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vtkSkeletonAnimationStack.h
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/*=========================================================================
Program: Visualization Toolkit
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSkeletonAnimationStack
* @brief vtkSkeletonAnimationStack.
*
* Vector of vtkSkeletonAnimation.
*
*/
#ifndef vtkSkeletonAnimationStack_h
#define vtkSkeletonAnimationStack_h
#include <vtkObject.h>
#include <vtkStdString.h>
#include <vector>
class vtkSkeletonAnimation;
class vtkSkeletonAnimationStack : public vtkObject
{
public:
static vtkSkeletonAnimationStack* New();
vtkTypeMacro(vtkSkeletonAnimationStack, vtkObject)
/** The number of keyframes */
vtkIdType GetNumberOfAnimations() const;
vtkSkeletonAnimation* GetAnimation(int index);
void InsertNextAnimation(vtkSkeletonAnimation* animation);
/** Empty the structure */
void Clear();
protected:
vtkSkeletonAnimationStack();
~vtkSkeletonAnimationStack() override;
private:
vtkSkeletonAnimationStack(const vtkSkeletonAnimationStack&) = delete;
void operator=(const vtkSkeletonAnimationStack&) = delete;
/** Internal data */
std::vector<vtkSkeletonAnimation*> Animations;
};
#endif