowedTypes":[],"originVersion":0,"originPack":"","originId":"","possibleUpdate":false,"description":{"value":"
\n

\n School: transmutation;\n
\n Level: Sorcerer 3, Wizard 3;\n Domain: Travel 3;\n \n \n \n
\n Components: V, S, F/DF (a wing feather from any bird)
\n \n Casting Time: 1 standard action
\n Range: touch
\n \n Target: creature touched\n
\n \n Duration: 1 min./level\n
\n \n Saving Throw: Will negates (harmless)\n\n
\n Spell Resistance: yes
\n

\n

Description

\n \n\n\n

\nThe subject can fly at a speed of 60 feet (or 40 feet if it wears medium or heavy armor, or if it carries a medium or heavy load). It can ascend at half speed and descend at double speed, and its maneuverability is good. Using a fly spell requires only as much concentration as walking, so the subject can attack or cast spells normally. The subject of a fly spell can charge but not run, and it cannot carry aloft more weight than its maximum load, plus any armor it wears.\n

Should the spell duration expire while the subject is still aloft, the magic fails slowly. The subject floats downward 60 feet per round for 1d6 rounds. If it reaches the ground in that amount of time, it lands safely. If not, it falls the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a spell effectively ends it, the subject also descends in this way if the fly spell is dispelled, but not if it is negated by an antimagic field.\n

Arcane Focus: A wing feather from any bird.\n

\n
\n\n\n\n
\n","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"","linkId":"","linkSourceId":"","linkImported":false,"linkSourceName":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"noInt":false,"noCon":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"multiAttack":false,"multiweaponAttack":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"combatChanges":[],"combatChangesRange":{"maxFormula":"","max":0},"combatChangesAdditionalRanges":{"hasAdditionalRanges":false,"slider1":{"maxFormula":"","max":0,"name":""},"slider2":{"maxFormula":"","max":0,"name":""},"slider3":{"maxFormula":"","max":0,"name":""}},"combatChangesUsesCost":"chargesPerUse","combatChangesApplySpecialActionsOnce":true,"combatChangeCustomDisplayName":"","combatChangeCustomReferenceName":"","sizeOverride":"","counterName":"","resistances":[],"damageReduction":[],"creationChanges":[],"contextNotes":[],"activation":{"cost":1,"type":"standard"},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":""},"recharge":{"enabled":false,"formula":"","current":0},"uses":{"value":1,"max":1,"per":"day","autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1,"maxPerUse":null,"maxPerUseFormula":"","maxFormula":"1","rechargeFormula":null,"isResource":false,"canBeLinked":false},"requiresPsionicFocus":false,"linkedChargeItem":{"id":null,"img":null,"name":null},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"other","attackBonus":"","critConfirmBonus":"","damage":{"parts":[],"alternativeParts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":"20","critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":14,"description":"Will negates (harmless)\n","ability":"","type":"","dcAutoType":"","dcAutoAbility":""},"baseCl":5,"sr":false,"pr":false,"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":false,"rollTableDraw":{"formula":"","name":"","pack":"","id":""}},"img":"systems/D35E/icons/spells/named-spells/fly.png","id":"7V1PIzImnnFj5ApS","_id":"9X957qdDMOClkCzz-7V1PIzImnnFj5ApS"}]},"light":{"color":"#000000","radius":null,"opacity":0,"alpha":0.5,"lightAngle":360,"type":"","animationSpeed":6,"animationIntensity":6,"dimRadius":null,"emitLight":false},"material":{"data":null},"equipped":true,"equipmentType":"shield","equipmentSubtype":"heavyShield","armor":{"value":2,"dex":"","acp":2,"enh":3},"masterwork":false,"melded":false,"linkedItems":[],"armorType":{"value":"","_deprecated":true},"spellFailure":15,"slot":"shield","activation":{"cost":1,"type":"move"},"attack":{"parts":[]},"target":{"value":"Self"},"range":{"units":"personal","value":null,"long":null},"duration":{"units":"minute","value":"1 min./level"},"uses":{"per":"","autoDeductCharges":false,"allowMultipleUses":false,"chargesPerUse":null,"value":1,"maxFormula":"1","max":1,"isResource":false,"canBeLinked":false,"rechargeFormula":""},"convertedWeight":10,"requiresPsionicFocus":false,"recharge":{"enabled":false},"senses":{"lowLight":false,"lowLightMultiplier":null,"blindsight":null,"darkvision":null,"tremorsense":null,"truesight":null},"conditionals":[],"activateActions":[],"deactivateActions":[],"perRoundActions":[]},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MxZnThH5hu8xEaNd":3},"flags":{"core":{"sourceId":"Compendium.D35E.magicitems.9X957qdDMOClkCzz"}}} {"_id":"9Y5QiK34w3t1lCD6","name":"Gripsoul","type":"weapon","img":"systems/D35E/icons/items/magic/weapons/named/gripsoul.png","data":{"originVersion":97,"description":{"value":"

