forked from abma/Balanced-Annihilation
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathchangelog.txt
4029 lines (3205 loc) · 174 KB
/
changelog.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
10.22 -> 10.23
06/02/2019
• Hovercraft movement correction due to 104 engine (same as vehicle correction in 10.20)
• Rock/storm rocket speed as it was in 9.46
• Resource bars are showing 'expense' value again
• Advplayerlist spec-color fix when AI teams are present
• More deathmessages and loadscreens
10.21 -> 10.22
23/01/2019
NOTE: Requires 104.0.1.969 or later engine versions
• Rounded costs closer to original using algorithm, based on values from 9.46
• Restored 9.46 rezbot stats: health 250->200 and workertime 150->200
10.20 -> 10.21
11/01/2019
• Removed global minimum buildrange of 155, commanders remain having 145
• EMP units (bladewing/emp-spider/stiletto/dragonfly) wont target non-emapable/underwater units anymore
• Fixed fusions globes not hiding when LUPS is enabled
• Fixed critters gadget casually triggering non game-breaking errors
• unit_targetting_priorities compatibility for latest maintenance engines (963+) (issue #6112)
10.19 -> 10.20
20/12/2018
• Lowered vehicle max speeds, aiming to be more comparable with BA 9.46
• Fixed xmasballs taking damage and being area-targetable
10.18 -> 10.19
15/12/2018
• Hover constructors buildpower 140->110
• Added option: GUI opacity
• Added option: Buildmenu radar icons + buildmenu icons are more squared
• Removed iconset: modern_simplified
• Removed firestate button from anti's
• Fixed pyro pilotlight showing when out of los
• Added modoption: "globallos", enables full visibility
• DAI uses emp/tactical/nukes + remembers seen buildings and try to take these down.
• Added "Music Player" widget. Music excluded. (download from https://springfiles.com/spring/games/ota-music-ba-v10)
10.17 -> 10.18
28/11/2018
• Fixed com counter
• Fixed too bright laserhit lights
• Renamed modoption 'ffa' to 'ffa_mode'
• Made mapmods work again (modoption: allowmapmutators, default enabled)
• Player-TV widget enabled by default (shows on top of advplayerslist when spectator)
10.16 -> 10.17
21/11/2018
• Fixed range exploit
• Fighters will explode with less damage (half damage, 2/3 AoE)
• Fixes and tweaks for Pausescreen, Autoquit, nanobeams and Player TV
• Limited MSAA slider option max 8
10.15 -> 10.16
16/11/2018
• 'nanoframes' will now be hit when build process reaches 5% (was 10%)
• Fixed nano beam errors + different beam visual for reclaiming
• Added widget "Player TV": auto camera tracks top trueskill players + switches every 40 secs
• "Auto quit" widget will keep trying to quit if there is no mouse movement detected each minute
• Pause screen will show when no new gameframes have been received (host admin pause)
10.14 -> 10.15
11/11/2018
• DGun area of effect lines will be yellow when having insufficient energy
• Fixed nano beam lights turning off immediately
• Icon tweaks, additions and fixes
10.13 -> 10.14
10/11/2018
NOTE: Requires 104.0.1.853 or later engine versions
Balance:
• Comblast lethal range to other commanders extended (+35%)
• Vehicles acceleration and brakerate are now based on maxVel and turnrate
• Stumpy/Raider/Bulldog/Reaper metal cost increased +5%
• Storm/Rocko/Thud/Hammer : torso speed rotation increased
• Removed high trajectory weapons from Hammer/Thud
• Maverick +7% hp (from 1300 to 1400hp)
• Penetrator reverse speed from 60% -> 40%
• Ressurect kbots +20% reclaim speed
• T1 air transports vertical speed reduced 25% + cruisealtitude 65 -> 70
Fixes:
• Fixed: Reduced footprint of engine replacement trees + tree fire wont spread as wildly
• Fixed: Continuous aiming change always being able to fire, even when turret was way off
• Fixed: Popup units wont start targeting unless enemy is within weapon range
• LLT's only aims when target is within range (to keep early scout gameplay intact)
Other:
• New 'modern' unit icon set (made by IceXuick), choose between old/modern/modern_simplified in options
• Added: Options > Graphics > "Icon set", "Icon scale" and moved "Minimap icon size" there as well
• Added: Options > Graphics > "Nano effect": beam or particles (old effect)
• Added: Options > Graphics > Shadows: "max quality", "min quality", "disable at average FPS"
• Added: Options > Game > ' include builders' .. in area-selection, you can disable to exclude builders
• Added: Options > Game > "passive builders": nanos, cons, labs
• Added: Options > Game > "Dont snap DGun to ground units" (default disabled), still snaps to air, ships and hovers on land
• Options > Graphics > "Anti Aliasing" slider works again, but limited max value of 4. (MSAA will be used instead of FSAA)
• Added light effects to: laser hits, barrel fire, air thrusters, nano beams and fusion balls
• New flak explosion effect + custom crashing airplane smoke trails
• Removed dgun range circle when enemy com gets near
• Auto set 10000 particles as minimum
• Adjusted proportions of all BAR (remodeled) units to match their BA counterparts (modoption: barmodels)
10.12 -> 10.13
29/09/2018
Balance:
• Reverted the global 10% reclaimspeed nerf (see 10.00)
Other:
• Fixed "Set Target Default" erroring at game start
• Fixed some missing water-splash effects
• Fixed: The new "Contain mouse" option should show up in the options this time
• Fixed: Auto disabling map widgets: *Mearth Location Tags*1.0 (render errors) and "Ambient player" (DsD v8)
10.11 -> 10.12
16/09/2018
IMPORTANT: Removed support for older engine versions, use 104.0.1.567 or newer.
Balance:
• Testing splitting ballistic missiles for T2 missile ships (splits into 6 (arm) or 8(core) projectiles)
• Continuous aiming: units readjust their aim much more often + start aiming when enemy is still at maxrange + 10%
• EMP spider auto heals itself with 15hp per second (ba9.37 had 30 before it was removed)
• Ships/Sea wrecks durability increased ("health" + 100%)
• Floating mine AoE reduced 30%, damages to subs from 1750 -> 1100, edge effectiveness from 1.00 -> 0.65
• Toaster range 1335 -> 1390, Ambusher range 1320 -> 1380
• MERL range 1215 -> 1300, Diplomat range 1240 -> 1310
Other:
• Engine replacement trees can be set on fire! The fire can propagate and even cause slight damages.
• Added option "Resolution" (might freeze engine... in windowed mode)
• Added option "Move Window Position"
• Added option "Contain mouse"
• Added option "Tree Wind" (before it was only active when barmodels enabled)
• Added options "Camera smoothing" and "Tracking cam smoothing" slider
• Camara tracking limits view to the tracked player's viewpoint and sight
• Resource bars: low energy: red background tint, when overflowing: resource colored
• Added lups thrusters to armatlas/corvalk/banshee
• Added the "Traitor" award = destroying allied units.
• Chat console background is back, toggle with /chatbackground
• Renamed modoptions: removed 'mo_' prefix and change for chickens to 'chicken_'
• Game info screen: grouped chicken modoptions, and hiding them when chickens disabled
• Advplayerlist auto collapses, availible in options: Interface -> "Playerlist auto collapses"
Fixes:
• Auto closing game when loaded unsupported AI (supported: DAI, KAIK, NullAI, Chickens)
• Trees fall in the correct direction regarding blast origin/unit position
• Options widget remembers/restores some spring config settings (switching engines lately made config reset)
• Fixed DAI echo spam + working with multiple DAI bots + behavior improvements
• Decoy com attacked warning sound is now a regular unit under attack one
• Team AI wont give you its units any longer when you do /take
• Fixed "map edge extension" not always showing
• Fixed "States Prefs" widget overriding config table with empty table after loading a replay
• Fixed Bloom rendering the map black on certain maps
• Unit stats shows again when having unit selected (unless you type chat input)
• Air thrusters wont show while plane is crashing
Removed:
• Removed "SmoothCam" widget: its integrated into options widget
• Removed "GroupMove" widget because it had side effects/downsides
• Removed old console and old ally resource bars widget
• Removed modoptions: "Control Victory", "firethroughfriendly", "smallfeaturenoblock", "reclaimunitefficiency", "mm_diminish_factor", "enemycomcount", "no_close_spawns", "heatmap"
10.10 -> 10.11
23/07/2018
Balance changes:
• Decreased Core Supporter (corvette) metal cost from 165 to 160.
• Liche: -5% maxSpeed, +5% energy cost, +2.5% buildTime, damages to commanders 3150 (vs 3350)
Other:
• Added "Vote interface" widget (displays on top of minimap, top left)
• Added "Lua UiKeys Loader" widget allowing to load "uikeys.txt" file located in "LuaUI/Widgets_BA"
• Added "real map and model lights" option to light effects widget. (disable this if you have old gpu)
• Enabled improved "apply heat distortion" option by default (light effects widget)
• Flamethrower spray less wide + hit effect changed
• Enlarged options/changelog/commands/keys/gameinfo windows with 6%
• Removing muted player chat completely instead of "(ignored)"
• Player camera tracking updates more frequent and transitions are faster
Fixes:
• Fixed sea fighters killing eachother when firing through eachother
• Fixed fighters diving towards target until too close and taking AOE damages from friendly fighter hits
• Fixed aircraft landing inside (ground) air repairpads
• Fixed "Factory hold position" widget: some T3 factories didnt work before
• Fixed cormaw (t1 flamethrower building) not closing properly
• Fixed stuck LRPC cannon barrels
• Performance optimizations (for lots of widget and gadgets)
10.09 -> 10.10
28/06/2018
• Morty shoots more acurate
• Vehicle speed changes: Janus -3%, Flash -1%, Instigator +1.5%
• Ignoreplayer (cltr+click playername) shows crossed playername + shows when they chat (but stripping message)
• Added "apply heat distortion" option to light effects widget/options (default disabled)
• EcoStats widget appearance changed (flatter but wider)
• Fixed low fps bug cause by a gadget
• Fixed reclaimspeed gadget
• Fixed duplication of engine replacement trees
10.08 -> 10.09
20/06/2018
Global:
• Commander speed underwater decreases to 66% of it's value when depth > 47
• Flamethrowers dont spray as wide as before
• Nanos and Nano platforms self-d deal 140 damages instead of 480 damages to surrounding nanos.
• Nanoframes (unfinished units) will only get hit when its build over 10% (to prevent using new buildings as shield only)
• Global acceleration buff for ships (+100%)
• Depthcharges can only target "CANBEUW" or "UNDERWATER" categories (excluding floating structures and ships)
• Since newer engines now allow it, loading underwater units is now disallowed (for engineVersion > 104.0.1.327)
T1 ships:
• Reduced Construction Ships HP -15%
• Destroyers projectile speed +5%, restored full 360 degrees turret aim, sonar distance reduced to 375.
• Arm Destroyer +8% mcost, -9% ecost, + 3% speed/accel/brake
• Core Destroyer HP 4050 -> 3950 (reducing delta between arm and core destroyers health), +9% mcost
• Submarines + 10% ecost, -10% mcost
• Assult Frigates damages + 3%, turret turnspeed reduced -3%, reloadTime increased +4%, +30% e cost, +3% speed/accel/brake.
• Transport ship costs decreased to core 3700e/350m/6400bt and arm 3500e/350m/6500bt, hp decreased to arm 2900 and core 3000.
• Support Frigate becomes Depthcharge Frigate, range 400 -> 375, sonar 450 -> 400, maxvelocity -2.5%, -10% energy cost
• Corvettes +8% speed/accel/brake, +4% turn, +10% energy cost (+15% for armdecade)
T2 ships:
• Globally lighter ships with lower costs/health. https://github.com/Balanced-Annihilation/Balanced-Annihilation/commit/af7cf87a23d9983797197b96dd95a260fc2247d6
• Cruiser: raids and close combats, depthcharge against submarines.
• Submarine Killer: long range fire support, low armor, cannot shoot behind, can reverse.
• AntiAir Ship: mobile antiair.
• Battleship: long ranged plasma ship, lacks range to effectively bombard land.
• Missile ship: cheap alternative to damage coastline, surface porcs and static buildings.
• Flagship: long ranged artillery like weaponry and shorter range heavy weapons, designed for land bombardment.
• Jammer Ship: mobile jammer, low cost, no sonar jamming.
