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@greatguys1
Actually I think ripENT would be the best option for these fixes. Given the amount of issues with brush coordinate, no texlight entity or file for the older maps, and the difference in regular lighting when compiling with newer tools/settings, you'd be taking a lot of potential work for a minor entity.
I would, however, like to keep a list of each entity added in-case we do have other reasons to fix up a map eventually, they can be added proper then.
Easy enough to do with ripENT. A good beginner task for somebody learning. Will mark as low priority for now.
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