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Window.hpp
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#ifndef __5E_WINDOW_H__
#define __5E_WINDOW_H__
// --- * --- * ---
// deps
#include <glm/glm.hpp>
#include <SDL2/SDL.h>
#include "bitter/kvrnel/Style.hpp"
#include "bitter/kvrnel/Evil.hpp"
#include "bitter/kvrnel/Clock.hpp"
// --- * --- * ---
// info
class Win {
friend class Event;
public:
VERSION "v1.00.8";
AUTHOR "IBN-3DILA";
// --- * --- * ---
// errmes
struct Error {
CX Evil::Errcode SDL_NIT {
.type=AR_FATAL,
.code=__COUNTER__,
.mess="SDL init failed"
};
CX Evil::Errcode GL_CTX {
.type=AR_FATAL,
.code=__COUNTER__,
.mess="Could not create GL context"
};
CX Evil::Errcode GLEW_NIT {
.type=AR_FATAL,
.code=__COUNTER__,
.mess="GLEW init failed"
};
CX Evil::Errcode WIN_OPEN {
.type=AR_FATAL,
.code=__COUNTER__,
.mess="Could not open new window"
};
};
// --- * --- * ---
// flags listing
enum winflags {
IS_OPEN = 0x01,
IS_FOCUS = 0x02,
DO_MOUSE_TRAP = 0x0100
};
// --- * --- * ---
// helpers
typedef struct {
std::string title;
int width;
int height;
bool fullscreen;
float fps;
uint64_t flags;
} Desc;
static Desc DEFDESC;
// --- * --- * ---
// attrs
private:
SDL_Window* m_handle=NULL;
SDL_GLContext m_gl_ctx;
uint64_t m_flags;
Clock m_clk;
glm::uvec2 m_size;
glm::uvec2 m_hsize;
// sdl window flags,
// distinct from m_flags!
uint32_t m_wflags;
// --- * --- * ---
// legacy: 16-color palette
uint32_t m_pal_u[0x10]={
0x000000FF,0x7F0000FF,
0x208020FF,0xD09820FF,
0x0060B0FF,0x400040FF,
0x008080FF,0xB8B8B8FF,
0x000080FF,0xA01020FF,
0x40AE40FF,0xB0B000FF,
0x0040B0FF,0x8000A0FF,
0x00A0A0FF,0xB0A060FF
};
float m_pal[0x40] = {0};
float m_amx = 1.0f;
uint8_t m_amc = 0;
// --- * --- * ---
// guts
inline void set_flag(uint64_t x) {
m_flags |= x;
};
inline void unset_flag(uint64_t x) {
m_flags &=~ x;
};
void sdl_nit(void);
void spawn(Win::Desc& desc);
void gl_nit(void);
void calc_size(void);
void update_wflags(void) {
m_wflags=SDL_GetWindowFlags(m_handle);
};
// --- * --- * ---
// iface
public:
// ctrash
Win(void) {};
// creates window
void nit(Win::Desc& desc);
// destroys window
~Win(void);
// loop top
void refresh(int busy);
// loop condition
inline bool is_open(void) {
return m_flags & Win::IS_OPEN;
};
// ^unlock
inline void close(void) {
this->unset_flag(Win::IS_OPEN);
};
// getters
inline SDL_Window* handle(void) {
return m_handle;
};
inline Clock& clock(void) {
return m_clk;
};
inline bool focused(void) {
return m_flags & Win::IS_FOCUS;
};
inline bool mouse_trap(void) {
return m_flags & Win::DO_MOUSE_TRAP;
};
// lock/unlock cursor
void disable_mouse_trap(void);
void enable_mouse_trap(void);
inline glm::uvec2& size(void) {
return m_size;
};
inline glm::uvec2& hsize(void) {
return m_hsize;
};
uint32_t wflags(void) {
return m_wflags;
};
bool is_fullscreen(void) {
return
m_wflags
& SDL_WINDOW_FULLSCREEN_DESKTOP
;
};
bool is_minimized(void) {
return
m_wflags
& SDL_WINDOW_MINIMIZED
;
};
// wrap mouse if window is NOT fullscreen
bool windowed_do_wrap(void) {
return
this->mouse_trap()
&& this->focused()
;
};
// ^window IS fullscreen
bool fullscreen_do_wrap(void) {
return ! this->is_minimized();
};
// setters
void set_palette(uint32_t* src);
inline void set_ambient_color(
uint8_t idex
) {m_amc=idex*4;};
inline void set_ambient_mult(
float x
) {m_amx=x;};
};
// --- * --- * ---
#endif // __5E_WINDOW_H__