Static defenses/utilitary/offenses:
• Arm/Core floating gun platform special damages towards "heavyunits" and air categories erased, projectile speed increased (+32%), can attempt to target aircrafts.
• Reverted the shield starting power change from 10.07 (starting power increased to 33% instead of 20%)
• New command "Set Priority" in anti air order menu, switch between targetting Fighters/Bombers/No priority. (To create a bind, use action name "setpriority")
Economy:
• Removed Passive energy/metal generation from T1/T2 Shipyards
• Lowered energy/metal storages for T1 shipyards (125->100)
• Underwater Moho Metal Extractors Buildtimes reduced 30% (approx 35000 -> 24000)
• Offshore mexes are now the default (and only) t1 sea mexes.
• Offshore mexes attempt to hide underwater when hit, therefore stopping the metal production for about 5 seconds.
• Reduced Construction Ships Energy/Metal production (15/0.115 -> 7/0.1) and increased Energy/Metal storages (15 -> 50)
• Increased Carriers EnergyMake from 250 to 300, decreased metalStorage from 1500 to 800
Factories and buildOptions:
• Erased T1/T2 Shipyards' radarsight
• Construction Hovercraft cannot be made from T1 shipyard
• Sea Combat Engineer cannot build Amphibious Lab, Hovercraft Platform, Dragon Eyes, Submarines
• Sea Combat Engineer builds floating flaks instead of rocket towers
Hovercrafts:
• Hovercraft can now be transported
• Construction Hovercraft buildpower 90 -> 140
Vehicles:
• Banisher missile blows up in the air after it is out of fuel
• Stumpy -3% speed / +3% turnrate
• Flash -1% speed / +2% turnrate
• Jeffy +2% turnrate
• Bulldog -2% speed
• Shellshocker -5% reloadtime
• Raider -2% speed / +3% turnrate
• Instigator -5% speed / +2% turnrate
• Weasel +2% turnrate
• Reaper -2% speed
• Wolverine -5% reloadtime
Air:
• Core Cutlass: HP reduced by 20% (1135 -> 905) and damages reduced by 15% (55 -> 47)
• Increased aircon bp (55 -> 60), decreased e cost (5000 -> 4500), decreased buildtime 10%
Other:
• Added awesome new AI tuned for BA: DAI
• mo_unba = "exponly" added to allow only the health/reload/power multipliers, no different weapon upgrades
• Added widget: "Dgun no ally", will make dgun not snap to own/ally units when near
• Added widget: "Attack no ally", will make attack command not snap to own/ally units when near
• Specific Unit Loader: Hold down Alt or Ctrl and give an area load order, centered on a unit of the type to load.
• Added more detailed weapon names
• Added group move widget: avoids giving single point move commands (splits units into a small area around command)
• Advplayerlist: system tooltip shows GPU memory usage (when availible)
• Various widget and gadget performance improvements
• Allow maps to make unit mutations
Visual:
• Crowned Commander for tourney winner (CONGRATULATIONS Raghna !)
• Added names for AI bots
• Unit Stats: shows when hovering over buildmenu unit and holding space
• Unit Stats: Hide range on selfd-death explosions stats (unrelevant, it's the AoE that is relevant)
• Unit Stats: Shows a small weapon description in place of the weaponType name.
• Added laser fadeout effect + tuned laser thickness to match their damages more
• Changed/added flamethower effect
• Added widget: Under contruction gfx: draws highlight for under construction units to help visibility
• Engine replacement trees are made to look smoother
• Engine replacement trees now are crushable as well
• Various script enhancements/fixes, models improvements
• UI bars and projectile glow is less blobby: fading faster, but slower gradual fadeout
Fixes:
• Fixed command "Area Mex" not being available for captured builders and Unbalanced Commanders and improved its mex placement script (uses mex snap's code)
• Fixed loading widgets from maps
• Fixed crawling bombs underwater detonation
• Fixed cloaking units underwater and cloaking/decloaking cancelling current queue.
• Fixed Console in scroll mode being glitchy when an ignored line is added.
• Unit Stats: Do not use (reloadTime + beamTime) but just (reloadTime) when calculating dps. (Fixes previous commit in v10.00)
• Fixed Set Target command giving away exact target position
• Disabled unit_shipyardcollisions.lua which poorly handled ships vs shipyards collisions
• mo_preventcombomb removed, (the prevent combomb gadget is already always enabled in last commander vs last commander situations)
• Fixed unit disticon having teamcoloring residue on the edges
10.07 -> 10.08
15/04/2018
Balance changes:
• Speed -2% for: Stumpy, Raider, Bulldog, Reaper
• Janus -2% Brakerate / - 2% acceleration
• Bulldog -7 weapon AoE
• Reapers -100 HP
• Fixed Juggernaut main weapon firing
• Fixed Line Unload behaviour (was discarding orders that were shown as possible)
• Fixed sniper auto hold fire when cloaked
• Fixed transported units using selfd explosion rather than death explosion when their transport is shot down / self destructs / is reclaimed
Unbalanced Commanders:
• Commander's wreck metal value scales on commander's level: 70% of full value at level 1, 100% at level 2, 120% at level 3, 140% at level 4,
170% at level 5, 200% at level 6, 220% at level 7, 250% at level 8, 300% at level 9, 400% at level 10 and 500% at level 11
• MoveSpeed reduced by 0.025 when level increases ( 1.25 -> 1.0 )
• EnergyMake = Base + {0,25,50,75,100,150,200,250,300,400,500}
• MetalMake = Base + {0,0.5,1.0,2,3,4,5,7.5,10,12.5,15}
Other:
• Added deterministic area unload distribution (no mindistance check) via widget "Area Unload"
• Voice Notifs play along when tracking a players camera when speccing
• When large unit icons option enabled: buildorders get enlarged alongside with buildicons
• Enemyspotter/TeamPlatter/ComNameTags widgets take options 'same team colors' into account
• When tracking player camera, ally selected units gui is now integrated in option window
• Ecostats /specfullview crash fix
• Some widget and gadget optimizations
• Added modoption 'mo_allowuserwidgets' to be able to disable user widgets (plain level field for tournaments and other competitive setups)
10.06 -> 10.07
06/04/2018
Balance changes:
• Long range T1 AA range reduced 10% (1250 -> 1125) and airlos changed: Eradicator 1000->1060, Chainsaw 1200->1060
• Storms/Rockos +4% projectile start/max speed
• Kbots global buff: +15% turnrate/acceleration/brakerate, turninplace = true, reduced slopeMod (slows on slopes).
