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This is meant as a simple testing (and self-learning) project for only possible future use in Unity games. As you noted, all the code is very basic and indeed only implements hooks for some of WinAPI -- which is enough for Unity games anyway.
In the end I might just end up using already made solutions, like the usvfs you mention.
Nevertheless, thank you for somehow finding this project and actually giving some feedback on it!
I am also curious about the hacking techniques of unity. About one year before, I used EasyHook to implement the most of hooks from usvfs in .net. But I am tired of making it more effectly and disigning the UI and UX and satisfied with current simulation. By the way, I just want to have a tool like Modorganizer for the Illusion games. I look forward for your powerful tool and save me. (:з」∠)
May be you can have a look at https://github.com/Modorganizer2/usvfs
Not only the WinAPI at ring3, but also some NtAPI should be fixed at ring0.
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