Gripsoul: Gripsoul is a +6 keen long-sword, but instead of dealing additional damage on a critical hit, the weapon imprisons the victim in a gem set in the pommel of the sword as per a binding spell heightened to 16th level (DC 30). The same is true of any blow that would otherwise kill a foe or knock him or her unconscious. Only one creature can be so held, but the wielder can release the bound soul at any time with a command word.

\n

Caster Level: 27th; Prerequisites: Craft Magic Arms and Armor, Craft Epic Magic Arms and Armor, binding; Market Price: 1,856,500 gp; Cost to Create: 934,500 gp + 28,440 XP.

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This classic, straight blade is the weapon of knighthood and valor. It is a favorite weapon of many paladins.

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Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls.

","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"sizeOverride":"","contextNotes":[],"activation":{"cost":1,"type":""},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","long":null},"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[]},"attackParts":[],"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"originVersion":97,"description":""},"effectNotes":"","attackNotes":"","specialActions":[],"enhancementType":"weapon","properties":{},"nameExtension":{"prefix":"","suffix":""},"enh":6,"enhIncreaseFormula":"@enhancement","priceFormula":"","price":0,"enhIncrease":6,"requirements":"","weaponData":{"damageRoll":"","damageType":""},"weaponAttackNotes":[],"allowedTypes":[],"attack":{"parts":[]},"activateActions":[],"deactivateActions":[],"container":"None","containerWeightless":false,"identifiedName":"+1 Weapon Enhancement"},"flags":{},"img":"systems/D35E/icons/crafting-station/enhancements/enhancement-weapon.png","hasAction":false,"incorrect":false,"hasUses":false,"calcPrice":"+6","isCharged":false},{"_id":"9Y5QiK34w3t1lCD6-PPGTD9TygqYq1gPA","name":"Keen","permission":{"default":0,"wbFPpmVfPG23MbMC":3},"type":"enhancement","data":{"originVersion":97,"description":{"value":"

This ability doubles the threat range of a weapon. Only piercing or slashing weapons can be keen. (If you roll this property randomly for an inappropriate weapon, reroll.) This benefit doesn’t stack with any other effect that expands the threat range of a weapon (such as the keen edge spell or the Improved Critical feat).

