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pokemon.h
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#ifndef POKEMON
#define POKEMON
#include "types.h"
#include "monster.h"
#include "moves.h"
class pokemon
{
public:
pokemon(pokemon *copy)
{
mon=new monster(copy->get_monster());
move **copymoves=copy->get_moves();
int i;
for(i=0;i<4;i++)
moves[i]=new move(copymoves[i]);
wins=copy->get_wins();
losses=copy->get_losses();
}
pokemon(monster *inmonster,
move *move1, move *move2, move *move3, move *move4)
{
mon=new monster(inmonster);
moves[0]=new move(move1);
moves[1]=new move(move2);
moves[2]=new move(move3);
moves[3]=new move(move4);
wins=0;
losses=0;
};
pokemon(const int in_primary,const int in_secondary,
const int inhp, const int inatt, const int indef, const int inspatt, const int inspdef, const int inspeed,
move *move1, move *move2, move *move3, move *move4)
{
mon = new monster(in_primary,in_secondary,inhp,inatt,indef,inspatt,inspdef,inspeed);
moves[0]=new move(move1);
moves[1]=new move(move2);
moves[2]=new move(move3);
moves[3]=new move(move4);
wins=0;
losses=0;
}
pokemon(const int in_primary,
const int inhp, const int inatt, const int indef, const int inspatt, const int inspdef, const int inspeed,
move *move1, move *move2, move *move3, move *move4)
{
mon = new monster(in_primary,inhp,inatt,indef,inspatt,inspdef,inspeed);
moves[0]=new move(move1);
moves[1]=new move(move2);
moves[2]=new move(move3);
moves[3]=new move(move4);
wins=0;
losses=0;
}
pokemon(const char in_primary[], const char in_secondary[],
const int inhp, const int inatt, const int indef, const int inspatt, const int inspdef, const int inspeed,
move *move1, move *move2, move *move3, move *move4)
{
mon = new monster(in_primary,in_secondary,inhp,inatt,indef,inspatt,inspdef,inspeed);
moves[0]=new move(move1);
moves[1]=new move(move2);
moves[2]=new move(move3);
moves[3]=new move(move4);
wins=0;
losses=0;
}
pokemon(const char in_primary[],
const int inhp, const int inatt, const int indef, const int inspatt, const int inspdef, const int inspeed,
move *move1, move *move2, move *move3, move *move4)
{
mon = new monster(in_primary,inhp,inatt,indef,inspatt,inspdef,inspeed);
moves[0]=new move(move1);
moves[1]=new move(move2);
moves[2]=new move(move3);
moves[3]=new move(move4);
wins=0;
losses=0;
}
~pokemon()
{
delete mon;
delete moves[0];
delete moves[1];
delete moves[2];
delete moves[3];
}
int get_primary()
{
return mon->get_primary();
};
int get_secondary()
{
return mon->get_secondary();
};
bool is_monotype()
{
return mon->get_secondary()==N_P_TYPES;
};
bool is_alive()
{
return mon->get_health()>0;
};
int get_health()
{
return mon->get_health();
};
int get_max_hp()
{
return mon->get_max_hp();
};
int get_attack()
{
return mon->get_attack();
};
int get_defense()
{
return mon->get_defense();
};
int get_specialattack()
{
return mon->get_specialattack();
};
int get_specialdefense()
{
return mon->get_specialdefense();
};
int get_speed()
{
return mon->get_speed();
};
void take_damage(int damage)
{
mon->take_damage(damage);
}
void heal()
{
mon->heal();
}
monster *get_monster()
{
return mon;
};
move** get_moves()
{
return moves;
}
void use_moves(int i, pokemon *target)
{
moves[i]->use(mon,target->get_monster());
};
void print()
{
mon->print();
for(int i=0;i<4;i++)
moves[i]->print();
};
void print(FILE *file)
{
mon->print(file);
for(int i=0;i<4;i++)
moves[i]->print(file);
};
void add_win()
{
wins++;
}
void add_loss()
{
losses++;
}
int get_wins()
{
return wins;
}
int get_losses()
{
return losses;
}
private:
monster *mon;
move* moves[4];
int wins,losses;
};
#endif