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Players.py
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import pygame
class Player_1:
def __init__(self, font):
self.font = font
self.score = 0
self.name = self.font.render(f"Player 1: {self.score} pts",True,pygame.Color("#000000"))
self.rect = self.name.get_rect(x=50, y=30)
self.turn = False
self.color = "#000000"
def affichage(self, fenetre):
if self.turn:
self.color = "#1d18f5"
#Changement de couleur si c'est au tour du joueur
elif not self.turn:
self.color = "#000000"
if self.score > 1:
self.name = self.font.render(f"Player 1: {self.score} pts",True,pygame.Color(self.color))
else:
#removing the s if the score is lower than 2
self.name = self.font.render(f"Player 1: {self.score} pt",True,pygame.Color(self.color))
fenetre.blit(self.name,(self.rect))
def add_score(self, fenetre):
self.score += 1
self.name = self.font.render(f"Player 1: {self.score} pts lol",True,pygame.Color(self.color))
#Actualisation du score
class Player_2:
def __init__(self, font):
self.font = font
self.score = 0
self.name = font.render(f"Player 2: {self.score} pts",True,pygame.Color("#000000"))
self.rect = self.name.get_rect(x=450, y=30)
self.turn = False
def affichage(self, fenetre):
if self.turn:
self.color = "#1d18f5"
#Changement de couleur si c'est au tour du joueur
elif not self.turn:
self.color = "#000000"
if self.score > 1:
self.name = self.font.render(f"Player 1: {self.score} pts",True,pygame.Color(self.color))
else:
#removing the s if the score is lower than 2
self.name = self.font.render(f"Player 1: {self.score} pt",True,pygame.Color(self.color))
fenetre.blit(self.name,(self.rect))
def add_score(self, fenetre):
self.score += 1
self.name = self.font.render(f"Player 2: {self.score} pts",True,pygame.Color("#000000"))
#Actualisation du score