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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
project(nexa_gguf)
include(ExternalProject)
# Windows-specific settings
if(WIN32)
add_definitions(
-D_CRT_SECURE_NO_WARNINGS # Suppress security warnings
-DNOMINMAX # Prevent Windows.h from defining min/max macros
-D_WIN32_WINNT=0x0A00 # Target Windows 10 or later
)
# Auto-export all symbols in shared libraries on Windows
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
endif()
# On Windows with CUDA backend, building the SDK with too many threads lead to out-of-memory crash.
# To prevent this, limit the maximum number of parallel jobs to 2.
if(WIN32 AND GGML_CUDA)
set(BUILD_PARALLEL_LEVEL "2" CACHE STRING "Number of parallel jobs for MSBuild in CUDA compilation")
set(MSBUILD_ARGS "/m:${BUILD_PARALLEL_LEVEL}")
else()
set(MSBUILD_ARGS "")
endif()
# Find OpenMP and configure settings accordingly
find_package(OpenMP QUIET)
if(NOT OpenMP_FOUND)
message(STATUS "OpenMP not found - disabling OpenMP support")
set(OpenMP_C_FLAGS "")
set(OpenMP_CXX_FLAGS "")
set(OpenMP_EXE_LINKER_FLAGS "")
endif()
# General project settings
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_CXX_STANDARD 17)
# Function to collect all user-defined CMake options
function(get_all_options output_var)
# Retrieve all currently defined CMake variables
get_cmake_property(variables VARIABLES)
# Initialize an empty list to store the user-defined options
set(options)
foreach(var ${variables})
# Check if the variable:
# 1. Starts with an uppercase letter (to exclude internal lowercase variables)
# 2. Does NOT start with "CMAKE_" (to exclude built-in CMake variables)
# 3. Does NOT start with "_" (to exclude internal/private variables)
if(var MATCHES "^[A-Z]" AND NOT var MATCHES "^CMAKE_" AND NOT var MATCHES "^_")
# Append the variable as a CMake command-line definition (-DVAR=VALUE)
list(APPEND options "-D${var}=${${var}}")
endif()
endforeach()
# Store the collected options in the output variable and make them accessible to the parent scope
set(${output_var} ${options} PARENT_SCOPE)
endfunction()
# Generate an empty file if GGML_CUDA, GGML_METAL, or GGML_SYCL is enabled.
# This file serves as a runtime flag for the SDK to check if least one GPU backend is supported.
if (GGML_CUDA OR GGML_METAL OR GGML_HIPBLAS OR GGML_VULKAN OR GGML_SYCL)
set(SOURCE_EMPTY_FILE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/nexa/gguf/lib/empty_file.txt")
add_custom_command(
OUTPUT ${SOURCE_EMPTY_FILE_PATH}
COMMAND ${CMAKE_COMMAND} -E touch ${SOURCE_EMPTY_FILE_PATH}
COMMENT "Generating an empty file in the source folder to indicate that GPU support is enabled."
)
set(WHEEL_EMPTY_FILE_PATH "${SKBUILD_PLATLIB_DIR}/nexa/gguf/lib/empty_file.txt")
add_custom_command(
OUTPUT ${WHEEL_EMPTY_FILE_PATH}
COMMAND ${CMAKE_COMMAND} -E touch ${WHEEL_EMPTY_FILE_PATH}
COMMENT "Generating an empty file in the source folder to indicate that GPU support is enabled."
)
add_custom_target(create_empty_file ALL DEPENDS ${SOURCE_EMPTY_FILE_PATH} ${WHEEL_EMPTY_FILE_PATH})
endif()
# Collect all user-defined options
get_all_options(USER_DEFINED_OPTIONS)
if(APPLE)
# On macOS, use @loader_path to set the runtime path relative to the executable.
# This means shared libraries will be searched in the same directory as the executable.
set(CMAKE_INSTALL_RPATH "@loader_path")
else()
# On Linux and other platforms, use $ORIGIN to set the runtime path relative to the executable.
# This ensures that shared libraries are found relative to the executable's location,
# improving portability and preventing conflicts with system-wide libraries.
set(CMAKE_INSTALL_RPATH "$ORIGIN")
endif()
# Define common CMake options
set(COMMON_CMAKE_OPTIONS
-DCMAKE_BUILD_WITH_INSTALL_RPATH=TRUE
-DCMAKE_INSTALL_RPATH_USE_LINK_PATH=TRUE
-DCMAKE_SKIP_BUILD_RPATH=FALSE
-DCMAKE_SKIP_RPATH=FALSE
-DCMAKE_INSTALL_RPATH=${CMAKE_INSTALL_RPATH}
)
if(WIN32)
if(CMAKE_SYSTEM_VERSION)
list(APPEND COMMON_CMAKE_OPTIONS
-DCMAKE_SYSTEM_VERSION=${CMAKE_SYSTEM_VERSION}
)
endif()