• Plasma shield starting power reduced to 20% instead of 33%
• Halberd +9% range (275 -> 300)
• Reduced support frigates damages to subs (216 -> 150), to default (100 -> 60), to commanders (100 -> 70)
• Rocko/Zeus/Snipers/Hammers/Dominators/Krogoths/Juggernaut take less time for their first aim: torso turnspeed unchanged but activation happens while torso turns (rather than before).
• Naval engineer buildpower reduced from 400 to 200 for arm and core, added sea nano to their buildlist
• T1 scout boats paralyze multiplier reduced from 1 to 0.1 (2 bw paralyzer shot to EMP instead of 1 bw paralyzer shot)
• T1 air transport: Erased the move command when using unload.
• T2 air transport: Can transport up to four 2x2 footprint or less units, or one 3x3 or more. Unloads all units at once.
• Custom formations2: Block unload formations that are too small/wont allow all unload commands to happen (red colored dots will switch to yellow when minimal length is reached)
• Stumpy energy cost (2000 -> 2100)
Unbalanced Commanders:
• Commander's M and E production increases by 25e/s and 0.5m/s at each level (maximum 275e/s, 6.5m/s at level 11)
• Commander buildmenu upgrades changed and now consist of:
Economy: Advanced Solars (lvl3), Geo (lvl3), Moho extractor (lvl4), Underwater Moho extractor (lvl4). Replaces t1 equivalents.
Factories: T1.5 (amphibs), Arm Adv Vehicle Plant / Core Adv Kbots Lab (lvl3), T2 kbot lab (lvl3), T2 Shipyard (lvl3), Nano towers (lvl3). Doesn't replace t1 labs.
Defence/Utilitary: Fortification Wall (lvl5), Beamer/HLLT (lvl 3), T2 Popup (lvl5), Flak (lvl5), Advanced Torpedo Launcher (lvl 5). Replaces t1 equivalents.
Mobile Units: Crawling Bombs (lvl3), Spies (lvl4), Maverick/Commando (lvl5), Fatboy/Dominator (lvl6), Sniper/Sumo (lvl6)
The Fully upgraded buildmenus allows a total of 40 units.
Other:
• F10 toggles options (F8 toggles DoF when widget enabled)
• Smart Area Reclaim widget enabled by default. (Area reclaims only metal or energy depending on the center feature)
• When a buildcommand is selected, click and drag with left and middle mouse button to orientate the construction.
• Reverse move: Units able to move backwards must use CTRL key. Any command queued with the CTRL modifier will be performable backwards (and performed backwards if the move goal is behind)
• Replacing engine trees with custom trees
• Options menu has tabs
• Added Defense Ranges toggles to options
• Added "Minimap icon size" slider to options
• Added "Simple minimap colors" option to options
• Team colors based on palette suboption: "same team colors": your own team has a lighter color
• Added opacity slider for Commands FX option
• Added options: Buildmenu large icons
• Vertical launched missiles have an ground dust/fire effect added
• Changed barrel fire smoke effect
• Trees not only fall, but also dissapear through the ground
• Removed widget: "Unit Reclaimer": add CTRL modifier key to "Specific Unit Reclaimer" widget instead
• More acurate math behind 3rd award from awards screen
• More deathmessages
• Various script tweaks for kbots.
• Fixed mines detonating before they are completly built, added dummy weapon to show detonation range
• Fixed some T2 and T3 dist-icon sizes
• Fixed mobile AA not targetting at full range without an attack command.
• allowUnitCollisionOverlap = false
10.05 -> 10.06
23/02/2018
Balance changes:
• Bantha speed reduced 8%, harder to paralyze 30%
• EMP bomber more expensive: metal 33%, energy 11%
• Prevents paralyzer units attacking anything other than EMP-able units
• Dragonteeth and Fortification walls are no long EMP-able
• Fixed T2 crawling bombs not blowing on attack commands. (issue on maintenance engines)
• Footprints adjusted: armfus 7x4->6x5, armvp 8x6->7x6, corvp 7x7->7x6
• Increased Gimp's torpedos max speed 30% and acceleration 400%
• Arm/Core destroyers: Increased default depthcharge damages +25% and decreased damages vs subs -10%
• Arm/Core Support Frigates: Disabled AA, enabled surface units targetting. Damages vs subs: 216 (vs 240) and damages vs default and commander: 100 (vs 140)
• Arm/Core patrol boats: buffed range (450 -> 700) and damages (+50%) as they now become the only t1 aa ship available.
• Reduced Comblast Edgeeffectiveness from 0.40->0.317 Does 3.5k damage to commanders at dgunRange (was 3.850k)
• Added a test option "seamex": underwater|surface (default underwater)
Unbalanced Commanders (when mo_unba is enabled):
• Dgun reloadTime reduced by 0.025s at each level (0.9->0.65)
• Laser reloadTime reduced by 0.025 at each level, capped at 0.2 (was 0.4)
• UWLaser reloadTime reduced by 0.05 at each level, capped at 0.5 (was 1)
• Commander BuildSpeed increased by 50 at each level until level 7, then increased by 100 (300->1000)
• Commander Shield wont block torpedos anymore
Other:
• Added widget: Fancy Selected Units (options widget has various options for it)
• Added widget: Show Builder Queue - (default disabled) Shows ghosted queued up buildings (for allied teams)
• Added widget: Commander Hurt Vignette - red screen borders when com isn't in view and gets damaged
• Added widget: Unit Reclaimer (Hover over unit and drag an area-reclaim circle to reclaim all units within)
• Added widget: Auto Cloak Popups - (default disabled) - Auto cloaks Pit Bull and Ambusher
• You can toggle off Highlight Selected Units via options widget
• Auto Group: disabled immediate mode (like in 9.46), re-enable it via options widget
• EcoStats shows reclaimed metal/energy income (as less vibrant part of the bar)
• Unit Outline has thickness slider added to options widget and takes resolution into account
• Accurate Comblast and Dgun Range widget. Showing ranges for damage values: 3.5k, 3k, 2k, 1k and 0.