","chat":"","unidentified":""},"tags":[],"changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"sizeOverride":"","contextNotes":[],"activation":{"cost":1,"type":""},"duration":{"value":null,"units":""},"target":{"value":""},"range":{"value":null,"units":"","long":null},"uses":{"value":0,"max":0,"per":null,"autoDeductCharges":true,"allowMultipleUses":false,"chargesPerUse":1},"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[]},"attackParts":[],"formula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2},"save":{"dc":0,"originVersion":97,"description":""},"effectNotes":"","attackNotes":"","specialActions":[],"enhancementType":"weapon","properties":{"thr":false,"kee":true,"dis":false,"mnk":false,"spd":false},"nameExtension":{"prefix":"Keen","suffix":""},"enh":null,"enhIsLevel":false,"enhIncreaseFormula":"1","priceFormula":"","price":0,"enhIncrease":1,"requirements":"CL 10th; Craft Magical Arms and Armor, keen edge","weaponData":{"damageRoll":"","damageType":""},"weaponAttackNotes":[],"allowedTypes":[["weapon"],["slashing"]],"attack":{"parts":[]}},"flags":{},"img":"systems/D35E/icons/crafting-station/enhancements/weapons/keen.png"}]},"light":{"color":"#000000","radius":null,"opacity":0,"alpha":0.5,"lightAngle":360,"type":"","animationSpeed":"","animationIntensity":"","dimRadius":"","emitLight":false},"material":{"data":null},"equipped":true,"masterwork":false,"weaponType":"martial","weaponSubtype":"1h","properties":{"blc":false,"brc":false,"dbl":false,"dis":false,"fin":false,"frg":false,"imp":false,"mnk":false,"nnl":false,"prf":false,"rch":false,"thr":false,"trp":false,"grp":false,"snd":false},"enh":6,"melded":false,"weaponData":{"damageRoll":"1d8","damageType":"S","damageTypeId":"","critRange":"19","critMult":"2","range":null,"attackFormula":"","damageFormula":"","size":"med","alignment":{"good":false,"evil":false,"lawful":false,"chaotic":false}},"attackNotes":"On critical hit imprison the victim in a gem set in the pommel of the sword as per a binding spell heightened to 16th level (DC 30)","bonus":{"value":0,"_deprecated":true},"damageType":{"value":"","_deprecated":true},"damage2":{"value":"","_deprecated":true},"damage2Type":{"value":"","_deprecated":true},"damage":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"MxZnThH5hu8xEaNd":3},"flags":{"core":{"sourceId":"Compendium.D35E.magicitems.9Y5QiK34w3t1lCD6"}}} {"_id":"9YDnuAi3nCJq7uV2","name":"Periapt of Epic Wisdom +8","type":"equipment","img":"systems/D35E/icons/items/magic/neck/necklace_17.png","data":{"originVersion":97,"description":{"value":"\n

Periapt of Epic Wisdom: This large pearl set on a chain grants an enhancement bonus of +8 or higher to the wearer's Wisdom score.

Caster Level: 20th; Prerequisites: Craft Wondrous Item, Craft Epic Wondrous Item, commune or legend lore; Market Price: 640,000 gp (+8), 1,000,000 gp (+10), 1,440,000 gp (+12); Weight: -.

