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[Feature suggestion] Add some filters and/or shaders to interface and/or fullscreen #57
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How about this? I'll add an option like "legacy rendering". If it is on I use the current 2D shader and use a 3D shader which renders in a more pixelated way. If it is not on, I use current 3D shader plus a new 2D shader like 2xSAI etc. What do you think about that? |
That sounds like a great idea! |
Any way to scale the game would be great, as now on my screen, it is just a thumbnail, too small to enjoy playing it! |
You can already do so. There should be a Ambermoon folder with a config file inside your %APPDATA% folder. There you can change the resolution if the game is not running. |
You can also play in fullscreen by pressing F11. |
Does this work for the Linux version also? EDIT: |
It should be in I will add some documentation about this in the readme next week or so. |
FYI: Since 0.2.0 the config is stored next to the program if this is possible (access rights etc). |
@Pat9496 In the most recent TestRelease I added an optional graphic filter. It's not scaling like Hq2x etc but at least it looks a bit smoother in relation to the 3D scene. I am not sure if this is enough but maybe it's ok for the first release. |
As further filters are not a topic for 1.0 I remove this issue from the 1.0 project here on GitHub now. |
Right now the high resolution rendering of the 3D-world clashes with the low resolution of the game interface and 2D-world.
My suggestion would be twofold:
Add a fullscreen filters like 2xSAI and HQ2x and combine this with a bilinear filter
and/or
add the option of using a full screen shader (for example crt-caligari) or even the option the add your own shaders
Allow a filter (again for example 2xSAI or HQ2x) to be added to all 2D elements like the interface, 2D sprites and 3D textures.
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