• Added "Scroll inversed" toggle to options widget
• Loadscreen shows tips, unitinfo and quotes
• Ignore Ships vs Shipyard colisions when finished for 15 seconds: No more rotation when exiting lab.
• More "RockOnWaves" animations to t1 sea floating buildings (tidals/metalmakers/dragonteeth)
• Fixed Air mesh not refreshing when map_waterlevel is used.
• Flak and mercury/screamer projectile explosions are visually bigger
• Vehicle minimap/overview icon adjusted to match kbots icon design
• Trees wave in the wind and fall when they die due to damage (only centain tree types)
• Included barmodels modoption (default disabled) Remodeled Units!
10.04 -> 10.05
02/02/2018
Balance changes:
• Fixed: HLT's, corvp/corap/coralab have larger explosion
• Arm EMP building has 10% less range
• Leveler and Pyro can only shoot at surface units
• Reduced Maverick dps 5%, and gets less range when gaining experience
• Reduced vehicle max-speed: Flash 3%, Instigator 3%, Raiders 6%, Stumpy 6%, Panther 5%, Croc 5%, Bulldog 5%, Reapers 5%, Scouts 2%, Weasel 2%
• Reduced ArmRoy damages to submarines (390 -> 300) and corroys damages to submarines (410 -> 315)
• Reduced Support Frigates AA missiles reload time (2 -> 1.5s) and increased damages (110 -> 140)
• Arm/Core T2 Torpedo Launcher HP buffed (1500 to 2500) reloadTime reduced (arm: 3.1->1.75 core: 5.6->3.16) + removed special damages to commanders
Unbalanced Commanders (when mo_unba is enabled):
• Fixed modrules loading error when mo_unba is enabled
• Added evolving build menus: disabled upgrademex/areamex for commanders when mo_unba is enabled
• Unit Stats: Shows Commanders' currently used Weapons, current BuildSpeed and current Level when experience is known to the user.
• Using lower values for ResourcesUse to Exp ratios, higher for ResourcesMake to Exp ratios, and a better Damages to Exp ratio.
Other:
• Units that only can shoot at surface category units wont chase non-surface units (bladewings benefit from this)
• Disallowed build commands of disabled build options in the unlikely case user widgets could allow overriding the limitation
• Unit Stats: Show real time values rather than UnitDefs' values when available (maxHP, armor, speed/accel/turnrate)
• Shields are more transparant and have less 'burst'-line parts (also bursts dissapear when emp'd)
• Starburst missiletrail color changed to red (was green)
• Worker type unit explosion has been tinted green
• Added option: 'use teamcolor' option for highlighted selected units
• Fixed Faction change widget: guishader works now
• Fixed Top-bar text elements being out of place after a resize/alt-tab
• Fixed highlight selected units failing to show in rare occasions
• Fixed tombstone color-shifting at certain angles
10.03 -> 10.04
17/01/2018
Balance changes:
• Nano Platforms energy costs increased from 2000 to 2600e (arm and core).
• Fixed BlackHydra flagship cost (M and E were swapped)
Unbalanced Commanders (when mo_unba is enabled):
• Experience to power scale increased: Units will earn more exp from killing experienced units, and less exp from killing unexperienced units
• HealthScale and ReloadScale increased: Units will earn more bonus HP and firerate from gaining experience
• Commander power heavily increased: Commander will overall earn less experience from damaging/killing units
• Commander experience from resourcing and moving increased: Gives more viability to commanders in base
Other:
• Lots of performance increases here and there, most noteworthy:
Team Platters: 500%
Enemy Spotters: 25%
Health Bars: 25%
Top Bar: 50%
Self-D icons/Given unit icons: 2000%
Selected Unit Buttons: 150%
• Options: added health bars scaling slider
• Options: added team platter opacity slider + skip own units toggle
• Options: added selected units opacity slider + shader toggle
• Fixed gadget profiler
• Some more icon changes...
10.02 -> 10.03
07/01/2018
Balance changes:
• Stumpy/Raider turnrate increased from 329/321 to 370/360
• Prevent Combomb gadget is now always active but only cancels comblast damages/reflects dgun damages when the involved commanders are both last commanders.
• The previously added feature "TargetBorder" has been disabled. It seemed to remain unstable by times and will be disabled until we are completly sure it doesnt have a negative impact on the game
• Given t2 mexes are on/off button again
• Fixed Juggernaut explosion
Other:
• Options: Added team color palette sub option: same team colors
• LUPS: Shields only show when unit is Finished, and disable the dome when emp-d
• Decreased Comblast/DgunRange circles activation distance
• Lighting effects adjustments
• Starburst missiles have been given a green exhaust trail
• Fixed Arm Construction Seaplane wings animation overextending
• Fixed Offer-to-play button
• Fixed flame particles not fading away
10.01 -> 10.02
28/12/2017
• Nerfed movement for stumpy/raider/bulldog/reaper, also tiny bit for flash/instigator
• T2 vehicle artillery weapon damage decreased with 10%, also lowered turnrate
• Mines switched their detonation method (lua LUS instead of weapons).
• Implemented lups plasma shields for better performance (and maybe looks ..when 'lups particle/shader effects' option enabled)
• Added lighting to flame effects
10.00 -> 10.01
24/12/2017
• Options: added console maxlines and fontsize slider
• Fixed mines not exploding
• Fixed unba coms enabled notification always showing pregame
9.46 -> 10.00
20/12/2017
Important:
• Renamed widget folder to Widgets_BA (if you want custom widgets, (re)name your widget folder)
Chicken Defence
• Has been integrated into BA. Just add an chicken AI bot and make sure you have startboxes set. ("!autobalance off" to manually get everyone on the same team)
Balance changes:
• All Energy and metal prices have been rounded (to fit their display in buildmenu)
• Introduced a minimum (slightly larger) buildrange
• Global edgeeffectiveness buff of 0.15.
• TargetBorder for all weapons: They don't aim for unit centers, but rather any part of the unit that can be aimed at.
• Wrecks reclaim speed is more dependant on reclaimer's reclaimSpeed and reclaimSpeeds have been overall reduced (-10%).
Movement
• Raw unit movement implemented.
• Pathing improvement: units won't get stuck in cliffs any longer.
• Pathing improvement: units won't go back and forth while walking along a cliff.
