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morp.py
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import random
class Morpho:
def __init__(self, x, y):
self.x = x # State
self.y = y # Logic (function or rules)
def observe(self):
# Collapse state and logic to evolve the system
new_x = self.y(self.x) # Apply logic to state
self.x = new_x
if self.should_rewrite_logic(): # Optional update of logic
self.y = self.update_logic()
return self
def should_rewrite_logic(self):
# Example logic for determining whether to rewrite
return hasattr(self.y, "evolves") and self.y.evolves
def update_logic(self):
# Define how to update logic
return lambda x: x * 2 # Placeholder: evolve logic function
def __close__(self):
# Ensure re-entanglement
self.reentangle()
return f"Closed with state {self.x} and logic {self.y}"
def reentangle(self):
# Placeholder for re-entangling logic
print(f"Re-entangling state {self.x} with logic {self.y}")
# Define initial state and logic
initial_state = 1
initial_logic = lambda x: x + 1
# Create a Morpho instance
m = Morpho(initial_state, initial_logic)
# Run a feedback loop
for _ in range(5):
m.observe()
print(f"State: {m.x}")
# Close and re-entangle
print(m.__close__())