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Copy pathMKUE4UtilitiesProj.sln
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MKUE4UtilitiesProj.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.25807.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Engine", "Engine", "{8C130E3D-9856-4E68-B4A5-257590581678}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Games", "Games", "{72ED372B-0534-4B1F-B69B-F1B8681992CE}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "UE4", "Intermediate\ProjectFiles\UE4.vcxproj", "{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MKUE4UtilitiesProj", "Intermediate\ProjectFiles\MKUE4UtilitiesProj.vcxproj", "{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Visualizers", "Visualizers", "{C0543D6E-4BD4-4F47-8B11-DCF0FA7C5512}"
ProjectSection(SolutionItems) = preProject
..\..\..\..\..\Program Files\Epic Games\UE_4.23\Engine\Extras\VisualStudioDebugging\UE4.natvis = ..\..\..\..\..\Program Files\Epic Games\UE_4.23\Engine\Extras\VisualStudioDebugging\UE4.natvis
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
DebugGame Editor|Win32 = DebugGame Editor|Win32
DebugGame Editor|Win64 = DebugGame Editor|Win64
DebugGame|Win32 = DebugGame|Win32
DebugGame|Win64 = DebugGame|Win64
Development Editor|Win32 = Development Editor|Win32
Development Editor|Win64 = Development Editor|Win64
Development|Win32 = Development|Win32
Development|Win64 = Development|Win64
Shipping|Win32 = Shipping|Win32
Shipping|Win64 = Shipping|Win64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA}.DebugGame Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA}.DebugGame Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA}.DebugGame|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA}.DebugGame|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA}.Development Editor|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA}.Development Editor|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA}.Development|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA}.Development|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA}.Shipping|Win32.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA}.Shipping|Win64.ActiveCfg = BuiltWithUnrealBuildTool|Win32
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.DebugGame Editor|Win32.ActiveCfg = Invalid|Win32
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.DebugGame Editor|Win64.ActiveCfg = DebugGame_Editor|x64
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.DebugGame Editor|Win64.Build.0 = DebugGame_Editor|x64
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.DebugGame|Win32.ActiveCfg = DebugGame|Win32
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.DebugGame|Win32.Build.0 = DebugGame|Win32
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.DebugGame|Win64.ActiveCfg = DebugGame|x64
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.DebugGame|Win64.Build.0 = DebugGame|x64
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.Development Editor|Win32.ActiveCfg = Invalid|Win32
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.Development Editor|Win64.ActiveCfg = Development_Editor|x64
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.Development Editor|Win64.Build.0 = Development_Editor|x64
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.Development|Win32.ActiveCfg = Development|Win32
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.Development|Win32.Build.0 = Development|Win32
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.Development|Win64.ActiveCfg = Development|x64
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.Development|Win64.Build.0 = Development|x64
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.Shipping|Win32.ActiveCfg = Shipping|Win32
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.Shipping|Win32.Build.0 = Shipping|Win32
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.Shipping|Win64.ActiveCfg = Shipping|x64
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA}.Shipping|Win64.Build.0 = Shipping|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(NestedProjects) = preSolution
{C90A6D61-1E2A-4EC7-91CC-2760FE080AEA} = {8C130E3D-9856-4E68-B4A5-257590581678}
{D1CC095E-E59E-4AC5-98CB-5A23F209D0AA} = {72ED372B-0534-4B1F-B69B-F1B8681992CE}
EndGlobalSection
EndGlobal