• Vehicles with tracks can turn-in-place. The angle limit depends on the unit's turnrate (equal to the turn that can be performed in one second). Wheeled vehicles cannot do this (Jeffy/Samson)
• Tachyons, artillery and banishers can move in reverse at 60% max speed.
• Improved Air Units manoeuvrability and lowered TurnRadius (allowing close move commands)
Commanders
• Diminished blast radius damages versus Commanders, still lethal at dgun range.
• Torso turnspeed increased 33% + dgun reloadspeed reduced 10%.
• UWLaser damages increased to 150 dps (default) and 75 dps (subs).
• Decoy commanders have been given same lasers as regular commanders.
• Decoy commanders 8% cheaper + same buildpower as com + added Radar, LLT and AA as buildoptions
Air
• Air transports unload bug fixed: don't have collision enabled anymore
• Thunder hp increased 560 -> 600 and speed increased 8.15 -> 8.50.
• Fixed flak doing ludicrous damage to ground units.
• T2 bombers are in between current and right before the nerf of ba v7.92 (now better buildtime and cost less energy)
• Airlab costs decreased (1500e -> 1370 arm and 1400 core, 900 m -> 850m arm and 1000m -> 870m core).
• Chainsaw costs 8700e 750m => 7000e/600m, airlos 1000 -> 1200, range 1200 ->1250
• Armaak: missile damages +33 % (1:150 => 200 and 2:75 => 100)
• Coraak: flak reload time 5.5 -> 4.5
(AA) missiles:
• AA missile range increased a tiny bit
• T1 aa: pack0 and sam range increased, missile damage increased slightly and price increased 10%
• Fighters have been given more range due to slower missile speed and missile turnrate
Long range plasma
• Plasma shields are 50% weaker to non LRPC shots, 10% more range, cost reduced by 20%.
• Armvulc and corbuzz cost increased by 40%
• Bertha and Intimidator weapons have 15% more Area of Effect
T1
• Thuds and hammers will use a high trajectory mode when lowtrajectory weapon cannot shoot, due to obstacles/ally units on the way.
• Rezbots have 15% reduced speed, 50% reduced reclaimspeed (in addition to global -10%), 25 % reduced repair/rezz speed and 25% increased HP.
• Guardians/punishers have lower m cost (1500 -> 1250)
• Instigator maxvel/accel/brake + 8% (maxvel 87 -> 94)
T2
• Fark workerspeed increased 16%
• Armmart and cormart (mobile T2 arty) do 15% more damage
• Morties are 5% slower and are a bit less accurate (even more when moving)
• Fixed viper overshooting (when aiming at radar dots)
• T2 mexes now use 20 energy instead of 25. (exploiter consumed 12, and now 20 aswell).
• Moho Exploiter now has same health (2000 -> 3500) as regular moho, but does less damage per shot
• Core Tremor m cost 2000 -> 1800 + accuracy increased 15%
• Pelicans damages 70 -> 80, hp 910 -> 1050, turretspeed 150 -> 200 (y and x axis)
T3
• Vanguard does 15% more damage
• Marauder does 10% more damage and has 5% more health
• Shiva has more sightdistance (300 -> 520)
• Reintroduced KrogStomp (vs ground scouts + pws/aks only) aswell as a GFX/SFX
• Removed T3 Hovercrafts from t3 sea factories, reduced costs, weaponery, hp and tweaked model size.
ARM = 1150m/33000e, 4750hp, UW capable cannon, 370 aoe damages per 1.8s
CORE = 950m/12000e, 3800hp, Surface only Heavy beam laser, 2150 damages over 1s per 9s.
Mod options
• Added map_terraintype: allows to cancel the TerrainType movespeed buffs of a map when disabled.
• Added map_waterlevel: allows to alter waterlevel (-1 = dry, 0 = unchanged, 1-100 = %maxheight)
• Added map_tidal: allows to change tidalstrength value (unchanged, low = 13, medium = 18, high = 23)
• Added mo_unba (Unbalanced Commanders) modoption. When enabled, the commander levels up as it gains XP, therefor gaining new weapons and abilities.
• Added reclaimunitefficiency (Set how much metal a reclaimed unit should give back. 1 = max, 0.5 = half)
• Added mm_diminish_factor (The strength of diminishing returns from metal makers. 0 = off, 1 = very strong diminish effect.)
• Control victory options: info on startup and offers a better scoreboard window
• Optional: Small (2x2) wreckage dont block movement (smallfeaturenoblock)
• Optional modoption for fixed hitspheres (requires firethroughfriendly enabled)
This replaces hitboxes with correctly sized hitspheres.
Currently hitboxes are smaller than desired, this was done so that units can somewhat can fire over others
Smaller than desired hitboxes result in missed projectiles or projectiles passing through without hitting
Sea reworked:
T1 ships:
• Increased T1 shipyards costs.
• Increased Patrol Boats laser reloadtime and decreased hp, costs. Added a small sonar. Tweaked their speeds. Reduced AA range.
• Decreased Submarines costs and HP, tweaked their speeds.
• Decreased Destroyers speed, costs, and depthcharge AoE/speed, increased range, damages (especially towards submarines), HP and reloadtime.
• Added Plasma Frigates to both factions available in T1 Shipyard.
• Added Support Frigates (AA/Antisub) to both factions available in T1 Shipyard.
• Reduced Construction ships costs, buildpower, added land labs in buildmenu, tweaked speeds.
• Reduced Corvettes costs and HP, tweaked speeds and renamed "Fast Assault Corvette".
• Reduced rez submarines hp, costs, worketime and rez speed, tweaked speed.
• Added the Construction Hovercraft to the t1 sea labs.
• Nerfed the Construction Hovercraft build power to 90 for both arm and core (arm 150, core 125 before nerf)
T1 buildings:
• Guardian, punisher, ambusher and toaster now have increased damages against ships (this was an old BA feature)
• Added Gun Platform to both factions available in T1 ship con, t2 engineer and Commander buildmenus.
• Reduced the Floating HLTs costs.
• Reduced the Torpedo Launchers costs, reload time and damages, increased their ranges to 475.
• Added Nanot Turret Platform to both factions available in amphibs, hovers, t1 construction ships and seaplanes.
• Merged the sonar and the floating radar into a floating Radar/Sonar tower with 1200 sonar range and its old radar range. Radar cost unchanged.
