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signpost-server.toml
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#You can define which waystone models are enabled.
#Disabled types are still in the game but cannot be crafted and disappear from the creative menu.
#The available variants are: "simple_0", "simple_1", "simple_2", "detailed_0", "detailed_1", "aer", "dwarf", "ygnar"
#Check out the curseforge page to see what they look like: https://www.curseforge.com/minecraft/mc-mods/signpost/pages/waystone-models
allowed_waystone_models = ["simple_0", "simple_1", "simple_2", "detailed_0", "detailed_1", "aer", "dwarf", "ygnar"]
[teleport]
enable = false
#-1 = infinite
#Range: > -1
max_distance = -1
enforce_discovery = true
[teleport.cost]
#If "item" is a valid item (e.g. minecraft:ender_pearl), players will have to pay an amount of
#constant_payment + distance / distance_per_payment
#of this item when using a sign post to teleport.
#A negative distance_per_payment will set the second part of the sum to 0.
item = ""
constant_payment = 1
distance_per_payment = -1
[permissions]
teleport_command_permission_level = 3
discover_command_permission_level = 3
block_restrictions_set_command_permission_level = 3
list_command_permission_level = 3
#Defines who (except the owner) can move a waystone by picking it / destroying it with silk touch
pick_unowned_waystone_permission_level = 3
edit_locked_waystones_permission_level = 3
edit_locked_signs_permission_level = 3
#-1 = infinite
#Change via /signpost blockRestrictions waystones set <Amount>
max_waystones_per_player = -1
#-1 = infinite
#Change via /signpost blockRestrictions signposts set <Amount>
max_signposts_per_player = -1
[world_gen]
#Enables this [world_gen] section. If false, the COMMON config values will be used
override_defaults = true
#Enables the generation of signposts and waystones in villages
enable_generation = true
#Defines whether village signposts can have any waystones as destination or just the ones generated in other villages
only_target_other_villages = true
#The maximum number of signposts that can spawn in one village. Will be ignored for 'Repurposed Structures' villages, use data packs for that.
#Range: > 0
max_signposts_per_village = 2
#Decide what waystone models are generated in villages
#You can look up the model names at https://www.curseforge.com/minecraft/mc-mods/signpost/pages/waystone-models
allowed_waystone_models = ["simple_0", "simple_1", "simple_2", "detailed_0", "detailed_1"]
#Disables generator blocks/signs being replaced with actual ones and makes them visible. Only enable this if you want to design structures with auto generated waystones / sign posts
debug_mode = false
[world_gen.naming]
#The names of waystones generated in villages will consist of a prefix, an infix and a postfix, each randomly selected from these lists.
#e.g.: If "tol ", "ker" and "dra" are selected, the name will be "Tol Kerdra"
#Here are some language-specific examples:
#english:
#village_name_prefixes = ["", "", "", "", "", "", "", "", "", "", "", "little ", "grand ", "St ", "new "]
#village_name_infixes = ["black", "bow", "long", "cal", "glen", "elk", "taylors", "man", "spring", "cats", "brad", "leakes", "singers", "thorn", "lake", "burn", "chip", "brace", "raven", "middle"]
#village_name_postfixes = ["ville", "bridge", "ham", " island", "cester", "water", "town", " creek", " valley", "view", "bury", "burgh", "ington", "field", "dale", " port", "worth", "sey", "don", "pool", "wood", "ley", "ford", " hill", "gate"]
#german:
#village_name_prefixes = ["", "", "", "", "klein", "groß", "nieder", "ober", "bad ", "hinter", "neu "]
#village_name_infixes = ["", "sege", "mühl", "sängers", "bach", "stein", "holz", "würz", "höch", "wolfs", "katz", "hunds", "lauter", "hildes", "heides", "ochsen", "ochs", "königs", "neu", "schafs", "rotten", "ger", "schweins", "frank", "hexen", "münch", "ber", "see", "freuden"]
#village_name_postfixes = ["heim", "stadt", "stedt", "berg", "tal", "hausen", "dorf", "ingen", "burg", "furt", "haven", "feld", "felde", "brück", "brücken", "kirch", "horn", "brunn", "loch", "fluch", "en", "beck", "end", "walde", "wind", "garten", "ach", "au", "hofen"]
village_name_prefixes = ["ak", "dev", "dol ", "ed", "il", "og", "por", "rov", "tek ", "tar", "tol ", "ves", ""]
village_name_infixes = ["do ", "en", "go", "na", "nah ", "ker", "ol", "ora", "ra", "rem", "ro"]
village_name_postfixes = ["ar", "blo", "bo", "bro", "do", "dra", "er", "ker", "lia", "tek"]
[compat]
[compat.waystones]
#Defines whether palyers can set a Waystones waystone as the target of a Signpost sign.
allow_waystones_as_sign_target = true
#Defines whether players can teleport to a waystone by using a sign post.Disable this if you want to force them to use the native Waystones methods like warp scrolls
enable_teleport_via_signpost = false
[compat.antique_atlas]
#Defines whether signpost icons for waystones are automatically added to antique atlases
gen_icons = true
#Defines whether clicking on an automatically generated sign icon will allow the player to teleport to that waystone (if already discovered or 'enable_discovery')
enable_teleport = false
#Assuming 'enable_teleport' is on, defines whether the player needs to look directly ata sign post in order to teleport. This means that they have to right click a post forteleportation to work
teleport_requires_sign_post = false
#Defines whether clicking on an automatically generated sign icon will make the player 'discover' that waystone (if not already known)
enable_discovery = true