\n

\n ","chat":"","unidentified":""},"nameFormula":"","nameFromFormula":false,"tags":[],"uniqueId":"","source":"","classSource":"","userNonRemovable":false,"customAttributes":{},"customAttributesLocked":false,"customTag":"","createdBy":"","quantity":1,"weight":0,"constantWeight":true,"price":640000,"identified":true,"hp":{"max":10,"value":10},"hardness":0,"carried":true,"unidentified":{"price":0,"name":""},"identifiedName":"Periapt of Epic Wisdom +8","container":"None","containerId":"none","containerWeightless":false,"equippedWeightless":false,"changes":[],"changeFlags":{"loseDexToAC":false,"noStr":false,"noDex":false,"noInt":false,"noCon":false,"oneInt":false,"oneWis":false,"oneCha":false,"noEncumbrance":false,"mediumArmorFullSpeed":false,"heavyArmorFullSpeed":false,"multiAttack":false,"multiweaponAttack":false,"uncannyDodge":false},"conditionFlags":{"dazzled":false,"wildshaped":false,"polymorphed":false},"combatChanges":[],"combatChangesRange":{"maxFormula":"","max":0},"combatChangesAdditionalRanges":{"hasAdditionalRanges":false,"slider1":{"maxFormula":"","max":0,"name":""},"slider2":{"maxFormula":"","max":0,"name":""},"slider3":{"maxFormula":"","max":0,"name":""}},"combatChangesUsesCost":"chargesPerUse","combatChangesApplySpecialActionsOnce":true,"combatChangeCustomDisplayName":"","combatChangeCustomReferenceName":"","sizeOverride":"","counterName":"","resistances":[],"damageReduction":[],"requirements":[],"creationChanges":[],"measureTemplate":{"type":"","size":0,"overrideColor":false,"customColor":"","overrideTexture":false,"customTexture":""},"actionType":"","attackBonus":"","critConfirmBonus":"","damage":{"parts":[]},"attackParts":[],"autoscaleAttackParts":"","formula":"","attackCountFormula":"","maxDamageDice":0,"maxDamageDiceFormula":"","ability":{"attack":null,"damage":null,"damageMult":1,"critRange":20,"critMult":2,"twoHandedOnly":false,"vsTouchAc":false},"save":{"dc":0,"originVersion":97,"description":"","ability":"","type":""},"metamagicFeats":{"maximized":false,"empowered":false,"enlarged":false,"intensified":false,"enhanced":false,"enhancedHalf":false,"widened":false},"effectNotes":"","attackNotes":"","specialActions":[],"favorite":false,"rollTableDraw":{"formula":"","name":"","pack":"","id":""},"contextNotes":[],"enhancements":{"uses":{"value":0,"max":0,"per":null,"rechargeFormula":null,"autoDeductCharges":true,"allowMultipleUses":false,"commonPool":false},"automation":{"updateName":false,"updatePrice":false},"items":[]},"light":{"color":"","radius":0,"opacity":0,"alpha":0.5,"lightAngle":360,"type":"","animationSpeed":"","animationIntensity":"","dimRadius":"","emitLight":false},"material":{"data":null},"equipped":true,"equipmentType":"misc","equipmentSubtype":"wondrous","armor":{"value":0,"dex":null,"acp":0,"enh":0},"masterwork":false,"melded":false,"armorType":{"value":"","_deprecated":true},"spellFailure":0,"slot":"slotless","activation":{"cost":null,"type":""},"attack":{"parts":[]}},"effects":[],"folder":null,"sort":0,"permission":{"default":0},"flags":{"exportSource":{"world":"test","system":"D35E","coreVersion":"0.6.5","systemVersion":0.82},"core":{"sourceId":"Compendium.D35E.magicitems.9YDnuAi3nCJq7uV2"}}} {"_id":"9tOMAMZKz97eD5I8","name":"Ring of Wizardry III","type":"equipment","img":"systems/D35E/icons/items/magic/ring/Jewelry_23_golden_ring.png","data":{"originVersion":97,"description":{"value":"\n

Wizardry: This special ring comes in four kinds (ring of wizardry I, ring of wizardry II, ring of wizardry III, and ring of wizardry IV), all of them useful only to arcane spellcasters. The wearer's arcane spells per day are doubled for one specific spell level. A ring of wizardry I doubles 1st-level spells, a ring of wizardry II doubles 2nd-level spells, a ring of wizardry III doubles 3rd-level spells, and a ring of wizardry IV doubles 4th-level spells. Bonus spells from high ability scores or school specialization are not doubled.

Moderate (wizardry I) or strong (wizardry II-IV) (no school); CL 11th (I), 14th (II), 17th (III), 20th (IV); Forge Ring, limited wish; Price 20,000 gp (I), 40,000 gp (II), 70,000 gp (III), 100,000 gp (IV).

\n
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Force Shield: An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.

Moderate evocation; CL 9th; Forge Ring, wall of force; Price 8,500 gp.

\n
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Metamagic, Silent: The wielder can cast up to three spells per day without verbal components as though using the Silent Spell feat.

Strong (no school); CL 17th; Craft Rod, Silent Spell; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater).

\n
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Adamant Law: The wearer of this ring is constantly sheathed in a shield of law effect. It bestows one negative level on any chaotic creature that puts it on. The negative level remains as long as the ring is worn and disappears when the ring is removed. This negative level never results in actual level loss, but it cannot be overcome in any way (including restoration spells) while the ring is worn.

Caster Level: 15th; Prerequisites: Forge Ring, Forge Epic Ring, shield of law, creator must be lawful; Market Price: 250,000 gp.

