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main.cpp
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#include <iostream>
#include <ctime>
#include "Chip8.hpp"
#include <SFML/Graphics.hpp>
#define RES_MULT 20
int main(int argc, char *argv[]) {
srand(static_cast<unsigned int>(time(nullptr)));
sf::RenderWindow window(sf::VideoMode(64 * RES_MULT, 32 * RES_MULT), "Chip8 Emulator",
sf::Style::Titlebar | sf::Style::Close);
sf::Color bgColor(sf::Color::Black);
sf::Color fgColor(sf::Color::White);
Chip8 chip;
try{
chip.loadGame(argv[1]);
}
catch (const std::runtime_error& error){
// TODO: popup window
window.close();
std::cout << "error reading rom" << std::endl;
exit(2);
}
while (window.isOpen()) {
sf::Event event;
while (window.pollEvent(event)) {
switch (event.type) {
case sf::Event::Closed:
window.close();
break;
case sf::Event::KeyPressed: {
switch (event.key.code) {
case sf::Keyboard::Num1: chip.keyPress(0x1); break;
case sf::Keyboard::Num2: chip.keyPress(0x2); break;
case sf::Keyboard::Num3: chip.keyPress(0x3); break;
case sf::Keyboard::Num4: chip.keyPress(0xc); break;
case sf::Keyboard::Q: chip.keyPress(0x4); break;
case sf::Keyboard::W: chip.keyPress(0x5); break;
case sf::Keyboard::E: chip.keyPress(0x6); break;
case sf::Keyboard::R: chip.keyPress(0xd); break;
case sf::Keyboard::A: chip.keyPress(0x7); break;
case sf::Keyboard::S: chip.keyPress(0x8); break;
case sf::Keyboard::D: chip.keyPress(0x9); break;
case sf::Keyboard::F: chip.keyPress(0xe); break;
case sf::Keyboard::Z: chip.keyPress(0xa); break;
case sf::Keyboard::X: chip.keyPress(0x0); break;
case sf::Keyboard::C: chip.keyPress(0xb); break;
case sf::Keyboard::V: chip.keyPress(0xf); break;
}
break;
}
case sf::Event::KeyReleased: {
switch (event.key.code) {
case sf::Keyboard::Num1: chip.keyRelease(0x1); break;
case sf::Keyboard::Num2: chip.keyRelease(0x2); break;
case sf::Keyboard::Num3: chip.keyRelease(0x3); break;
case sf::Keyboard::Num4: chip.keyRelease(0xc); break;
case sf::Keyboard::Q: chip.keyRelease(0x4); break;
case sf::Keyboard::W: chip.keyRelease(0x5); break;
case sf::Keyboard::E: chip.keyRelease(0x6); break;
case sf::Keyboard::R: chip.keyRelease(0xd); break;
case sf::Keyboard::A: chip.keyRelease(0x7); break;
case sf::Keyboard::S: chip.keyRelease(0x8); break;
case sf::Keyboard::D: chip.keyRelease(0x9); break;
case sf::Keyboard::F: chip.keyRelease(0xe); break;
case sf::Keyboard::Z: chip.keyRelease(0xa); break;
case sf::Keyboard::X: chip.keyRelease(0x0); break;
case sf::Keyboard::C: chip.keyRelease(0xb); break;
case sf::Keyboard::V: chip.keyRelease(0xf); break;
}
break;
}
}
}
if (!chip.emulate(1)) {
// TODO: popup window
std::cout << "Emulation failed" << std::endl;
window.close();
exit(3);
}
sf::RectangleShape pixel;
window.clear();
for (int i = 0; i < 64 * 32; i++) {
pixel.setFillColor(chip.getPixel(i) ? fgColor : bgColor);
pixel.setPosition(i % 64 * RES_MULT, i / 64 * RES_MULT);
pixel.setSize(sf::Vector2f(RES_MULT, RES_MULT));
window.draw(pixel);
}
window.display();
}
return 0;
}