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the innermost loop is exited, but then the second innermost loop is processed with the modified actorPos. I think actorPos should be reassigned at the third loop, not the second one, or the values for distance should not actorPos, but use a different struture.
The text was updated successfully, but these errors were encountered:
I think I have found the problem: there are four foreach loops in the processing procedure. actorPos is assigned in the second outermost loop:
SkeletonPoint actorPos = NormalizeJoint(skeleton.Joints[actor.Key]);
However, for distance testing it is reassigned:
e.g.: actorPos.X = actorPos.X - relativePos.X
the innermost loop is exited, but then the second innermost loop is processed with the modified actorPos. I think actorPos should be reassigned at the third loop, not the second one, or the values for distance should not actorPos, but use a different struture.
The text was updated successfully, but these errors were encountered: