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[BUG]: Blending issues in Avatar - The Last Airbender [SLUS-21588] when using HW renderer. #12281

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AKT1984 opened this issue Feb 7, 2025 · 1 comment · May be fixed by #12282
Open

[BUG]: Blending issues in Avatar - The Last Airbender [SLUS-21588] when using HW renderer. #12281

AKT1984 opened this issue Feb 7, 2025 · 1 comment · May be fixed by #12282
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@AKT1984
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AKT1984 commented Feb 7, 2025

Describe the Bug

Characters have a shadow over them when using HW renderer. This issue was previously mentioned here #12172 , in the last message. The reporter had an NVIDIA gpu, and he managed to fix the shadows using Half Pixel Offset. I have set the Half Pixel Offset fix to all possible values and it did not fix the issue for me

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Reproduction Steps

  1. Have a non-Nvidia GPU???
  2. Set the renderer to DirectX with any Blending Accuracy, or OpenGL/Vulkan with Blending Accuracy lower than High.
  3. Start a new game and watch the first in-game cutscene.

Expected Behavior

This game should have the half-pixel offset preconfigured to Special (Texture) and (not sure about this one) for AMD iGPUs the blending accuracy should be set to High.
Screenshots from Vulkan with High Blending accuracy:

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PCSX2 Revision

v2.3.144

Operating System

Windows 10 (64bit)

If Linux - Specify Distro

No response

CPU

Ryzen 5500u

GPU

Vega 7

GS Settings

Default.

Emulation Settings

Default.

GS Window Screenshots

No response

Logs & Dumps

Dump without Half Pixel Offset = Texture (Special)
Dump.zip
Dump with Half Pixel Offset = Texture (Special)
Dump_With_Offset.zip

@AKT1984 AKT1984 added the Bug label Feb 7, 2025
@JordanTheToaster
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I don't see what HPO Special does for the dump and as for blending I'll change what we already do which is recommend high blend to a minimum of high blend as it's needed for it to work correctly in OpenGL Vulkan and Metal.

@JordanTheToaster JordanTheToaster linked a pull request Feb 7, 2025 that will close this issue
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2 participants