T1.5 Seaplanes:
• Reduced the factory's metal and energy costs
• Used the generic amphibious build menu for Construction Seaplanes
• Reduced some of the energy costs that were crazily huge.
T1.5 Amphibious lab:
• Removed Submarine from amphibious lab.
Movement:
• Uses Raw move to avoid needless turns in water
• Ships can now turn-in-place (as it did back in 2012). This allows better control on boats by being able to anticipate if the unit will slow down for the turn or keep its max speed.
• Globally, maxspeeds, accelerations, brakesrates and turnrates have been decreased for a smoother handling and better feeling of inertia. In terms of balance, this also results in ships being globally weaker to non instantaneous (non beamlasers) weapons (including each other as most ships use plasmas).
Other:
• Add SystemPrivacy=1 to springsettings.cfg to not send your system info
• Increased default player unit limit to 1500
• Renamed a lot of unit id's, so they start with arm/cor and the id fits the name
• Krogoth model scaled down (10%) and bantha model scaled up (5%) Flagships scaled up (15%)
• Some models scales have been changed in order to add a ship feeling to them (mainly longer Z-Axis)
• Arm Beamer updates its aim faster when firing
• Half the amount of critters, and smaller in size
Graphics
• All new particle/lighting effects!
• Radar/distance icons are more detailed/sharper and more various
• Projectiles/explosions/laserbeams can have lighting. 'Lighting Effects' option toggable via options widget. (default enabled)
• Added outline widget, toggable via Options (default disabled)
• Unit textures reprocessed with bigger color range and less grain
• Some units got remodeled for better looks
• More units have been given a shatter effect on death
• Bloomshader: prettier and more pronounced, added brightness slider and highlights toggle to Options
• Snow: added amount slider, map toggle and auto-reduction option to Options
• Some walking animations are improved
• Changed some missile models
• One universal tank script for the most basic tanks, which has preset animations that can be tweaked directly via unitDefs
Interface
• Console split into Chat Only and Battle/Autohost:
Chat console will handle all chats between players from and to lobby/all/team/spectators.
Battle/Autohost will handle all battlestates messages (warnings, errors, pauses, lags, afk, resigns...) and all autohosts messages (votes, rings...)
"!xxx" commands are hidden from players and only the feedbacks will be seen in the battle/autohost console.
Autohosts feedbacks on invalid commands or rings are hidden from players unless your name is mentionned by the host or you are the one who attempted the command.
Autohosts vote feedbacks only include: who started the vote, whose votes are missing, and vote results.
• GUI background 10% darker
• Added Tooltip widget, shows tooltips at mouse cursor location
• Buildmenu: shows metal/energy cost and tooltip on hover
• Buildmenu: could show shortcuts when enabled via Options widget
• Buildspacing shortcuts B and N are now ALT+Z and ALT+X
• Player Color Palette widget has beed added (rainbow scemed team coloring, toggable via Options)
• Removed 'Allies' label from advplayerslist
• Added grabinput widget (enable if you have problems with mouse detection in (borderless) window mode)
• Pausescreen changed and darkens screen or decolorizes it when shaders enabled
• Restyled prestart faction change widget (also scales with resolution)
• Spiced up the loadscreen progress bar, and removed old loadscreens
• Replaced engine info screen (shortcut i) with our own variant
• Spiced up 'Buildbar' and 'Selected Unit Buttons' widgets
• Added additional extensive unit description (by PtaQ)
• Unit info widget removed (the one that had the ctrl+u shortcut)
• Added quit button showing a custom resign/quit window
• Added widget "Set fighters on Fly mode" (default enabled), toggable via options widget
• Added widget "Depth of Field" (default disabled, when enabled: toggle with f10) ctrl+[] to in/decrease DoF
• Added widget "Tombstones" (default enabled), toggable via options widget
• Button click sounds added for various widgets
• Various (ui/control) widgets disable when you become spectator
• Unit stats: when not spectating: disabled unit info screen for selected units
Top bar widget
• Resource bars, Energy Conversion, Wind Display, Com Counter, Rejoin progress merged into 'Top Bar' widget
• No com counter when teams consist of just 1 player
• Escape key now hides windows: Keybinds, commands, changelog, options, quit, gameinfo
• Teamstats widget renamed, bugfixed, simplified, spiced up and has a fixed position
• Changelog widget: version shortcuts only show for every 10th version number
Options
• Added graphics presets
• Added labeled option groups, and a lot of new options
• Fixed that not all settings remembered their values
Fixes
• Removed useless repeat/stop/wait order buttons from a lot of buildings
• Commands FX widget: improved performance
• Fixed units flying across the map after unloading from transporters
• Thanks to the new engine and pathfinding units will not get lost when walking along walls (ie. dsd west north spot)
• Ally Cursors widget: improved performance
• Fixed Team stats widget creating an unresponsive darkened/blurred screen
• Fixed commander nametags occasionally showing spectator name
• Fixed cursor size changing after alt tabbed to desktop and back
• Fixed glitchy/spiky healthbars shader on current intel gfx and very old cards
• Fixed unit_stats crashes when hovering enemy units. And dps values for beamlaser and stockpiling weapons
• Settarget queues will now be paused when a unit attempts to dgun.
• Settarget will stick to water surface instead of ground level if main weapon (weapon 1) cannot reach underwater.