\n
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Wind Fan: A wind fan appears to be nothing more than a wood and papyrus or cloth instrument with which to create a cooling breeze. By uttering the command word, its possessor causes the fan to generate air movement duplicating a gust of wind spell. The fan can be used once per day with no risk. If it is used more frequently, there is a 20% cumulative chance per usage during that day that the device tears into useless, nonmagical tatters.

Faint evocation; CL 5th; Craft Wondrous Item, gust of wind; Price 5,500 gp.

\n
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\n

Wind Fan: A wind fan appears to be nothing more than a wood and papyrus or cloth instrument with which to create a cooling breeze. By uttering the command word, its possessor causes the fan to generate air movement duplicating a @Compendium[D35E.spells.3SNjukRaYrME0PTP]{Gust of Wind} spell. The fan can be used once per day with no risk. If it is used more frequently, there is a 20% cumulative chance per usage during that day that the device tears into useless, nonmagical tatters.

\n

Faint evocation; CL 5th; Craft Wondrous Item, gust of wind; Price 5,500 gp.

\n
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\n

\n School: evocation [air];\n
\n Level: Druid 2, Sorcerer 2, Wizard 2;\n \n \n \n \n
\n Components: V, S
\n \n Casting Time: 1 standard action
\n Range: 60 feet
\n \n \n Effect: Line-shaped gust of severe wind emanating out from you to the extreme of the range\n
\n Duration: 1 round\n
\n \n Saving Throw: Fortitude negates\n\n
\n Spell Resistance: yes
\n

\n

Description

\n \n\n\n

\nThis spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in its path.\n

A Tiny or smaller creature on the ground is knocked down and rolled 1d4x10 feet, taking 1d4 points of nonlethal damage per 10 feet. If flying, a Tiny or smaller creature is blown back 2d6x10 feet and takes 2d6 points of nonlethal damage due to battering and buffeting.\n

Small creatures are knocked prone by the force of the wind, or if flying are blown back 1d6x10 feet.\n

Medium creatures are unable to move forward against the force of the wind, or if flying are blown back 1d6x5 feet.\n

Large or larger creatures may move normally within a gust of wind effect.\n

A gust of wind can’t move a creature beyond the limit of its range.\n

Any creature, regardless of size, takes a –4 penalty on ranged attacks and Listen checks in the area of a gust of wind.\n

The force of the gust automatically extinguishes candles, torches, and similar unprotected flames. It causes protected flames, such as those of lanterns, to dance wildly and has a 50% chance to extinguish those lights.\n

In addition to the effects noted, a gust of wind can do anything that a sudden blast of wind would be expected to do. It can create a stinging spray of sand or dust, fan a large fire, overturn delicate awnings or hangings, heel over a small boat, and blow gases or vapors to the edge of its range.\n

Gust of wind can be made permanent with a permanency spell.\n

\n
\n\n\n\n
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Protection: This ring offers continual magical protection in the form of a deflection bonus to Armor Class of +6 or higher.

Caster Level: 20th: Prerequisites: Forge Ring, Forge Epic Ring, shield of faith, creator's caster level must be three times the ring's bonus; Market Price: 720,000 gp (+6), 980,000 gp (+7), 1,280,000 gp (+8), 1,620,000 gp (+9), 2,000,000 gp (+10).

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Climbing, Improved: As climbing, except it grants a +10 competence bonus on its wearer's Climb checks.

Faint transmutation; CL 5th; Forge Ring, creator must have 10 ranks in the Climb skill; Price 10,000 gp.

\n
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Metamagic, Extend: The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat.

Strong (no school); CL 17th; Craft Rod, Extend Spell; Price 3,000 gp (lesser), 11,000 gp (normal), 24,500 gp (greater).

