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Copy pathdynamictrees-server.toml
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dynamictrees-server.toml
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#Seed Settings
[seeds]
#The rate at which seeds drop from leaves.
#Range: 0.0 ~ 64.0
leavesSeedDropRate = 0.02
#The rate at which seeds voluntarily drop from branches
#Range: 0.0 ~ 1.0
voluntarySeedDropRate = 0.01
#The rate at which seeds voluntarily plant themselves in their ideal biomes
#Range: 0.0 ~ 1.0
seedPlantRate = 0.1666666716337204
#Ticks before a seed in the world attempts to plant itself or despawn. 1200 = 1 minute
#Range: 0 ~ 6000
timeToLive = 1200
#If enabled then seeds will only voluntarily plant themselves in forest-like biomes.
seedOnlyForest = true
#The minimum forestness that non-forest-like biomes can have. 0 = is not at all a forest, 1 = may as well be a forest. Can be fractional.
#Range: 0.0 ~ 1.0
seedMinForestness = 0.0
#Tree Settings
[trees]
#Factor that multiplies the rate at which trees grow. Use at own risk
#Range: 0.0 ~ 16.0
growthMultiplier = 0.5
#Factor that multiplies the wood returned from harvesting a tree. You cheat.
#Range: 0.0 ~ 128.0
harvestMultiplier = 1.5
#Maximum harvesting hardness that can be calculated. Regardless of tree thickness.
#Range: 1.0 ~ 200.0
maxTreeHardness = 20.0
#Do X growth cycles at once while ignoring (X-1)/X attempts. Higher numbers can improve client side performance but too high can make trees grow wierd.
#Range: 1 ~ 8
growthFolding = 2
#If enabled then sticks will be dropped for partial logs
dropSticks = true
#Scales the growth for the environment. 0.5f is nominal. 0.0 trees only grow in their native biome. 1.0 trees grow anywhere like they are in their native biome
#Range: 0.0 ~ 1.0
scaleBiomeGrowthRate = 0.5
#The chance of a tree on depleted soil to die. 1/256(~0.004) averages to about 1 death every 16 minecraft days
#Range: 0.0 ~ 1.0
diseaseChance = 0.0
#The maximum radius of a branch that is allowed to postRot away. 8 = Full block size. 24 = Full 3x3 thick size. Set to 0 to prevent rotting
#Range: 0 ~ 24
maxBranchRotRadius = 7
#How much harder it is to destroy a rooty block compared to its non-rooty state
#Range: 0.0 ~ 128.0
rootyBlockHardnessMultiplier = 40.0
#Options for how oak trees generate in swamps. ROOTED: Swamp oak trees will generate on shallow water with mangrove-like roots. SUNK: Swamp oak trees will generate on shallow water one block under the surface. DISABLED: Swamp oaks will not generate on water.
#Allowed Values: ROOTED, SUNK, DISABLED
swampOaksInWater = "ROOTED"
#The amount of growth pulses to send when bone meal is applied to a tree. Warning: setting values higher than 64 is not recommended other than for testing purposes.
#Range: 1 ~ 512
boneMealGrowthPulses = 1
#Interaction Settings
[interaction]
#If enabled all leaves will be passable
isLeavesPassable = true
#If enabled player movement on leaves will not be enhanced
vanillaLeavesCollision = false
#If enabled then thinner branches can be climbed
enableBranchClimbling = true
#If enabled players receive reduced fall damage on leaves at the expense of the block(s) destruction
canopyCrash = true
#Damage dealt to the axe item when cutting a tree down. VANILLA: Standard 1 Damage. THICKNESS: By Branch/Trunk Thickness. VOLUME: By Tree Volume.
#Allowed Values: VANILLA, THICKNESS, VOLUME
axeDamageMode = "VOLUME"
#If enabled then trees will fall over when harvested
enableFallingTrees = true
#If enabled then trees will harm living entities when falling
enableFallingTreeDamage = true
#Multiplier for damage incurred by a falling tree
#Range: 0.0 ~ 100.0
fallingTreeDamageMultiplier = 1.0
#If enabled the Dirt Bucket will place a dirt block on right-click
dirtBucketPlacesDirt = true
#If enabled then improperly broken trees(not by an entity) will still drop wood.
sloppyBreakDrops = true
#The minimum radius a branch must have before its able to be stripped. 8 = Full block size. Set to 0 to disable stripping trees
#Range: 0 ~ 24
minRadiusForStrip = 6
#If enabled, stripping a branch will decrease its radius by one
enableStripRadiusReduction = true
#Sets the default for whether or not fruit growing from dynamic trees can be bone-mealed. Note that this is a default; it can be overridden by the individual fruit.
canBoneMealFruit = false
#Sets the default for whether or not pods growing from dynamic trees can be bone-mealed. Note that this is a default; it can be overridden by the individual pod.
canBoneMealPods = true
#If enabled, dynamic sapling blocks will drop their seed when broken.
dynamicSaplingDrops = true
#World Generation Settings
[world]
#Randomly generate podzol under select trees like spruce.
podzolGen = false
#Debug Settings
[debug]
#Enable to mark tree spawn locations with concrete circles.
debug = false