# Specifies the Windows SDK version being used in Visual Studio.
# Ensures that the build system uses the correct SDK version for Windows applications.
if(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION)
list(APPEND COMMON_CMAKE_OPTIONS
-DCMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION=${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}
)
endif()
endif()
# stable_diffusion.cpp project
option(STABLE_DIFFUSION_BUILD "Build stable-diffusion.cpp" ON)
if(STABLE_DIFFUSION_BUILD)
set(SD_CMAKE_ARGS
${USER_DEFINED_OPTIONS}
${COMMON_CMAKE_OPTIONS}
-DCMAKE_INSTALL_PREFIX=${CMAKE_CURRENT_BINARY_DIR}/stable_diffusion_install
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_POSITION_INDEPENDENT_CODE=ON
-DCMAKE_CXX_STANDARD=17
-DSD_BUILD_SHARED_LIBS=ON
-DBUILD_SHARED_LIBS=ON
-DSD_METAL=${GGML_METAL}
-DSD_CUDA=${GGML_CUDA}
-DSD_SYCL=${GGML_SYCL}
-DSD_HIPBLAS=${GGML_HIPBLAS}
-DSD_VULKAN=${GGML_VULKAN}
)
ExternalProject_Add(stable_diffusion_project
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/dependency/stable-diffusion.cpp
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/stable_diffusion_build
CMAKE_ARGS ${SD_CMAKE_ARGS}
BUILD_ALWAYS 1
BUILD_COMMAND ${CMAKE_COMMAND} --build . --config Release -- ${MSBUILD_ARGS}
INSTALL_COMMAND ${CMAKE_COMMAND} --build . --config Release --target install
)
endif()
# llama.cpp project
option(LLAMA_BUILD "Build llama.cpp" ON)
if(LLAMA_BUILD)
set(LLAMA_CMAKE_ARGS
${USER_DEFINED_OPTIONS}
${COMMON_CMAKE_OPTIONS}
-DCMAKE_INSTALL_PREFIX=${CMAKE_CURRENT_BINARY_DIR}/llama_install
-DCMAKE_POSITION_INDEPENDENT_CODE=ON
-DCMAKE_CXX_STANDARD=17
-DCMAKE_BUILD_TYPE=Release
-DLLAMA_BUILD_EXAMPLES=ON # Must be set to ON to build omni model libs
-DLLAMA_BUILD_TESTS=OFF
-DLLAMA_BUILD_SERVER=OFF
-DBUILD_SHARED_LIBS=ON
-DGGML_CUDA=${GGML_CUDA}
-DGGML_METAL=${GGML_METAL}
-DGGML_VULKAN=${GGML_VULKAN}
-DGGML_SYCL=${GGML_SYCL}
-DCMAKE_C_FLAGS=${OpenMP_C_FLAGS}
-DCMAKE_CXX_FLAGS=${OpenMP_CXX_FLAGS}
-DCMAKE_EXE_LINKER_FLAGS=${OpenMP_EXE_LINKER_FLAGS}
-DGGML_AVX=$<IF:$<AND:$<PLATFORM_ID:Darwin>,$<NOT:$<STREQUAL:${CMAKE_SYSTEM_PROCESSOR},arm64>>>,OFF,ON>
-DGGML_AVX2=$<IF:$<AND:$<PLATFORM_ID:Darwin>,$<NOT:$<STREQUAL:${CMAKE_SYSTEM_PROCESSOR},arm64>>>,OFF,ON>
-DGGML_FMA=$<IF:$<AND:$<PLATFORM_ID:Darwin>,$<NOT:$<STREQUAL:${CMAKE_SYSTEM_PROCESSOR},arm64>>>,OFF,ON>
-DGGML_F16C=$<IF:$<AND:$<PLATFORM_ID:Darwin>,$<NOT:$<STREQUAL:${CMAKE_SYSTEM_PROCESSOR},arm64>>>,OFF,ON>
-DGGML_METAL_EMBED_LIBRARY=$<IF:$<PLATFORM_ID:Darwin>,ON,OFF>
)
# Add Windows-specific definitions and flags for llama.cpp
if(WIN32)
list(APPEND LLAMA_CMAKE_ARGS
-DCMAKE_WINDOWS_EXPORT_ALL_SYMBOLS=ON
-DLLAMA_NATIVE=OFF # Disable native CPU optimizations on Windows
-DLLAMA_DISABLE_CXXABI=ON # Disable cxxabi.h dependency
)
# Add compile definition for all targets
add_compile_definitions(LLAMA_DISABLE_CXXABI)
endif()
ExternalProject_Add(llama_project
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/dependency/llama.cpp
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/llama_build
CMAKE_ARGS ${LLAMA_CMAKE_ARGS}
BUILD_ALWAYS 1
BUILD_COMMAND ${CMAKE_COMMAND} --build . --config Release -- ${MSBUILD_ARGS}
INSTALL_COMMAND ${CMAKE_COMMAND} --build . --config Release --target install
)
endif()
# bark.cpp project
option(BARK_BUILD "Build bark.cpp" ON)
if(BARK_BUILD)
# Filter out HIPBLAS, Metal, Vulkan and SYCL options for bark.cpp since it doesn't support them
set(BARK_CMAKE_OPTIONS ${USER_DEFINED_OPTIONS})
list(FILTER BARK_CMAKE_OPTIONS EXCLUDE REGEX "GGML_HIPBLAS|GGML_METAL|GGML_VULKAN|GGML_SYCL")
ExternalProject_Add(bark_project
SOURCE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/dependency/bark.cpp
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/bark_build
CMAKE_ARGS
${BARK_CMAKE_OPTIONS}
${COMMON_CMAKE_OPTIONS}
-DCMAKE_INSTALL_PREFIX=${CMAKE_CURRENT_BINARY_DIR}/bark_install
-DCMAKE_BUILD_TYPE=Release
-DCMAKE_POSITION_INDEPENDENT_CODE=ON
-DCMAKE_CXX_STANDARD=17
# bark.cpp relies on an older GGML version, which uses GGML_CUBLAS instead of GGML_CUDA for enabling CUDA inference.
-DGGML_CUBLAS=${GGML_CUDA}
-DBUILD_SHARED_LIBS=ON
-DBARK_BUILD_EXAMPLES=OFF
BUILD_ALWAYS 1
BUILD_COMMAND ${CMAKE_COMMAND} --build . --config Release -- ${MSBUILD_ARGS}
INSTALL_COMMAND ${CMAKE_COMMAND} --build . --config Release --target install
)
endif()
# Macro to install shared libraries for a given target.
# There exist two install locations:
# 1. ${SKBUILD_PLATLIB_DIR}/nexa/gguf/lib/ : for Python packaging
# 2. ${CMAKE_CURRENT_SOURCE_DIR}/nexa/gguf/lib/ : for local development (installed via `pip install -e`)
macro(install_libraries TARGET DIR)
# Define the list of installation destinations
set(DESTINATIONS
"${SKBUILD_PLATLIB_DIR}/nexa/gguf/lib/${TARGET}"
"${CMAKE_CURRENT_SOURCE_DIR}/nexa/gguf/lib/${TARGET}"
)
foreach(DEST ${DESTINATIONS})
install(
DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/${DIR}
DESTINATION ${DEST}
USE_SOURCE_PERMISSIONS # Preserve original file permissions
FILES_MATCHING # Match only the following file patterns
PATTERN "*.dll" # Windows shared library
PATTERN "*.so" # Linux shared library
PATTERN "*.dylib" # macOS shared library
PATTERN "cmake*" EXCLUDE # Exclude CMake-related folders
PATTERN "pkgconfig*" EXCLUDE # Exclude pkgconfig folders
PATTERN "encodec*" EXCLUDE # Exclude encodec-related folders
)
endforeach()
endmacro()
if(CMAKE_CONFIGURATION_TYPES) # Multi-config generators like MSBuild
set(BUILD_SUBDIR "Release/")
else() # Single-config generators like Ninja and Make
set(BUILD_SUBDIR "")
endif()
# TODO: Currently, compiled libraries are placed in different paths on different platforms.
# This inconsistency makes the following commands messy and harder to maintain.
# Refactor in the future to unify library installation paths across platforms.
install_libraries(stable_diffusion "stable_diffusion_build/bin/${BUILD_SUBDIR}")
if (WIN32)
install_libraries(bark.cpp "bark_build/bin/${BUILD_SUBDIR}")
install_libraries(bark.cpp "bark_build/${BUILD_SUBDIR}")
install_libraries(llama "llama_build/bin/${BUILD_SUBDIR}")
else()
install_libraries(bark.cpp "bark_install/lib/${BUILD_SUBDIR}")
install_libraries(llama "llama_install/lib/${BUILD_SUBDIR}")
endif()