• Highlight unit/highlight selected units widgets skip a unit when its shown as icon
• Map startbox widget wont enable fog any longer
• Fixed BA los colors not initializing on first launch + enabled radar view by default
9.45 -> 9.46
22/09/2016
• Ready/substitute button smaller
• Options: fixed options + added toggles for bloom, UI blur, xrayshader, snow, darken map, command fx
• Options: combined fps/clock/gamespeed, removed advsky toggle, treeview slider, highres los toggle
• Options: shadows has toggle when shadow quality manager widget is active, else it has a slider
• Options: allows inverse scrollspeed
• Flash tank: stripped burst fire (per turret), now its continuesly firing (no balance change)
• Added modoptions (created by Forboding Angel):
• modoption: controlvictoryoptions (control areas to win game)
• modoption: betterunitmovement (units accelerate/respond faster and turn better)
• modoption: firethroughfriendly (you can fire through allied units)
• modoption: smallfeaturenoblock (you can fire through smaal features/wreckage 2x2)
9.44 -> 9.45
19/09/2016
• Fixed Ready/Substitute button
• Discord icon: clicking it makes you say the invite link (so you can click it in lobby)
• Options: Merged fullscreen+window screen edge move options
9.43 -> 9.44
18/09/2016
• Added Options widget
• We are on 'Discord' at: discord.gg/aDtX3hW (pregame: above advplayerslist is discord icon)
• Ready/sub button appearance/size change and scales with resolution
• Projectile lights widget has enhanced performance (by roink[vegan])
• fixed: partially built planes being incorrectly recognized as damaged and sent to repair pads
• BA icon quality improved
9.42 -> 9.43
08/09/2016
• Advplayerslist: fixed crash when doing /specfullview
• Unit stats: mouseover unit + space works again when no units selected (old behavior)
• Set target (shortcut Y) now doesnt attack ground, ALT+Y will still do that
• Critters dissapear less quickly
• Awards screen scales according to resolution
9.41 -> 9.42
11/08/2016
Balance changes:
• marauder(arm t3): build time decreased by 10%, speed increased by 5%
• mobile anti make only 100 energy now (was 200)
• Flying Fortress makes 50 energy (was 0)
Other:
• Fixed big crater size
• Fixed "Com DontBreakCloak" widget
• Stockpiler queues 10 missiles instead of 5
• Unit stats: instead of mousover unit +space, now select unit +space
• Advplayerlist: hides resource bars for dead teams
• Ecostats shows core faction icon again
• Fixed set target functionality
• On button press -> release.. for: keybinds info, commands info, changelog, clearmapmarks button, team stats
9.40 -> 9.41
06/08/2016
• Added "Idle Builders" widget (disabled by default)
• Fixed critters code (it broke chicken defence not starting on maps with critters)
9.39 -> 9.40
04/08/2016
Balance changes:
• Damage of t2 Mobile Artillery vehicles increased by 10%
• Units can walk through landed air units
Other:
• Advplayerlist: added player resource bars + moved trueskill value
• "Ally Resource Bars" disabled and renamed to "Ally Resource Bars (old)"
• Changed cursorsets to: 'old', 'old_150', 'bar', 'bar_133'
• Fixed dead/unresponsive screen area (caused by ally selected units GUI)
• RedUI console: filtered connection attempts and spec desyncs (when its not you)
• "Adv. Unit Marker" renamed to "Unit Marker" and disables when becoming spectator
• Critters no longer block units + will follow commanders when in close proximity
9.38 -> 9.39
29/07/2016
Balance changes:
• Decreased LOS/radar accuracy to increase game performance
• Vanguard: Build time decreased by 10%
• Tactical Nuke Launcher: metal cost increased from 804 to 1200
Other:
• Changed cursorsets: old, old_150%, old_200%, bar, bar_150%, bar_200%
• Advplayerlist: fps counter instead of cpu usage
• Advplayerlist: fps/cpu tooltip shows system info
• Advplayerlist: spectator activity alpha's (inactive: 0.4, mouse/keyboard: 0.6 and camera: 0.8)
• Added clearmapmarks button (attached to advplayerlist)
• Added death messages
• Decreased number of critter gulls
• Fixed critters related error spam
9.37 -> 9.38
23/07/2016
Balance changes:
• EMP spider have no autoheal anymore and have less hp (950 -> 850) + speed was reduced by 10%
Other:
• Fixed missing cloak.wav error spam
• /cursor, now also lists available cursorsets
• Bet widget removed
• Comgate widget removed
• Vignette widget removed
9.36 -> 9.37
21/07/2016
• Bugfixes
• Spring v103 compatible
9.35 -> 9.36
09/07/2016
Balance changes:
• Heaps are harder to hit (lower hitbox)
• Fixed "closed viper is hard to hit"
• "Set target" fixes
Other:
• Added BAR's cursorset, change to old one with /cursor
• Anti Ranges: an emp'd anti range ring will be blinking
• Ally cursors: idle spec cursors fade away ex-players (specs) no longer have colored cursor
• Removed SmoothScroll widget
• More death messages
• Comgate effect reimplemented as optional widget
• Less critters (wildlife) on land
• Various changes to make it Spring v102 compatible
9.33 -> 9.35
05/03/2016
Balance changes:
• Bladewings are ~10% slower
Other:
• new widget: "BA cmdcolors", disable to load engine defaults
• Unit Stats: based on recent version (more precise)
• A lot more widlife at a lot more maps
• Widlife diminishes when total unitcount gets higher
• Bet frontend: unit betlist offset fix
• Various changes to make it Spring v101 compatible
9.32 -> 9.33
14/02/2016
Balance changes:
• Corpses of some t2 veh and kbots are harder to break
Other:
• All GUI elements can be dragged with rightmouse besides middlemouse (in CTRL+F11 mode)
• Widgets: changelog / commands info / unit info: scrollable with scrollwheel
• Smart select: default (for new installations) disabled the building filter when mobile units under selection. (toggle with /selectionmode)
• Unit stats: applied scaling according to resolution
• Comcounter same size as wind info
• Added wildlife for a select few maps
9.31 -> 9.32
06/02/2016
Balance changes:
• Ground "Anti• Nuke System" energy cost reduced by 10%
• Arm & Core Advanced fusion buildtimes raised ~ 15%
• Corpses of some t1 vehicle and kbots are harder to break
• T2 constructors (kbot, veh, air) cost increased by 20%
Other:
• Added widget "Unit Stats": hover over unit and hold spacebar
• Bet frontend: Stripped some info from a unit bet list
• Minor bugfixes
9.30 -> 9.31
01/02/2016
• Bugfix FFA alliance error
• "LOS view" pregame disabled again
9.29 -> 9.30
30/01/2016
• "AdvPlayersList": fixed allybutton, you can now unally again via the <3 button
• "LOS view": LOS on when playing, off when becoming spectator (+remebers on luaui relaod)
• "Ally Resource Bars": nwo also shows current m/e values when mouseover player
• "Darken map": added '/mapdarkness #' wherne # can be a value between 0 and 0.6
• "Ecostats": fixed guishader still being active when playing + minor perf improvment
9.28 -> 9.29
22/01/2016
FFA
• Alliances break when one attacks an allied player (both ways)
• Alliances break when you target an ally within a weapon's area-of-effect
9.27 -> 9.28
16/01/2016
Balance changes: