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ReuseItem.cs
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using UnityEngine;
[RequireComponent(typeof(RectTransform))]
[DisallowMultipleComponent]
public class ReuseItem : MonoBehaviour {
private RectTransform rectTransform;
public int DataIndex = -1;
void Awake()
{
rectTransform = GetComponent<RectTransform>();
}
public void UpdateSetDataToItem(ReuseItemData data)
{
Debug.LogError("Please implement the 'UpdateSetDataToItem()' method is ReuseItem.cs");
}
public void SetAnchors(Vector2 min, Vector2 max)
{
rectTransform.anchorMin = min;
rectTransform.anchorMax = max;
}
public void SetOffsetVertical(float top, float bottom)
{
rectTransform.offsetMin = new Vector2(rectTransform.offsetMin.x, bottom);
rectTransform.offsetMax = new Vector2(rectTransform.offsetMax.x, -top);
}
public void SetOffsetHorizontal(float left, float right)
{
rectTransform.offsetMin = new Vector2(left, rectTransform.offsetMin.y);
rectTransform.offsetMax = new Vector2(-right, rectTransform.offsetMax.y);
}
public float Left
{
get
{
Vector3[] corners = new Vector3[4];
rectTransform.GetLocalCorners(corners);
return rectTransform.anchoredPosition.x + corners[0].x;
}
set
{
Vector3[] corners = new Vector3[4];
rectTransform.GetLocalCorners(corners);
rectTransform.anchoredPosition = new Vector2(value - corners[0].x, 0);
}
}
public float Top
{
get
{
Vector3[] corners = new Vector3[4];
rectTransform.GetLocalCorners(corners);
return rectTransform.anchoredPosition.y + corners[1].y;
}
set
{
Vector3[] corners = new Vector3[4];
rectTransform.GetLocalCorners(corners);
rectTransform.anchoredPosition = new Vector2(0, value - corners[1].y);
}
}
public float Right
{
get
{
Vector3[] corners = new Vector3[4];
rectTransform.GetLocalCorners(corners);
return rectTransform.anchoredPosition.x + corners[2].x;
}
set
{
Vector3[] corners = new Vector3[4];
rectTransform.GetLocalCorners(corners);
rectTransform.anchoredPosition = new Vector2(value - corners[2].x, 0);
}
}
public float Bottom
{
get
{
Vector3[] corners = new Vector3[4];
rectTransform.GetLocalCorners(corners);
return rectTransform.anchoredPosition.y + corners[3].y;
}
set
{
Vector3[] corners = new Vector3[4];
rectTransform.GetLocalCorners(corners);
rectTransform.anchoredPosition = new Vector2(0, value - corners[3].y);
}
}
}