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particles.cpp
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#include "particles.h"
#include <iostream>
Particles::Particles()
{
initializeOpenGLFunctions();
// Generate positions VBO
arrayBuf.create();
initParticles();
color = QVector4D(0,1,0,1);
}
Particles::~Particles()
{
arrayBuf.destroy();
}
void Particles::drawParticles(QOpenGLShaderProgram *program)
{
glPointSize(5);
arrayBuf.bind();
program->setUniformValue("objectColor", color);
// Offset for position
quintptr offset = 0;
// Tell OpenGL programmable pipeline how to locate vertex position data
int vertexLocation = program->attributeLocation("a_position");
program->enableAttributeArray(vertexLocation);
program->setAttributeBuffer(vertexLocation, GL_FLOAT, offset, 3, sizeof(QVector3D));
//draw points
glDrawArrays(GL_POINTS, 0, 3);
}
void Particles::initParticles()
{
QVector3D vertices[] = {
// Vertex data for face 0
QVector3D(-0.3f, -0.3f, 1.6f),
QVector3D( 0.3f, -0.3f, 1.3f),
QVector3D(-0.3f, 0.3f, 1.3f)
};
arrayBuf.bind();
arrayBuf.allocate(vertices, 3 * sizeof(QVector3D));
}