\n
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You need at least two hands to use a bow, regardless of its size. You can use a composite shortbow while mounted. Composite bows are made from laminated horn, wood, or bone and built with a recurve, meaning that the bow remains bowshaped even when unstrung. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is lower than the strength rating of the composite bow, you can’t effectively use it, so you take a –2 penalty on attacks with it. The default composite shortbow requires a Strength modifier of +0 or higher to use with proficiency. A composite shortbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 75 gp to its cost. For instance, a composite shortbow (+1 Str bonus) costs 150 gp, while a composite shortbow (+4 Str bonus) costs 375 gp. For example, Tordek has a +2 Strength bonus. With a regular composite shortbow, he gets no modifier on damage rolls. For 150 gp, he can buy a composite shortbow (+1 Str bonus), which lets him add +1 to his damage rolls. For 225 gp, he can buy one that lets him add his entire +2 Strength bonus. Even if he paid 300 gp for a composite shortbow (+3 Str bonus), he would still get only a +2 bonus on damage rolls and takes a –2 penalty on attacks with it because his Strength is insufficient to use the weapon to best advantage. The bow can’t grant him a higher bonus than he already has.

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For purposes of weapon proficiency and similar feats, a composite shortbow is treated as if it were a shortbow. Thus, if you have Weapon Focus (shortbow), that feat applies both to short-bows and composite shortbows.

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This weapon is a light, flexible spear intended for throwing. You can use it in melee, but not well. Since it is not designed for melee, you are treated as nonproficient with it and take a –4 penalty on attack rolls if you use a javelin as a melee weapon.

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The nunchaku is a special monk weapon. This designation gives a monk wielding a nunchaku special options. With a nunchaku, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).

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Bastard swords are also known as hand-and-ahalf swords. A bastard sword is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a bastard sword two-handed as a martial weapon.

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The siangham is a special monk weapon. This designation gives a monk (see Chapter 3: Classes) wielding a siangham special options.

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You can use the Weapon Finesse feat page 102) to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn’t a light weapon for you. You can’t wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage.

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A shortspear is small enough to wield one-handed. It may also be thrown.

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+ {{/if}}
-
-
+ +
+
{{#if ../../../owner}}
{{localize "D35E.Details"}}
+
+ + +
diff --git a/templates/welcome-screen.html b/templates/welcome-screen.html index c6f864df..8896ba4f 100644 --- a/templates/welcome-screen.html +++ b/templates/welcome-screen.html @@ -229,6 +229,32 @@

+

v0.99.0

+

Github changelist

+
    +
  • 885 - Token Resize not working in Buff
  • +
  • 879 - Issue: Compendium Browsers are not working in core v9 and SRD v0.98.9
  • +
  • 878 - Inspire Greatness has null Change listed
  • +
  • 870 - Issue: Special Action: Deactivate functions are not working correctly.
  • +
  • 867 - Grapple attack bonus calculation is wrong for Tiny or lower creatures
  • +
  • 862 - Animal Companion Level Issue
  • +
  • 860 - [Bug] Ranged attack penalty affecting ‘Melee Attack Bonuses’
  • +
  • 857 - stock Unarmed Strike item has quantity 0
  • +
  • 856 - standard Weapon Focus feat does not have attributes locked
  • +
  • 853 - Speak Language should be a class skill for bards.
  • +
  • 852 - Spells (all of them I believe) are subjected to Concealment
  • +
  • 849 - Feature Request: Toggle Skill Synergies
  • +
  • 848 - Add action button to items in containers
  • +
  • 819 - Bug: Missing Bonus Skill Points
  • +
  • 810 - Mage’s Disjunction not marked as domain spell when added as such
  • +
  • 805 - Feature request: Add @item.level variable to combat changes modification formula
  • +
  • 792 - Level tiles overlap section below when width decreased
  • +
  • 785 - Spell Focus (or anything using featSpellDCBonus) causes DC in spell description to keep incrementing
  • +
  • 681 - Monks Flurry of Blows roll wrong amount of attacks.
  • +
  • 414 - Gnomes are missing the racial +2 Craft (alchemy) bonus
  • +
  • 204 - Monsters Missing/Wrong
  • +
+

v0.98.1

New Features