Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add ms_player_spec entities to all existing maps. #35

Open
Dridje opened this issue Jan 16, 2023 · 5 comments
Open

Add ms_player_spec entities to all existing maps. #35

Dridje opened this issue Jan 16, 2023 · 5 comments
Labels

Comments

@Dridje
Copy link
Contributor

Dridje commented Jan 16, 2023

Easy enough to do with ripENT. A good beginner task for somebody learning. Will mark as low priority for now.

@frendship-loost
Copy link
Contributor

Does the ms_player_spec entity take angles? I am thinking about tackling this.

@greatguys1
Copy link
Contributor

Also thinking about trying this. Would be nice to get a proper environment set up, as well as some experience.

@Dridje
Copy link
Contributor Author

Dridje commented Feb 27, 2023

Just saw these 2 posts now.

@frendship-loost yes, you can use angles in them, can get some funky results with it too.

@greatguys1 I can make a post in a few days showing you the basics about doing a ripENT job if you want?

@greatguys1
Copy link
Contributor

@Dridje Im familiar with ripENT, although if there are sources, i assume we'd do it through those instead

@Dridje
Copy link
Contributor Author

Dridje commented Mar 4, 2023

@greatguys1
Actually I think ripENT would be the best option for these fixes. Given the amount of issues with brush coordinate, no texlight entity or file for the older maps, and the difference in regular lighting when compiling with newer tools/settings, you'd be taking a lot of potential work for a minor entity.

I would, however, like to keep a list of each entity added in-case we do have other reasons to fix up a map eventually, they can be added proper then.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants